mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-13 16:41:04 +01:00
400 lines
11 KiB
Plaintext
400 lines
11 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000
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fGammaAdj=2.000
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fDecay=0.500
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fVideoEchoZoom=1.000
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fVideoEchoAlpha=0.500
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nVideoEchoOrientation=3
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nWaveMode=7
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=1
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=1.000
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fWaveSmoothing=0.750
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fWaveParam=0.000
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fModWaveAlphaStart=0.750
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fModWaveAlphaEnd=0.950
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fWarpAnimSpeed=1.000
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fWarpScale=1.000
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fZoomExponent=1.00000
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fShader=0.000
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zoom=1.00000
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rot=-0.28000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=0.000
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wave_g=0.400
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wave_b=0.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.010
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=0.000
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ib_size=0.010
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=12.000
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nMotionVectorsY=9.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.900
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=1
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.00000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wave_0_per_point1=speed = sqrt(bass_att*0.0005);
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wave_0_per_point2=v = sample*10000 + value2*bass*0.1;
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wave_0_per_point3=
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wave_0_per_point4=//state 0 elipse
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wave_0_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51);
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wave_0_per_point6=ys = ys + sin(v*1)*speed;
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wave_0_per_point7=zs = zs + cos(v*1.1)*speed;
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wave_0_per_point8=
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wave_0_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1);
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wave_0_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12);
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wave_0_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs);
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wave_0_per_point12=
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wave_0_per_point13=x = x + sample*0.5*sin(basstime)*bass;
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wave_0_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass;
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wave_0_per_point15=
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wave_0_per_point16=
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wave_0_per_point17=z = cos(z*sample)*value1*sample*10 + 2;
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wave_0_per_point18=
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wave_0_per_point19=x_int = x*0.6 + 0.2;
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wave_0_per_point20=y_int = y;
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wave_0_per_point21=
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wave_0_per_point22=x = x_int*z*0.5;
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wave_0_per_point23=y = y_int*z*0.5;
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wave_0_per_point24=
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wave_0_per_point25=
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wave_0_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1;
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wave_0_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int;
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wave_0_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int;
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wave_0_per_point29=
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wave_0_per_point30=xs = if(above(xs,1000),0 ,xs);
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wave_0_per_point31=ys = if(above(ys,1000),0 ,ys);
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=1
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.00000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wave_1_per_point1=speed = sqrt(bass_att*0.00051);
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wave_1_per_point2=v = sample*10000 + value2*bass*0.1;
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wave_1_per_point3=
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wave_1_per_point4=//state 0 elipse
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wave_1_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51);
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wave_1_per_point6=ys = ys + sin(v*1)*speed;
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wave_1_per_point7=zs = zs + cos(v*1.1)*speed;
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wave_1_per_point8=
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wave_1_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1);
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wave_1_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12);
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wave_1_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs);
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wave_1_per_point12=
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wave_1_per_point13=x = x + sample*0.5*sin(basstime)*bass;
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wave_1_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass;
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wave_1_per_point15=
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wave_1_per_point16=
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wave_1_per_point17=z = cos(z*sample)*value1*sample*10 + 2;
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wave_1_per_point18=
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wave_1_per_point19=x_int = x*0.6 + 0.2;
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wave_1_per_point20=y_int = y;
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wave_1_per_point21=
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wave_1_per_point22=x = x_int*z*0.5;
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wave_1_per_point23=y = -y_int*z*0.5 + 1;
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wave_1_per_point24=
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wave_1_per_point25=
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wave_1_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1;
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wave_1_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int;
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wave_1_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int;
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wave_1_per_point29=
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wave_1_per_point30=xs = if(above(xs,1000),0 ,xs);
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wave_1_per_point31=ys = if(above(ys,1000),0 ,ys);
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.00000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wave_2_per_point1=speed = bass_att*0.8;
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wave_2_per_point2=v = sample*10000 + value2*bass*0.1;
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wave_2_per_point3=
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wave_2_per_point4=//state 0 elipse
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wave_2_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
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wave_2_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
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wave_2_per_point7=
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wave_2_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
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wave_2_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
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wave_2_per_point10=
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wave_2_per_point11=x = x - sample*0.01;
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wave_2_per_point12=
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wave_2_per_point13=x = x*0.6 + 0.2;
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wave_2_per_point14=y = y + bass*0.1;
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wave_2_per_point15=y = y*0.8;
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wave_2_per_point16=
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wave_2_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
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wave_2_per_point18=g = 0.4 + 0.4*sin(time*5.307);
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wave_2_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
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wave_2_per_point20=
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wave_2_per_point21=xs = if(above(xs,1000),0 ,xs);
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wave_2_per_point22=ys = if(above(ys,1000),0 ,ys);
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.00000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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wave_3_per_point1=speed = bass_att*0.8;
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wave_3_per_point2=v = sample*10000 + value2*bass*0.1;
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wave_3_per_point3=
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wave_3_per_point4=//state 0 elipse
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wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
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wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
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wave_3_per_point7=
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wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
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wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
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wave_3_per_point10=
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wave_3_per_point11=y = y - sample*0.01;
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wave_3_per_point12=
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wave_3_per_point13=x = x*0.6 + 0.2;
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wave_3_per_point14=y = y + bass*0.1;
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wave_3_per_point15=y = y*0.8;
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wave_3_per_point16=
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wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
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wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307);
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wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
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wave_3_per_point20=
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wave_3_per_point21=xs = if(above(xs,1000),0 ,xs);
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wave_3_per_point22=ys = if(above(ys,1000),0 ,ys);
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=2.66718
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=0.38928
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=0.600
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shapecode_0_r2=1.000
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shapecode_0_g2=1.000
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shapecode_0_b2=1.000
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shapecode_0_a2=0.400
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.100
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shape_0_per_frame1=tex_capture = above(bass,1);
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shape_0_per_frame2=ang = basstime;
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shape_0_per_frame3=
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shape_0_per_frame4=
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shape_0_per_frame5=ob_r = 0.5 * sin(basstime*1.12);
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shape_0_per_frame6=ob_g = 0.5 * sin(basstime*1.5);
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shape_0_per_frame7=ob_b = 0.5 * sin(basstime*2.12);
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=2.66718
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=0.36970
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shapecode_1_r=1.000
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=0.600
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=1.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shape_1_per_frame1=tex_capture = above(bass,1);
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shapecode_2_enabled=1
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.550
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=1.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shape_2_per_frame1=
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shape_2_per_frame2=
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shape_2_per_frame3=r = 0.5 + 0.5*sin(time);
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shape_2_per_frame4=g = 0.5 + 0.5*sin(time*0.9);
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shape_2_per_frame5=b = 0.5 + 0.5*sin(time*0.8);
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shape_2_per_frame6=
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shape_2_per_frame7=
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shape_2_per_frame8=r2 = 0.5 + 0.5*sin(time);
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shape_2_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9);
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shapecode_3_enabled=1
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=1.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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shape_3_per_frame1=
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shape_3_per_frame2=
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shape_3_per_frame3=r = 0.5 + 0.5*sin(time);
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shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.9);
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shape_3_per_frame5=b = 0.5 + 0.5*sin(time*0.56);
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shape_3_per_frame6=
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shape_3_per_frame7=
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shape_3_per_frame8=r2 = 0.5 + 0.5*sin(time);
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shape_3_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9);
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shape_3_per_frame10=b2 = 0.5 + 0.5*sin(time*0.56);
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per_frame_1=wave_r = 0.5 + 0.5*sin(time*2);
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per_frame_2=wave_b = 0.5 + 0.5*sin(time*5);
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per_frame_3=
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per_frame_4=//sx = 1.05;
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per_frame_5=
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per_frame_6=basstime = basstime + bass*0.0003;
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per_frame_7=q2 = basstime;
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per_frame_8=q1 = basstime*0.1;
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per_pixel_1=warp = 1;
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per_pixel_2=zoom = 1;
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per_pixel_3=rot = 1;
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warp_1=`shader_body
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warp_2=`{
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warp_3=` float3 txr = float3(uv,q2*10);
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warp_4=`
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warp_5=` float final_noise = 0;
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warp_6=` for(int i = 0 ; i < 1 ; i++){
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warp_7=` final_noise += (1.0/pow(2,i))*(tex3D(sampler_noisevol_lq, txr*pow(2,i))*2-1);
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warp_8=` }
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warp_9=`
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warp_10=` final_noise = (final_noise+1)*0.5;
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warp_11=`
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warp_12=` // sample previous frame
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warp_13=` float2x2 rot = { cos(q1), sin(q1),
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warp_14=` -sin(q1), cos(q1) };
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warp_15=`
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warp_16=`
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warp_17=` ret = tex2D( sampler_main, mul(uv-0.5,rot)*(1-rad*0.05) + 0.5 + final_noise*0.01*rad ).xyz;
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warp_18=`
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warp_19=` // darken (decay) over time
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warp_20=` ret -= 0.0; //or try: ret -= 0.004;
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warp_21=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`
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comp_4=`
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comp_5=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
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comp_6=` ret = lerp( tex2D(sampler_main, uv).xyz,
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comp_7=` tex2D(sampler_main, uv_echo ).xyz,
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comp_8=` 0.50
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comp_9=` ); //video echo
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comp_10=` ret *= 2;
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comp_11=` ret = ret*(1-ret)*4; //solarize
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comp_12=`}
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