mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-13 21:51:04 +01:00
420 lines
12 KiB
Plaintext
420 lines
12 KiB
Plaintext
[preset00]
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fRating=3.000000
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fGammaAdj=2.000
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fDecay=1.000
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fVideoEchoZoom=1.000
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=0
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nWaveMode=0
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.000
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fWaveSmoothing=0.750
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fWaveParam=0.000
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=1.000
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fWarpScale=1.000
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fZoomExponent=1.00000
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fShader=0.000
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zoom=0.96000
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.00052
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sx=1.00000
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sy=1.00000
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wave_r=0.000
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wave_g=0.000
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wave_b=0.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.010
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ob_r=1.000
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ob_g=1.000
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ob_b=1.000
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ob_a=0.000
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ib_size=0.010
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=12.000
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nMotionVectorsY=9.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.900
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=1
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wave_0_per_point1=//init
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wave_0_per_point2=zs = if(below(zs,100),100,zs);
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wave_0_per_point3=zs = if(above(zs, 10100),100, zs);
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wave_0_per_point4=
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wave_0_per_point5=zs = if(above(zs, 1100),1, zs);
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wave_0_per_point6=
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wave_0_per_point7=//sum
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wave_0_per_point8=zs = 1*sample*0.1;
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wave_0_per_point9=
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wave_0_per_point10=//draw
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wave_0_per_point11=//ring
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wave_0_per_point12=ring1x = 0.1*cos(q1*zs*1);
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wave_0_per_point13=ring1y = 0.1*sin(q1*zs*1);
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wave_0_per_point14=
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wave_0_per_point15=ring2x = 0.1*cos(q1*zs*1.1);
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wave_0_per_point16=ring2y = 0.1*sin(q1*zs*1.1);
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wave_0_per_point17=
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wave_0_per_point18=ring3x = 0.1*cos(q1*zs*1.2);
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wave_0_per_point19=ring3y = 0.1*sin(q1*zs*1.2);
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wave_0_per_point20=
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wave_0_per_point21=ring4x = 0.1*cos(q1*zs*1.3);
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wave_0_per_point22=ring4y = 0.1*sin(q1*zs*1.3);
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wave_0_per_point23=
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wave_0_per_point24=ring5x = 0.1*cos(q1*zs*1.4);
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wave_0_per_point25=ring5y = 0.1*sin(q1*zs*1.4);
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wave_0_per_point26=
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wave_0_per_point27=//rotate
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wave_0_per_point28=ring1x = ring1x*cos(q1*0.1) - ring1y*sin(q1*0.1);
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wave_0_per_point29=ring1y = ring1x*sin(q1*0.1) + ring1y*cos(q1*0.1);
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wave_0_per_point30=
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wave_0_per_point31=ring2x = ring2x*cos(q1*0.2) - ring2y*sin(q1*0.2);
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wave_0_per_point32=ring2y = ring2x*sin(q1*0.2) + ring2y*cos(q1*0.2);
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wave_0_per_point33=
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wave_0_per_point34=ring3x = ring3x*cos(q1*0.3) - ring3y*sin(q1*0.3);
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wave_0_per_point35=ring3y = ring3x*sin(q1*0.3) + ring3y*cos(q1*0.3);
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wave_0_per_point36=
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wave_0_per_point37=ring4x = ring4x*cos(q1*0.4) - ring4y*sin(q1*0.4);
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wave_0_per_point38=ring4y = ring4x*sin(q1*0.4) + ring4y*cos(q1*0.4);
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wave_0_per_point39=
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wave_0_per_point40=ring5x = ring5x*cos(q1*0.5) - ring5y*sin(q1*0.5);
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wave_0_per_point41=ring5y = ring5x*sin(q1*0.5) + ring5y*cos(q1*0.5);
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wave_0_per_point42=
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wave_0_per_point43=//rotate
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wave_0_per_point44=//x = x*cos(q1*0.6) - y*sin(q1*0.6);
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wave_0_per_point45=//y = x*sin(q1*0.6) + y*cos(q1*0.6);
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wave_0_per_point46=
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wave_0_per_point47=//place
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wave_0_per_point48=x = ring1x + ring2x + ring3x + ring4x + ring5x + 0.5;
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wave_0_per_point49=y = ring1y + ring2y + ring3y + ring4y + ring5y + 0.5;
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wave_0_per_point50=
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wave_0_per_point51=r =1;
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wave_0_per_point52=g =1;
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wave_0_per_point53=b =1;
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=1
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=0.100
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wave_1_per_point1=//init
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wave_1_per_point2=zs = if(below(zs,100),100,zs);
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wave_1_per_point3=zs = if(above(zs, 10100),100, zs);
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wave_1_per_point4=
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wave_1_per_point5=zs = if(above(zs, 1100),1, zs);
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wave_1_per_point6=
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wave_1_per_point7=zs = 1*sample*0.1;
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wave_1_per_point8=
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wave_1_per_point9=//draw
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wave_1_per_point10=//ring
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wave_1_per_point11=ring1x = 0.1*cos(q1*zs*1);
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wave_1_per_point12=ring1y = 0.1*sin(q1*zs*1);
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wave_1_per_point13=
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wave_1_per_point14=ring2x = 0.1*cos(q1*zs*1.1);
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wave_1_per_point15=ring2y = 0.1*sin(q1*zs*1.1);
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wave_1_per_point16=
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wave_1_per_point17=ring3x = 0.1*cos(q1*zs*1.2);
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wave_1_per_point18=ring3y = 0.1*sin(q1*zs*1.2);
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wave_1_per_point19=
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wave_1_per_point20=ring4x = 0.1*cos(q1*zs*1.3);
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wave_1_per_point21=ring4y = 0.1*sin(q1*zs*1.3);
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wave_1_per_point22=
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wave_1_per_point23=ring5x = 0.1*cos(q1*zs*1.4);
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wave_1_per_point24=ring5y = 0.1*sin(q1*zs*1.4);
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wave_1_per_point25=
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wave_1_per_point26=//rotate
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wave_1_per_point27=ring1x = ring1x*cos(q1*0.1) - ring1y*sin(q1*0.1);
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wave_1_per_point28=ring1y = ring1x*sin(q1*0.1) + ring1y*cos(q1*0.1);
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wave_1_per_point29=
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wave_1_per_point30=ring2x = ring2x*cos(q1*0.2) - ring2y*sin(q1*0.2);
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wave_1_per_point31=ring2y = ring2x*sin(q1*0.2) + ring2y*cos(q1*0.2);
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wave_1_per_point32=
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wave_1_per_point33=ring3x = ring3x*cos(q1*0.3) - ring3y*sin(q1*0.3);
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wave_1_per_point34=ring3y = ring3x*sin(q1*0.3) + ring3y*cos(q1*0.3);
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wave_1_per_point35=
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wave_1_per_point36=ring4x = ring4x*cos(q1*0.4) - ring4y*sin(q1*0.4);
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wave_1_per_point37=ring4y = ring4x*sin(q1*0.4) + ring4y*cos(q1*0.4);
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wave_1_per_point38=
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wave_1_per_point39=ring5x = ring5x*cos(q1*0.5) - ring5y*sin(q1*0.5);
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wave_1_per_point40=ring5y = ring5x*sin(q1*0.5) + ring5y*cos(q1*0.5);
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wave_1_per_point41=
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wave_1_per_point42=//place
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wave_1_per_point43=x = ring1x + ring2x + ring3x + ring4x + ring5x + 0.5;
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wave_1_per_point44=y = ring1y + ring2y + ring3y + ring4y + ring5y + 0.5;
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wave_1_per_point45=
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wave_1_per_point46=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
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wave_1_per_point47=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
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wave_1_per_point48=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=1
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=0.400
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wave_2_per_point1=//init
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wave_2_per_point2=zs = if(below(zs,100),100,zs);
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wave_2_per_point3=zs = if(above(zs, 10100),100, zs);
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wave_2_per_point4=
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wave_2_per_point5=//sum
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wave_2_per_point6=zs = zs + q8;
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wave_2_per_point7=
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wave_2_per_point8=//project
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wave_2_per_point9=x = 0.1*cos(q1*zs*1);// /(1 + 0.1*abs(cos(zs)));
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wave_2_per_point10=y = 0.1*sin(q1*zs*1);// /(1 + 0.1*abs(cos(zs)));
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wave_2_per_point11=
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wave_2_per_point12=//rotate
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wave_2_per_point13=x = x*cos(q1*0.8) - y*sin(q1*0.8);
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wave_2_per_point14=y = x*sin(q1*0.8) + y*cos(q1*0.8);
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wave_2_per_point15=
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wave_2_per_point16=x = x + 0.5;
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wave_2_per_point17=y = y + 0.5;
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wave_2_per_point18=
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wave_2_per_point19=
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wave_2_per_point20=r = 0.5 + 0.5*sin(q1*2.2 + x + x);
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wave_2_per_point21=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
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wave_2_per_point22=b = 0.5 + 0.5*sin(q1*2.36 + y + y);
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=1
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=0.100
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wave_3_per_point1=//init
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wave_3_per_point2=zs = if(below(zs,100),100,zs);
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wave_3_per_point3=zs = if(above(zs, 10100),100, zs);
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wave_3_per_point4=
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wave_3_per_point5=//sum
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wave_3_per_point6=zs = zs + q8;
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wave_3_per_point7=
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wave_3_per_point8=//project
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wave_3_per_point9=x = 0.5*cos(q1*zs*1);
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wave_3_per_point10=y = 0.5*sin(q1*zs*1);
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wave_3_per_point11=
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wave_3_per_point12=//rotate
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wave_3_per_point13=x = x*cos(q1*0.5) - y*sin(q1*0.5);
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wave_3_per_point14=y = x*sin(q1*0.5) + y*cos(q1*0.5);
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wave_3_per_point15=
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wave_3_per_point16=x = x + 0.5;
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wave_3_per_point17=y = y + 0.5;
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wave_3_per_point18=
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wave_3_per_point19=
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wave_3_per_point20=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
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wave_3_per_point21=g = 0.5 + 0.5*sin(q1*2.5 + x + y);
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wave_3_per_point22=b = 0.5 + 0.5*sin(q1*3.36 + y + y);
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.10000
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=1.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=1.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.100
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=basstime = basstime + bass*0.03;
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per_frame_2=basstime2 = basstime + bass*0.03;
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per_frame_3=q1 = basstime2;
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per_frame_4=
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per_frame_5=//start in most active range
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per_frame_6=basstime = if(below(basstime,1000),1000,basstime);
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per_frame_7=//basstime = if(above(basstime,495),450,basstime);
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per_frame_8=
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per_frame_9=basstime = basstime + bass_att*0.03;
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per_frame_10=vol = pow(bass+mid+treb,2);
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per_frame_11=basssum = vol;
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per_frame_12=
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per_frame_13=stickybit = time%2;
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per_frame_14=
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per_frame_15=//avg vol
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per_frame_16=//buffer 1
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per_frame_17=volAvg = volAvg + vol*equal(stickybit,1);
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per_frame_18=//number of samples 1 or framerate
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per_frame_19=sample1 = sample1 + equal(stickybit,1);
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per_frame_20=//buffer 2
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per_frame_21=volAvg2 = volAvg2 + vol*equal(stickybit,0);
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per_frame_22=//number of samples 2
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per_frame_23=sample2 = sample2 + equal(stickybit,0);
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per_frame_24=
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per_frame_25=//transision
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per_frame_26=edge = bnot(equal(bit2,stickybit));
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per_frame_27=
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per_frame_28=volAvg = volAvg - volAvg*edge*stickybit;
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per_frame_29=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
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per_frame_30=
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per_frame_31=sample1 = sample1 - sample1*edge*stickybit;
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per_frame_32=sample2 = sample2 - sample2*edge*equal(stickybit,0);
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per_frame_33=
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per_frame_34=//test vol against avg buffer lvl
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per_frame_35=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
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per_frame_36=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
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per_frame_37=
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per_frame_38=q3 = diff;
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per_frame_39=
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per_frame_40=bit2 = time%2;
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per_frame_41=
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per_frame_42=difftime = difftime + diff*0.03;
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per_frame_43=q2 = difftime;
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per_frame_44=
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per_frame_45=//fix a strange error
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per_frame_46=difftime = if(above(difftime,2000),0, difftime);
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per_frame_47=
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per_frame_48=monitor = q1;
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per_frame_49=
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per_frame_50=rarr = rand(100)*0.01;
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per_frame_51=
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per_frame_52=decay = 0.7 + 0.2*(abs(cos(difftime*1.56+rarr)));
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per_frame_53=
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per_frame_54=//shape fill
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per_frame_55=q8 = (diff+1)*0.0001;
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per_pixel_1=zoom = 1;
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