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30 lines
672 B
C++
30 lines
672 B
C++
#define STRICT
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#include <windows.h>
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#include "../Winamp/out.h"
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#include "ds2.h"
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#include "../pfc/pfc.h"
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#define NAME "DirectSound output "DS2_ENGINE_VER
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extern cfg_int cfg_def_fade;
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class FadeCfg
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{
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public:
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const wchar_t * name;
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cfg_int time;
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cfg_int on,usedef;
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inline UINT get_time() {return on ? (usedef ? cfg_def_fade : time) : 0;}
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inline operator int() {return get_time();}
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FadeCfg(const wchar_t* name,const wchar_t* vname,int vtime,bool von,bool vusedef);
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};
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#ifdef HAVE_SSRC
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typedef struct
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{
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UINT src_freq,src_bps,dst_freq,dst_bps;
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} RESAMPLING_STATUS;
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#endif
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extern FadeCfg cfg_fade_start,cfg_fade_firststart,cfg_fade_stop,cfg_fade_pause,cfg_fade_seek;
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