mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-13 21:41:06 +01:00
295 lines
7.3 KiB
Plaintext
295 lines
7.3 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000
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fGammaAdj=1.000
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fDecay=0.985
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fVideoEchoZoom=0.997
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=0
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nWaveMode=5
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=1
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.080
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fWaveScale=0.588
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fWaveSmoothing=0.000
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fWaveParam=-0.400
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.300
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fWarpAnimSpeed=1.645
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fWarpScale=1.500
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fZoomExponent=0.99990
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fShader=0.000
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zoom=1.00020
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rot=0.00600
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.08927
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sx=1.00000
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sy=1.00000
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wave_r=0.450
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wave_g=0.450
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wave_b=0.450
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wave_x=0.500
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wave_y=0.500
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ob_size=0.000
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ob_r=0.300
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ob_g=0.300
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ob_b=0.500
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ob_a=1.000
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ib_size=0.260
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ib_r=0.000
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ib_g=0.000
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ib_b=0.000
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ib_a=0.000
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nMotionVectorsX=12.800
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nMotionVectorsY=11.400
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mv_dx=0.000
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mv_dy=0.000
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mv_l=5.000
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.400
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=1
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=1
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=0.500
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wavecode_0_g=0.500
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=1
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=1
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wavecode_1_scaling=1.22019
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=0.100
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=34
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shapecode_0_additive=0
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shapecode_0_thickOutline=1
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.80781
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shapecode_0_ang=2.51327
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shapecode_0_tex_ang=3.76980
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shapecode_0_tex_zoom=2.78490
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shapecode_0_r=1.000
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shapecode_0_g=1.000
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shapecode_0_b=1.000
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shapecode_0_a=0.500
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shapecode_0_r2=1.000
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shapecode_0_g2=1.000
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shapecode_0_b2=1.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.000
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shape_0_per_frame1=//r = r + 0.400*(0.60*sin(2.22*time) + 0.4*sin(1.888*time));
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shape_0_per_frame2=//g = g + 0.300*(0.60*sin(1.90*time) + 0.4*sin(2.100*time));
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shape_0_per_frame3=//b = b + 0.400*(0.60*sin(2.12*time) + 0.4*sin(1.98*time));
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shapecode_1_enabled=0
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shapecode_1_sides=34
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.40254
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=2.51312
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shapecode_1_tex_zoom=2.06615
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shapecode_1_r=0.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=0.100
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shapecode_1_r2=0.000
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shapecode_1_g2=0.000
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shapecode_1_b2=0.000
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shapecode_1_a2=1.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=//r2 = r2 + 0.500*(0.60*sin(1.52*time) + 0.4*sin(1.988*time));
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shape_1_per_frame2=//g2 = g2 + 0.500*(0.60*sin(0.70*time) + 0.4*sin(1.300*time));
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shape_1_per_frame3=//b2 = b2 + 0.500*(0.60*sin(1.32*time) + 0.4*sin(0.91*time));
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shapecode_2_enabled=1
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shapecode_2_sides=44
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shapecode_2_additive=1
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shapecode_2_thickOutline=1
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shapecode_2_textured=1
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=1.79044
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=3.76991
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shapecode_2_tex_zoom=0.89576
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shapecode_2_r=0.500
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shapecode_2_g=0.500
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shapecode_2_b=0.500
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shapecode_2_a=0.100
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shapecode_2_r2=0.500
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shapecode_2_g2=0.500
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shapecode_2_b2=0.500
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shapecode_2_a2=0.500
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_per_frame1=r = r + 0.500*(0.60*sin(2.22*time) + 0.4*sin(1.888*time));
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shape_2_per_frame2=g = g + 0.500*(0.60*sin(1.90*time) + 0.4*sin(2.100*time));
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shape_2_per_frame3=b = b + 0.500*(0.60*sin(2.12*time) + 0.4*sin(1.98*time));
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shape_2_per_frame4=r2=r;
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shape_2_per_frame5=b2=b;
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shape_2_per_frame6=g2=g;
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shape_2_per_frame7=
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=1
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shapecode_3_textured=1
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shapecode_3_num_inst=1
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shapecode_3_x=0.200
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shapecode_3_y=0.501
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shapecode_3_rad=0.54270
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shapecode_3_ang=3.14150
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shapecode_3_tex_ang=1.50790
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shapecode_3_tex_zoom=1.76257
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.800
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shapecode_3_g2=0.800
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shapecode_3_b2=1.000
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shapecode_3_a2=1.000
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shapecode_3_border_r=0.000
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shapecode_3_border_g=0.000
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shapecode_3_border_b=0.000
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shapecode_3_border_a=0.500
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shape_3_per_frame1=ta2 = equal(q2,2)*abs(6*(sin(time))) + (1-equal(q2,2))*ta2;
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shape_3_per_frame2=ta3 = equal(q2,2)*ta2 + (1-equal(q2,2))*ta3;
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shape_3_per_frame3=ta = ta + above(ta3,0)*0.05;
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shape_3_per_frame4=ta3 = ta3-0.5;
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shape_3_per_frame5=tex_ang = tex_ang + ta;
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shape_3_per_frame6=tex_zoom=tex_zoom+0.05*q1;
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per_frame_1=//Yndi Halda - We Flood Empty Lakes
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per_frame_2=
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per_frame_3=vol=(bass+mid+treb)*0.25;
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per_frame_4=vol=vol*vol;
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per_frame_5=
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per_frame_6=
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per_frame_7=mtime=mtime+vol*0.01;
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per_frame_8=q3=mtime*0.25;
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per_frame_9=
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per_frame_10=vola = 0.1*(vola*9 + (bass_att+mid_att+treb_att)*0.333333);
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per_frame_11=q1 = vola;
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per_frame_12=
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per_frame_13=q6 = 0.5 + 0.3*sin(-time*2);
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per_frame_14=q7 = 0.5 + 0.3*cos(-time);
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per_frame_15=
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per_frame_16=monitor = bass_thresh;
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per_frame_17=
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per_frame_18=zoom = zoom + 0.05*vol;
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per_frame_19=wave_x = wave_x + 0.5*sin(mtime*2);
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per_frame_20=wave_y = wave_y + 0.5*sin(-mtime*1.34);
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warp_1=`shader_body
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warp_2=`{
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warp_3=`
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warp_4=` ret = tex2D(sampler_fw_main, (uv)).xyz;
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warp_5=`
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warp_6=` float3 noise2 = tex2D(sampler_noise_lq, uv_orig*texsize.xy*texsize_noise_lq.zw+rand_frame.xy);
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warp_7=`
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warp_8=` float1 sand = dot(noise2, abs(GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv)));
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warp_9=` sand += GetBlur1(uv);
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warp_10=` ret += 0.1+frac(pow(ret, sand+sand))*2;
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warp_11=` ret *= 0.41;
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warp_12=`
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warp_13=`
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warp_14=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=` //flexi's bump map effect
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comp_4=`
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comp_5=` float2 d = texsize.zw*4;
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comp_6=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
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comp_7=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
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comp_8=` float2 light_pos = float2(0.5,0);
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comp_9=` float3 col = float3(4,4,4);
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comp_10=` float c = 4;
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comp_11=` float dd = 16;
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comp_12=` float3 plastic;
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comp_13=` plastic.x = col.x/(1+dd*pow(length( uv - float2(dx.x,dy.x)*c - light_pos),0.5));
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comp_14=` plastic.y = col.y/(1+dd*pow(length( uv - float2(dx.y,dy.y)*c - light_pos),0.5));
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comp_15=` plastic.z = col.z/(1+dd*pow(length( uv - float2(dx.z,dy.z)*c - light_pos),0.5));
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comp_16=`
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comp_17=` ret = plastic*GetPixel(uv);
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comp_18=` ret *= 3;
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comp_19=`}
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