mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-14 23:52:57 +01:00
362 lines
9.9 KiB
Plaintext
362 lines
9.9 KiB
Plaintext
MILKDROP_PRESET_VERSION=201
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PSVERSION=3
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PSVERSION_WARP=3
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PSVERSION_COMP=3
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[preset00]
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fRating=3.000
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fGammaAdj=2.000
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fDecay=1.000
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fVideoEchoZoom=1.000
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=1
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nWaveMode=0
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.001
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fWaveScale=0.133
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fWaveSmoothing=0.000
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fWaveParam=-0.870
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fModWaveAlphaStart=1.000
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fModWaveAlphaEnd=1.482
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fWarpAnimSpeed=1.620
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fWarpScale=1.846
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fZoomExponent=1.21000
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fShader=0.000
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zoom=1.05989
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rot=0.00000
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cx=0.550
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cy=0.580
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dx=0.00000
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dy=0.00000
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warp=0.00860
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sx=1.14989
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sy=1.09000
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wave_r=0.395
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wave_g=0.500
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wave_b=0.550
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wave_x=0.500
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wave_y=0.380
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ob_size=0.012
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ob_r=0.000
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ob_g=0.000
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ob_b=0.000
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ob_a=1.200
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ib_size=0.000
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ib_r=0.282
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ib_g=0.248
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ib_b=0.210
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ib_a=0.000
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nMotionVectorsX=14.280
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nMotionVectorsY=9.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=0.900
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mv_r=1.000
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mv_g=1.000
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mv_b=1.000
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=0.970
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b2x=0.780
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b3x=0.790
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b1ed=0.310
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.46000
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wavecode_0_r=1.000
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wavecode_0_g=0.970
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.060
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wavecode_1_b=1.110
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=0.80000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.210
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.60000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.080
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wavecode_3_a=1.000
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shapecode_0_enabled=1
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shapecode_0_sides=40
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shapecode_0_additive=0
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shapecode_0_thickOutline=1
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.06623
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.79845
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shapecode_0_r=0.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=0.100
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shapecode_0_r2=0.000
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shapecode_0_g2=0.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=0.850
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shapecode_0_border_b=0.000
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shapecode_0_border_a=0.000
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shape_0_init1=bob = 1.54;
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shape_0_init2=ro = 0;
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shape_0_init3=red = int(rand(20));
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shape_0_per_frame1=vol = 1 + 0.2*((bass_att+treb_att+mid_att)/3);
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shape_0_per_frame2=bob = bob*above(bob,0.0091) - 0.0091 + 1*(1 - above(bob,0.0091));
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shape_0_per_frame3=bob = 2.4 + 0.4*sin(time*0.8);
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shape_0_per_frame4=bob = bob*vol;
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shape_0_per_frame5=//rad = bob;
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shape_0_per_frame6=border_1 = .41;
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shape_0_per_frame7=sides = 30;
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shape_0_per_frame8=ro = ro + 0.12;
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shape_0_per_frame9=ang = ro;
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shape_0_per_frame10=//rad = 0.6;
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shape_0_per_frame11=
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shape_0_per_frame12=sp = red*0.225;
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shape_0_per_frame13=spi = 0.5 - sp;
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shape_0_per_frame14=tm = time*0.1;
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shape_0_per_frame15=border_r = 0.5 + sp*sin(tm*0.6) + spi*cos(tm*1.46);
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shape_0_per_frame16=border_g = 0.61 + sp*tan(tm*1.3846) + spi*cos(tm*0.809);
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shape_0_per_frame17=border_b = 0.48 + sp*sin(tm*1.0919) + spi*cos(tm*0.866);
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shape_0_per_frame18=
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shapecode_1_enabled=1
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shapecode_1_sides=40
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shapecode_1_additive=1
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=4
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shapecode_1_x=0.500
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shapecode_1_y=0.505
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=0.96000
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shapecode_1_r=1.140
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shapecode_1_g=1.000
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shapecode_1_b=1.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=0.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=0.940
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.000
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shape_1_per_frame1=x = 0.5 + 0.225*sin(time /instance*0.7);
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shape_1_per_frame2=y = 0.54 + 0.36*cos(time /instance*0.62);
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shape_1_per_frame3=x = x- 0.4*x*sin(time);
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shape_1_per_frame4=y = y- 0.44*y*cos(time);
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shape_1_per_frame5=
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shape_1_per_frame6=
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shape_1_per_frame7=
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shape_1_per_frame8=rad = rad*mid_att;
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shape_1_per_frame9=r = 0.5 + 0.5*sin(frame*0.5);
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shape_1_per_frame10=b = 0.66 + 0.66*sin(frame*0.66 + 2.2615);
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shape_1_per_frame11=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
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shape_1_per_frame12=
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shapecode_2_enabled=1
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shapecode_2_sides=40
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shapecode_2_additive=1
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.610
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=1.000
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shapecode_2_b=0.780
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=0.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.000
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shape_2_per_frame1=x = 0.4331 + 0.4331*(sin(time*0.87)*0.35 + 0.7*sin(time*0.4331));
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shape_2_per_frame2=x = 0.39 + 0.1822*sin(time + 1.693);
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shape_2_per_frame3=y = 0.5 + 0.3*cos(time + 2.09);
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shape_2_per_frame4=
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shape_2_per_frame5=rad = rad*bass_att;
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shape_2_per_frame6=r = 0.5 + 0.5*sin(frame*0.5);
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shape_2_per_frame7=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
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shape_2_per_frame8=g = 0.427 + 0.427*sin(frame*0.427 + 3.9367);
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shape_2_per_frame9=
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shapecode_3_enabled=1
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shapecode_3_sides=40
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shapecode_3_additive=1
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=5
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.07419
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=1.000
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shapecode_3_b=1.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=0.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.220
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.000
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shape_3_per_frame1=//x = 0.268 + 0.268*(sin(time*1.24)*0.26 + 0.74*sin(time*0.268));
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shape_3_per_frame2=x = 0.5 + 0.225*sin(time /instance);
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shape_3_per_frame3=y = 0.41 + 0.35*cos(time /instance);
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shape_3_per_frame4=x = x+ 0.47*x*sin(time);
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shape_3_per_frame5=y = y+ 0.4*y*cos(time);
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shape_3_per_frame6=
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shape_3_per_frame7=
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shape_3_per_frame8=//x = x+(0.1*q3)*sin((instance*2.4));
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shape_3_per_frame9=//y = y+(0.1*q4)*cos((instance*2.59));
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shape_3_per_frame10=
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shape_3_per_frame11=
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shape_3_per_frame12=rad = rad*treb_att;
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shape_3_per_frame13=r = 0.5 + 0.5*sin(frame*0.5);
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shape_3_per_frame14=b = 0.5 + 0.5*sin(frame*0.5 + 2.094);
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shape_3_per_frame15=g = 0.5 + 0.5*sin(frame*0.5 + 4.188);
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shape_3_per_frame16=
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per_frame_init_1=trel = rand(10);
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per_frame_init_2=index = rand(8);
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per_frame_init_3=index2 = rand(8);
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per_frame_init_4=avg = 0;
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per_frame_1=dec_med = pow (0.8, 30/fps);
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per_frame_2=dec_slow = pow (0.862, 30/fps);
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per_frame_3=beat = (bass + mid + treb)/3;
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per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
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per_frame_5=is_beat = above(beat, 0.22+avg+peak) * above (time, t0+0.22);
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per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
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per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
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per_frame_8=index = (index + is_beat) %8;
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per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
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per_frame_10=
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per_frame_11=q20 = avg;
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per_frame_12=q21 = beat;
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per_frame_13=q22 = peak;
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per_frame_14=q23 = (bass+mid+treb)-(bass_att+mid_att+treb_att);
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per_frame_15=q23 = beat - avg;
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per_frame_16=q24 = is_beat;
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per_frame_17=q27 = index;
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per_frame_18=q28 = index2;
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per_frame_19=q19 = index;
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per_frame_20=
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per_frame_21=k1 = is_beat*equal(index,0);
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per_frame_22=p1 = k1*(p1+1) + (1-k1)*p1;
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per_frame_23=p2 = dec_med * p2+ (1-dec_med)*p1;
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per_frame_24=rott = p2 * 3.330088212805/2;
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per_frame_25=q1 = cos(rott);
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per_frame_26=q2 = sin(rott);
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per_frame_27=
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per_frame_28=pulse = pulse*dec_slow+ (1-dec_slow)* peak;
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per_frame_29=winkel = winkel + pulse/fps*30;
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per_frame_30=q29 = winkel;
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per_frame_31=
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per_frame_32=trel = trel + (bass_+mid_+treb_)/fps/3;
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per_frame_33=trel_ = trel_*dec_med + (1-dec_med)*trel;
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per_frame_34=q30 = trel_;
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per_frame_35=q31 = sin(trel_/4)*12;
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per_frame_36=
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per_frame_37=dec_slow = pow (0.79, 30/fps);
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per_frame_38=bass_ = bass_*dec_slow + (1-dec_slow)*bass_att;
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per_frame_39=mid_ = mid_*dec_slow + (1-dec_slow)*(mid_att);
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per_frame_40=treb_ = treb_*dec_slow + (1-dec_slow)*treb_att;
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per_frame_41=
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per_frame_42=q12 = sigmoid((bass_-treb_)*4,1);
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per_frame_43=q13 = sigmoid((mid_-bass_)*4,1);
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per_frame_44=q14 = sigmoid((treb_-mid_)*4,1);
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per_frame_45=
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per_frame_46=q15 = above(q20,1.59); //stopngo
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per_frame_47=
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per_frame_48=rota = rota*dec_med + (1-dec_med)*q22/2;
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per_frame_49=zoom = 0.76 + 0.046*q1*50/fps;
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per_frame_50=cx = 0.44+0.25*sin(trel_*12) * bnot(q28%3);
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per_frame_51=cy = 0.38+0.49*cos(trel_*6) * bnot(q28%3);
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per_frame_52=rot = (0.032*q1+rota/8*q2)*50/fps;
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per_frame_53=dx = 0.0144*q1*50/fps*avg;
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per_frame_54=dy = 0.014*q2*50/fps*avg;
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per_frame_55=
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warp_1=`shader_body
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warp_2=`{
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warp_3=`uv = lerp( uv_orig,uv,0.2);
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warp_4=`
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warp_5=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
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warp_6=`uv -= (float2(0,1)*(lum(GetPixel(uv)-0.35))*texsize.zw*32)*(lum(GetPixel(uv))-0.4);
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warp_7=`ret = GetPixel(saturate(uv)) - 0.0011 + (tex2D(sampler_noise_lq, dither_uv)-0.5)*0.0038;
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warp_8=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=` float2 d = texsize.zw*4;
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comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
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comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
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comp_6=` float2 uv_y = uv-float2(dx,dy)*.5;
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comp_7=`
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comp_8=`ret = lerp(float3(1.4,0.8,2)*tex2D(sampler_fc_main, uv_y).x,
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comp_9=` float3(1.6,2,3), GetBlur1(uv).y*0.05);
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comp_10=`
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comp_11=`ret = lerp(ret,float3(1,.1,-2),GetPixel(uv).z);
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comp_12=`
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comp_13=`}
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comp_14=`
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