mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-14 09:22:52 +01:00
380 lines
10 KiB
Plaintext
380 lines
10 KiB
Plaintext
[preset00]
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fRating=2.000000
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fGammaAdj=1.000000
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fDecay=0.925000
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fVideoEchoZoom=1.008151
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=1
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nWaveMode=2
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bAdditiveWaves=1
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bWaveDots=1
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=1
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bDarken=1
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bSolarize=0
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bInvert=0
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fWaveAlpha=4.099998
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fWaveScale=2.850136
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fWaveSmoothing=0.630000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999514
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=1.000000
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wave_g=0.000000
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wave_b=0.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.005000
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ob_r=0.010000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.000000
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ib_size=0.005000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.400000
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nMotionVectorsX=12.799995
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nMotionVectorsY=38.400002
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.800001
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mv_r=0.440000
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mv_g=0.650000
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mv_b=0.810000
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mv_a=0.000000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.000000
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wavecode_0_smoothing=0.500000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=1.000000
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wave_0_per_frame1=basstime=basstime+(bass*bass);
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wave_0_per_frame2=t1=basstime*0.003;
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wave_0_per_frame3=
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wave_0_per_point1=//plot x,y,z to point on circle
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wave_0_per_point2=smp=sample*6.283;
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wave_0_per_point3=xp=sin(smp )*0.05;
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wave_0_per_point4=yp=cos(smp )*0.05;
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wave_0_per_point5=zp=0;
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wave_0_per_point6=
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wave_0_per_point7=
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wave_0_per_point8=//alter shape;
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wave_0_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28;
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wave_0_per_point10=xq=xp*cos(angy) - zp*sin(angy);
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wave_0_per_point11=zq=xp*sin(angy) + zp*cos(angy);
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wave_0_per_point12=xp=xq;
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wave_0_per_point13=zp=zq;
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wave_0_per_point14=
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wave_0_per_point15=
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wave_0_per_point16=//rotate on y axis;
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wave_0_per_point17=angy=t1*0.1;
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wave_0_per_point18=xq=xp*cos(angy) - zp*sin(angy);
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wave_0_per_point19=zq=xp*sin(angy) + zp*cos(angy);
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wave_0_per_point20=xp=xq;
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wave_0_per_point21=zp=zq;
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wave_0_per_point22=
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wave_0_per_point23=//rotate on x axis
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wave_0_per_point24=axs1 = sin(t1*0.15) + 1.6;
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wave_0_per_point25=yq= yp*cos(axs1) - zp*sin(axs1);
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wave_0_per_point26=zq= yp*sin(axs1) + zp*cos(axs1);
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wave_0_per_point27=yp=yq;
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wave_0_per_point28=zp=zq;
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wave_0_per_point29=
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wave_0_per_point30=//rotate on y axis again
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wave_0_per_point31=axs2 = sin(t1*0.1)*3.3;
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wave_0_per_point32=xq=xp*cos(axs2) - zp*sin(axs2);
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wave_0_per_point33=zq=xp*sin(axs2) + zp*cos(axs2);
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wave_0_per_point34=xp=xq;
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wave_0_per_point35=zp=zq;
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wave_0_per_point36=
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wave_0_per_point37=//stretch y axis to compensate for aspect ratio
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wave_0_per_point38=yp=yp*1.2;
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wave_0_per_point39=
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wave_0_per_point40=//push forward into viewpace
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wave_0_per_point41=zp=zp+2.1;
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wave_0_per_point42=
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wave_0_per_point43=//project x,y,z into screenspace
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wave_0_per_point44=xs=xp/zp;
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wave_0_per_point45=ys=yp/zp;
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wave_0_per_point46=
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wave_0_per_point47=//center 0,0 in middle of screen
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wave_0_per_point48=x=xs+0.5+q4;
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wave_0_per_point49=y=ys+0.5+q5;
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wave_0_per_point50=
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wave_0_per_point51=r=1-q1;
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wave_0_per_point52=g=1-q2;
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wave_0_per_point53=b=1-q3;
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.000000
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wavecode_1_smoothing=0.500000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=1.000000
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wave_1_per_point1=xs=sin(sample*6.28);
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wave_1_per_point2=ys=cos(sample*6.28);
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wave_1_per_point3=xs=xs*0.7 + 0.5;
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wave_1_per_point4=ys=ys*0.7 + 0.5;
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wave_1_per_point5=xs=min(xs,0.962);
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wave_1_per_point6=xs=max(xs,0.038);
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wave_1_per_point7=ys=min(ys,0.992);
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wave_1_per_point8=ys=max(ys,0.008);
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wave_1_per_point9=x=xs;y=ys;
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wave_1_per_point10=
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wave_1_per_point11=r=sin(sample*6.28+time)*0.5+0.5;
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wave_1_per_point12=g=sin(sample*6.28+2.1+time)*0.5+0.5;
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wave_1_per_point13=b=sin(sample*6.28+4.2+time)*0.5+0.5;
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wavecode_2_enabled=1
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.000000
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wavecode_2_smoothing=0.500000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=1.000000
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wavecode_2_a=1.000000
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wave_2_per_point1=xs=sin(sample*6.28);
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wave_2_per_point2=ys=cos(sample*6.28);
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wave_2_per_point3=xs=xs*0.7 + 0.5;
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wave_2_per_point4=ys=ys*0.7 + 0.5;
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wave_2_per_point5=xs=min(xs,0.958);
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wave_2_per_point6=xs=max(xs,0.042);
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wave_2_per_point7=ys=min(ys,0.988);
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wave_2_per_point8=ys=max(ys,0.012);
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wave_2_per_point9=x=xs;y=ys;
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wave_2_per_point10=
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wave_2_per_point11=r=sin(sample*6.28+time)*0.5+0.5;
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wave_2_per_point12=g=sin(sample*6.28+2.1+time)*0.5+0.5;
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wave_2_per_point13=b=sin(sample*6.28+4.2+time)*0.5+0.5;
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wavecode_3_enabled=1
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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wave_3_per_point1=xs=sin(sample*6.28);
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wave_3_per_point2=ys=cos(sample*6.28);
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wave_3_per_point3=xs=xs*0.7 + 0.5;
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wave_3_per_point4=ys=ys*0.7 + 0.5;
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wave_3_per_point5=xs=min(xs,0.96);
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wave_3_per_point6=xs=max(xs,0.04);
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wave_3_per_point7=ys=min(ys,0.99);
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wave_3_per_point8=ys=max(ys,0.01);
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wave_3_per_point9=x=xs;y=ys;
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wave_3_per_point10=
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wave_3_per_point11=r=sin(sample*6.28+time)*0.5+0.5;
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wave_3_per_point12=g=sin(sample*6.28+2.1+time)*0.5+0.5;
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wave_3_per_point13=b=sin(sample*6.28+4.2+time)*0.5+0.5;
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shapecode_0_enabled=0
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shapecode_0_sides=23
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shapecode_0_additive=1
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shapecode_0_thickOutline=0
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shapecode_0_textured=1
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shapecode_0_x=0.500000
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shapecode_0_y=0.700000
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shapecode_0_rad=0.154930
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=0.000000
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shapecode_0_tex_zoom=0.010000
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shapecode_0_r=1.000000
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shapecode_0_g=1.000000
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shapecode_0_b=1.000000
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shapecode_0_a=1.000000
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shapecode_0_r2=1.000000
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shapecode_0_g2=1.000000
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shapecode_0_b2=1.000000
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shapecode_0_a2=0.000000
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shapecode_0_border_r=1.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=1.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=y=bass_att*0.5+0.2;
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shape_0_per_frame2=x=cos(time*2)*0.5+0.5;
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=1
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shapecode_1_x=0.500000
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shapecode_1_y=0.500000
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shapecode_1_rad=1.801999
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=3.141593
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shapecode_1_tex_zoom=0.572684
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shapecode_1_r=1.000000
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shapecode_1_g=1.000000
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shapecode_1_b=1.000000
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shapecode_1_a=1.000000
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shapecode_1_r2=1.000000
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shapecode_1_g2=1.000000
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shapecode_1_b2=1.000000
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shapecode_1_a2=1.000000
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shapecode_1_border_r=1.000000
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shapecode_1_border_g=1.000000
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shapecode_1_border_b=1.000000
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shapecode_1_border_a=0.000000
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shape_1_per_frame1=//ang = ang + (bass*.2) + (time*.4);
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shape_1_per_frame2=//rad=1.781+(bass*0.025);
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shape_1_per_frame3=ang=above(0.5,treb_att)*.063;
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shapecode_2_enabled=0
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shapecode_2_sides=100
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shapecode_2_additive=1
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shapecode_2_thickOutline=0
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shapecode_2_textured=1
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shapecode_2_x=0.900000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.100000
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=0.010000
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shapecode_2_r=1.000000
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shapecode_2_g=1.000000
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shapecode_2_b=1.000000
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shapecode_2_a=1.000000
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shapecode_2_r2=1.000000
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shapecode_2_g2=1.000000
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shapecode_2_b2=1.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.100000
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shape_2_per_frame1=x = sin(time*5) * .4 + .5;
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shape_2_per_frame2=y=treb_att*0.5;
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shape_2_per_frame3=
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shape_2_per_frame4=pow( (bass*.15),2);
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shapecode_3_enabled=0
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shapecode_3_sides=100
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=1
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shapecode_3_x=0.500000
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shapecode_3_y=0.500000
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shapecode_3_rad=0.033004
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=0.010000
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shapecode_3_r=1.000000
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shapecode_3_g=1.000000
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shapecode_3_b=1.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=1.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=1.000000
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shapecode_3_a2=0.000000
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shapecode_3_border_r=1.000000
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shapecode_3_border_g=1.000000
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shapecode_3_border_b=1.000000
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shapecode_3_border_a=0.000000
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shape_3_per_frame1=x=.5+(bass*0.07);
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per_frame_1=wave_a = 0;
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per_frame_2=
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per_frame_3=ib_r=tan(time*1);
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per_frame_4=ib_r=min(ib_r,1);
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per_frame_5=ib_r=max(ib_r,0);
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per_frame_6=ib_g=tan(time*1+2.1);
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per_frame_7=ib_g=min(ib_g,1);
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per_frame_8=ib_g=max(ib_g,0);
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per_frame_9=ib_b=tan(time*1+4.2);
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per_frame_10=ib_b=min(ib_b,1);
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per_frame_11=ib_b=max(ib_b,0);
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per_frame_12=
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per_frame_13=ob_r=ib_r-0.5;
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per_frame_14=ob_g=ib_g-0.5;
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per_frame_15=ob_b=ib_b-0.5;
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per_frame_16=q1=ib_r;
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per_frame_17=q2=ib_g;
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per_frame_18=q3=ib_b;
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per_frame_19=
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per_frame_20=
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per_frame_21=
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per_frame_22=decay = .999;
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per_frame_23=
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per_frame_24=
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per_frame_25=//echo_orient=((bass_att+mid_att+treb_att)/3)*3;
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per_frame_26=//solarize=above(0.5,bass);
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per_frame_27=//darken=above(0.4,treb);
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per_frame_28=
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per_frame_29=musictime=musictime+((mid+bass)/2)*0.02;
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per_frame_30=
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per_frame_31=xpos=sin(musictime*0.4)*0.3;
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per_frame_32=ypos=sin(musictime*0.4)*0.3;
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per_frame_33=q4=xpos;
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per_frame_34=q5=ypos;
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per_frame_35=
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per_frame_36=//zoom=.98 + min(bass,1)*0.04
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per_frame_37=
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per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1;
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per_pixel_2=//var=(bass+mid+treb)/3;
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per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10;
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per_pixel_4=//sx=.99-(var*0.01);
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per_pixel_5=//cx=var*0.1*(ang/12);
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per_pixel_6=//sy=sx;
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per_pixel_7=
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per_pixel_8=
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per_pixel_9=sx=-.95+(bass*0.5)*rd;
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per_pixel_10=sy=-.95-(treb*0.5)*ag;
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per_pixel_11=//dx=sx*0.01;
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per_pixel_12=//sy=sy*0.01;
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per_pixel_13=
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per_pixel_14=
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per_pixel_15=cx=0.5+q4;
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per_pixel_16=cy=0.5-q5;
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per_pixel_17=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) );
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per_pixel_18=//zm=(1.1-(rd/4));
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per_pixel_19=zm=.95;
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per_pixel_20=
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per_pixel_21=ag=atan( (y-0.5+q5)/(x-0.5-q4) );
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per_pixel_22=star=atan(ag*6)*((4-rd)-ag)/5;
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per_pixel_23=zm=zm+star*ag/20*ag;
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per_pixel_24=sx=zm;
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per_pixel_25=sy=zm;
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per_pixel_26=//rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3)
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per_pixel_27=//rot=above(sin(time),0.96)*sin(ag*11)*0.03;
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per_pixel_28=//zoom=below(sin(time),-0.96)*sin(ag*19)*0.13 + 1
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per_pixel_29=dx=sin(y*140)*(bass*0.01);
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per_pixel_30=dy=cos(x*140)*(bass*0.01);
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