mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-03 22:07:16 +01:00
812 lines
19 KiB
C++
812 lines
19 KiB
C++
#include <precomp.h>
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#include <api.h>
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#include "skin.h"
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#include <api/skin/skinbmps.h>
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#include <tataki/canvas/bltcanvas.h>
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#include <api/wnd/basewnd.h>
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#include <tataki/bitmap/bitmap.h>
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#include <bfc/parse/pathparse.h>
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#include <bfc/file/readdir.h>
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//#include <api/wac/main.h> // CUT!!
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#include <api/skin/skinparse.h>
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#include <api/wac/compon.h>
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#ifdef WASABI_COMPILE_WNDMGR
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#include <api/wndmgr/skinembed.h>
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#endif
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#include <api/script/vcpu.h>
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#include <api/skin/skinelem.h>
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#include <api/application/wkc.h>
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#include <api/skin/gammamgr.h>
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#include <api/wnd/wndtrack.h>
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#ifdef WASABI_COMPILE_PAINTSETS
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#include <api/wnd/paintset.h>
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#endif
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#include <bfc/string/StringW.h>
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#ifdef WIN32
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#include "resource.h"
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#include "../Agave/Language/api_language.h"
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#endif
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// Version number has now a style of x.yz (same as gen_ff version)
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#define SKIN_LEGACY_VERSION 80.f // oldest supported is 0.8
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#define SKIN_VERSION 136.f // current version is 1.36
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Skin *tha = NULL;
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static wchar_t *loadSkinList = NULL, skName[64];
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Skin::Skin()
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{
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if (deferedskinset == NULL)
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{
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deferedskinset = new SkinTimer();
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}
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base = NULL;
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scaled = NULL;
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scale_x = 0;
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scale_y = 0;
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validRgn = NULL;
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resizing = FALSE;
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}
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Skin::~Skin()
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{
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if (this == tha)
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{
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delete deferedskinset;
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deferedskinset = NULL;
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}
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delete validRgn;
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validRgn = NULL;
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delete base;
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delete scaled;
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if (this == tha)
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{
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if (loadSkinList)
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{
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FREE(loadSkinList);
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loadSkinList = NULL;
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}
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}
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}
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Skin *Skin::getCurSkin()
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{
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return tha;
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}
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void Skin::setSkinName(const wchar_t *newskinname, const wchar_t *skinpath)
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{
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if (newskinname)
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skinName = newskinname;
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else
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skinName = WASABI_API_LNGSTRINGW_BUF(IDS_NO_SKIN_LOADED_,skName,64);
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if (skinpath == NULL)
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{
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skinPath = WASABI_API_SKIN->getSkinsPath();
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skinPath.AppendFolder(newskinname);
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}
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else
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{
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skinPath = skinpath;
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skinPath.AddBackslash();
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}
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}
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const wchar_t *Skin::getSkinName()
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{
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return skinName.getValue();
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}
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const wchar_t *Skin::getSkinPath()
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{
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return skinPath.getValue();
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}
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const wchar_t *Skin::getDefaultSkinPath()
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{
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defSkinPath = WASABI_API_SKIN->getSkinsPath();
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defSkinPath.AppendFolder(L"Default");
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return defSkinPath;
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}
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void Skin::setBaseTexture(const wchar_t *b)
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{
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if (b == NULL)
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{
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delete base;
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base = NULL;
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return ;
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}
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base = new AutoSkinBitmap();
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base->setBitmap(b);
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}
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void Skin::rescaleBaseTexture(int w, int h)
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{
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/* if (scaled != NULL && scale_x == w && scale_y == h)
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return;
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if ((resizing && (w > m_x || h > m_y)) || (!resizing && (w != m_x || h != m_y)))
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{
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delete scaled;
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int lw = resizing ? maxw : w;
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int lh = resizing ? maxh : h;
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scaled = new BltCanvas(lw , lh);
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m_x = lw; m_y = lh;
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api_region *reg = new api_region(0,0,lw,lh);
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scaled->selectClipRgn(reg);
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delete reg;
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lastw = w;
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lasth = h;
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}
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// Empty valid region
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if (validRgn)
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validRgn->empty();
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else
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validRgn = new api_region();
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scale_x = w;
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scale_y = h;*/
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}
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void Skin::invalidateBaseTexture(Skin *s)
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{ //FG
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if (!s) s = tha;
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if (s) s->_invalidateBaseTexture();
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}
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void Skin::invalidateAllBaseTextures()
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{ //FG
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tha->_invalidateBaseTexture();
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for (int i = 0;i < skinList.getNumItems();i++)
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{
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Skin *s = skinList.enumItem(i);
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s->_invalidateBaseTexture();
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}
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}
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void Skin::unloadAllBaseTextures()
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{
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if (tha) tha->_unloadBaseTexture();
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for (int i = 0;i < skinList.getNumItems();i++)
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{
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Skin *s = skinList.enumItem(i);
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s->_unloadBaseTexture();
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}
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}
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void Skin::reloadAllBaseTextures()
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{
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if (tha) tha->_reloadBaseTexture();
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for (int i = 0;i < skinList.getNumItems();i++)
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{
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Skin *s = skinList.enumItem(i);
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s->_reloadBaseTexture();
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}
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invalidateAllBaseTextures();
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}
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void Skin::_unloadBaseTexture()
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{
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if (base)
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base->reset();
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}
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void Skin::_reloadBaseTexture()
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{
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if (!tha) return ;
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if (base)
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base->reload();
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}
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void Skin::_invalidateBaseTexture(void)
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{ //FG
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if (validRgn)
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validRgn->empty();
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}
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void Skin::registerBaseSkin(Skin *s, ifc_window *b)
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{
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skinList.addItem(s);
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baseList.addItem(b);
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}
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Skin *Skin::unregisterBaseSkin(ifc_window *b)
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{
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for (int i = 0;i < baseList.getNumItems();i++)
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{
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if (baseList.enumItem(i) == b)
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{
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Skin *s = skinList.enumItem(i);
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baseList.delByPos(i);
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skinList.delByPos(i);
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if (baseList.getNumItems() == 0)
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baseList.removeAll();
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if (skinList.getNumItems() == 0)
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skinList.removeAll();
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return s;
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}
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}
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return NULL;
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}
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Skin *Skin::baseToSkin(ifc_window *b)
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{
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if (b == NULL) return NULL;
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for (int i = 0;i < baseList.getNumItems();i++)
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if (baseList.enumItem(i) == b)
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return skinList.enumItem(i);
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return NULL;
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}
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void Skin::renderBaseTexture(ifc_window *base, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha)
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{
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renderBaseTexture(base, baseToSkin(base), c, r, dest, alpha);
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}
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void Skin::renderBaseTexture(ifc_window *base, Skin *s, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha)
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{
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ASSERT(tha != NULL);
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if (!s)
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{
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DebugStringW(L"Warning, base texture from main wnd?!\n");
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s = tha;
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}
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s->_renderBaseTexture(base, c, r, dest, alpha);
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}
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void Skin::validateBaseTextureRect(RECT *r)
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{
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/* if (!base) {
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ASSERT(!(tha && this == tha));
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if (origbase)
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base = new SkinBitmap(origbase, origbase->getWidth(), origbase->getHeight());
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else
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base = new SkinBitmap(tha->base, tha->base->getWidth(), tha->base->getHeight());
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if (!base) return;
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}
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// make a region with the rect we have to draw
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api_region *newregion = new api_region(r);
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// check if newregion is enclosed in validRgn, put whatever is outside back into newregion
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if (newregion->enclosed(validRgn, newregion)) {
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delete newregion;
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return;
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}
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// compute projected coordinates
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RECT destRect, srcRect;
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newregion->getRgnBox(&destRect);
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srcRect.left = (int)(((float)destRect.left / scale_x) * base->getWidth());
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srcRect.right = (int)(((float)destRect.right / scale_x) * base->getWidth());
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srcRect.top = (int)(((float)destRect.top / scale_y) * base->getHeight());
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srcRect.bottom = (int)(((float)destRect.bottom / scale_y) * base->getHeight());
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// stretch the relevant portion of the image
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base->stretchRectToRect(scaled, &srcRect, &destRect);
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#if 0 //FG> debug purpose
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HDC dc = GetDC(NULL);
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BitBlt(dc, 0, 0, scale_x, scale_y, scaled->getHDC(), 0, 0, SRCCOPY);
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ReleaseDC(NULL, dc);
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#endif
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// add this region to the valid region
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validRgn->add(newregion);
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delete newregion;*/
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}
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#define SAFEROUND(d) ((float)(int)d == d) ? (int)d : (d - (float)(int)d > 0) ? ((int)d)+1 : ((int)d)-1
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// FG> Please change this only if you REALLY know what you are doing. this needs to account for basewnd
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// coordinates (start from 0,0), as well as virtualwnd (relative to parent), at any depth (group holding
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// texture as 2nd group of the tree, and rendering the base texture in a basewnd in a virtual in the group),
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// and should handle resized textures and scaled windows. ooch
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void Skin::_renderBaseTexture(ifc_window *wndbase, ifc_canvas *c, const RECT &r, ifc_window *dest, int alpha)
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{
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// pick our basetexture
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AutoSkinBitmap *b = base ? base : tha->base;
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if (!b) return ;
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// srcRect is the source rectangle in the basetexture
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RECT srcRect;
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// destProjectedRect is the basetexture rectangle projected to dest coordinates
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RECT destProjectedRect;
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ifc_window *p = dest;
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POINT pt;
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int sx = 0, sy = 0;
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while (p && p != wndbase)
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{
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if (!p->isVirtual())
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{
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p->getPosition(&pt);
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sx += pt.x;
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sy += pt.y;
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}
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p = p->getParent();
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}
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ASSERT(p);
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wndbase->getNonClientRect(&destProjectedRect);
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destProjectedRect.left -= sx;
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destProjectedRect.top -= sy;
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destProjectedRect.right -= sx;
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destProjectedRect.bottom -= sy;
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srcRect.left = 0;
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srcRect.top = 0;
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srcRect.right = b->getBitmap()->getWidth();
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srcRect.bottom = b->getBitmap()->getHeight();
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#if 0//CUT
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// NONPORTABLE
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HDC hdc = c->getHDC();
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HRGN oldRgn = CreateRectRgn(0, 0, 0, 0);
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HRGN newRgn = CreateRectRgnIndirect(&r);
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int cs = GetClipRgn(hdc, oldRgn);
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ExtSelectClipRgn(hdc, newRgn, (cs != 1) ? RGN_COPY : RGN_AND);
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b->getBitmap()->stretchToRectAlpha(c, &srcRect, &destProjectedRect, alpha);
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SelectClipRgn(hdc, cs ? oldRgn : NULL);
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DeleteObject(oldRgn);
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DeleteObject(newRgn);
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#endif
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BaseCloneCanvas clone(c);
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RegionI oldRgn, newRgn(&r);
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#ifdef _WIN32
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int cs = clone.getClipRgn(&oldRgn);
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if (cs) newRgn.andRegion(&oldRgn);
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clone.selectClipRgn(&newRgn);
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b->getBitmap()->stretchToRectAlpha(&clone, &srcRect, &destProjectedRect, alpha);
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clone.selectClipRgn(cs ? &oldRgn : NULL);
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#else
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#warning port me
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b->getBitmap()->stretchToRectAlpha(&clone, &srcRect, &destProjectedRect, alpha);
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#endif
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}
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wchar_t *Skin::enumLoadableSkins(int refresh)
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{
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static size_t loadSkinListSize = 1024;
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if (loadSkinList)
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{
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if (!refresh)
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return loadSkinList;
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FREE(loadSkinList);
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}
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loadSkinList = WMALLOC(loadSkinListSize);
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loadSkinList[0] = 0;
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int first = 1;
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ReadDir skins(L"skins");
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while (skins.next())
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{
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const wchar_t *filename = skins.getFilename();
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wchar_t *ext = const_cast<wchar_t *>(Wasabi::Std::extension(filename));
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if (skins.isDir() || !WCSICMP(ext, L"wal") ||
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!WCSICMP(ext, L"wsz") || !WCSICMP(ext, L"zip"))
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{
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if (!skins.isDotDir() && !skins.isDotDotDir())
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{
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if (!skins.isDir() )
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{
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if (ext && *ext) *(ext - 1) = 0;
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}
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// check loadSkinList size
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if ((wcslen(loadSkinList) + wcslen(filename) + 2) > loadSkinListSize)
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{
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loadSkinListSize *= 2;
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loadSkinList = (wchar_t *)REALLOC(loadSkinList, sizeof(wchar_t) * loadSkinListSize);
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}
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if (!first)
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wcscat(loadSkinList, L"/");
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wcscat(loadSkinList, filename);
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first = 0;
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}
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}
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}
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return loadSkinList;
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}
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int Skin::loadSkinPart(const wchar_t *xmlfile)
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{
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#ifdef WASABI_COMPILE_COMPONENTS
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WasabiKernelController *wkc = Main::getKernelController();
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if (wkc && !wkc->testSkinFile(xmlfile)) return -1;
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#endif
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int id = WASABI_API_PALETTE->newSkinPart();
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SkinElementsMgr::onBeforeLoadingScriptElements(xmlfile, id);
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SkinParser::loadScriptXml(xmlfile, id);
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SkinElementsMgr::onAfterLoadingScriptElements();
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#ifdef WASABI_COMPILE_WNDMGR
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SkinParser::startupContainers(id);
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#endif
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return id;
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}
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void Skin::unloadSkinPart(int skinpartid)
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{
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SkinElementsMgr::unloadScriptElements(skinpartid);
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SkinParser::cleanupScript(skinpartid);
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}
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int Skin::checkSkin(const wchar_t *skinname)
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{
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OSFILETYPE fh = WFOPEN(StringPathCombine(WASABI_API_SKIN->getSkinPath(), L"skin.xml"), WF_READONLY_BINARY);
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if (fh != OPEN_FAILED)
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{
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FCLOSE(fh);
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// ok it's a wa3 skin, now check the skin version number in the xml file
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SkinVersionXmlReader r(skinname);
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if (!r.getWalVersion()) return CHKSKIN_ISWA3OLD;
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#ifndef LC_NUMERIC
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#define LC_NUMERIC 4
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#endif
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float v = (float)(WTOF(r.getWalVersion()) * 100); // Since wa5.51 we will do a check for x.yz style
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if (v < (SKIN_LEGACY_VERSION-0.5f)) return CHKSKIN_ISWA3OLD;
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if (v > (SKIN_VERSION+0.5f)) return CHKSKIN_ISWA3FUTURE;
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return CHKSKIN_ISWA3;
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}
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fh = WFOPEN(StringPathCombine(WASABI_API_SKIN->getSkinPath(), L"Main.bmp"), WF_READONLY_BINARY);
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if (fh != OPEN_FAILED)
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{
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FCLOSE(fh);
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return CHKSKIN_ISWA2;
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}
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return CHKSKIN_UNKNOWN;
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}
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void Skin::toggleSkin(const wchar_t *skin_name, const wchar_t *skin_path, int deferred)
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{
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StringW skinName = skin_name;
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if (sendAbortCallback(skinName)) return ;
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enable_group_reload = 0;
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StringW oldSkinPath = skinPath;
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char title[32] = {0};
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setSkinName(skinName, skin_path);
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int skinType = checkSkin(skinName);
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skinPath = oldSkinPath;
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#ifdef WASABI_COMPILE_COMPONENTS
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WasabiKernelController *wkc = Main::getKernelController();
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if (wkc && !wkc->testSkin(skinName)) skinType = CHKSKIN_DISALLOWED;
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#endif
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switch (skinType)
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{
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case CHKSKIN_ISWA3OLD:
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{
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#ifdef WIN32
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WASABI_API_WND->appdeactivation_setbypass(1);
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int ret = MessageBoxA(GetActiveWindow(), WASABI_API_LNGSTRING(IDS_SKIN_LOAD_FORMAT_OLD),
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WASABI_API_LNGSTRING_BUF(IDS_SKIN_LOAD_WARNING,title,32),
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MB_ICONWARNING | MB_YESNO);
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WASABI_API_WND->appdeactivation_setbypass(0);
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if (ret == IDNO) return ;
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#else
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DebugString( "The skin you are trying to load is meant for an older Winamp3 version.\n" );
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#endif
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break;
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}
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case CHKSKIN_ISWA3FUTURE:
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{
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#ifdef WIN32
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WASABI_API_WND->appdeactivation_setbypass(1);
|
|
int ret = MessageBoxA(GetActiveWindow(), WASABI_API_LNGSTRING(IDS_SKIN_LOAD_FORMAT_TOO_RECENT),
|
|
WASABI_API_LNGSTRING_BUF(IDS_SKIN_LOAD_WARNING,title,32),
|
|
MB_ICONWARNING | MB_YESNO);
|
|
WASABI_API_WND->appdeactivation_setbypass(0);
|
|
if (ret == IDNO) return ;
|
|
#else
|
|
DebugString( "The skin you are trying to load is meant for an older Winamp3 version.\n" );
|
|
#endif
|
|
break;
|
|
}
|
|
case CHKSKIN_UNKNOWN:
|
|
#ifdef WIN32
|
|
WASABI_API_WND->appdeactivation_setbypass(1);
|
|
MessageBoxA(GetActiveWindow(), WASABI_API_LNGSTRING(IDS_SKIN_LOAD_NOT_SUPPORTED),
|
|
WASABI_API_LNGSTRING_BUF(IDS_ERROR,title,32), MB_ICONERROR);
|
|
WASABI_API_WND->appdeactivation_setbypass(0);
|
|
#else
|
|
DebugString( "The skin you are trying to load is meant for an older Winamp3 version.\n" );
|
|
#endif
|
|
return ;
|
|
|
|
case CHKSKIN_DISALLOWED:
|
|
|
|
// kernel controller should output its own error message
|
|
|
|
return ;
|
|
|
|
case CHKSKIN_ISWA2: break;
|
|
}
|
|
|
|
WASABI_API_COLORTHEMES->StartTransaction();
|
|
if (skin_loaded)
|
|
{
|
|
sendUnloadingCallback();
|
|
}
|
|
|
|
loading = 1;
|
|
|
|
if (skin_loaded)
|
|
{
|
|
//ComponentManager::detachAllTemporary();
|
|
//ComponentManager::destroyAllCompContainer();
|
|
|
|
#ifdef WASABI_COMPILE_WNDMGR
|
|
#ifdef WASABI_COMPILE_CONFIG
|
|
#ifndef WASABI_WNDMGR_NORESPAWN
|
|
skinEmbedder->saveState();
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
// unload current skin
|
|
SkinParser::cleanUp();
|
|
|
|
delete(tha);
|
|
tha = NULL;
|
|
//delete(VCPU::scriptManager);
|
|
|
|
unloadResources();
|
|
|
|
// TODO: benski> unload WAC files inside skin.
|
|
// we should have saved a list of WacComponent * when loading
|
|
// add a new method ComponentManager::unload(WacComponent *);
|
|
|
|
Skin::sendResetCallback();
|
|
|
|
// VCPU::scriptManager = new ScriptObjectManager();
|
|
Skin *n = new Skin;
|
|
tha = n;
|
|
}
|
|
|
|
setSkinName(skinName, skin_path);
|
|
|
|
if (skin_loaded)
|
|
{
|
|
SkinElementsMgr::resetSkinElements();
|
|
//SkinElementsMgr::loadSkinElements(skinName); // only loads element definitions, not actual bitmaps
|
|
|
|
sendReloadCallback();
|
|
|
|
reloadResources();
|
|
}
|
|
|
|
// TODO: benski> load WAC files inside skin. save list of WacComponent * to a list to unload later
|
|
// make ComponentManager::load() return the WacComponent to allow this
|
|
|
|
#ifdef WASABI_COMPILE_WNDMGR
|
|
int ncont = SkinParser::loadContainers(skinName); //sends guiloaded cb
|
|
#endif
|
|
|
|
GammaMgr::loadDefault();
|
|
|
|
#ifdef WASABI_COMPILE_WNDMGR
|
|
SkinParser::startupContainers();
|
|
#ifdef WASABI_COMPILE_CONFIG
|
|
#ifndef WASABI_WNDMGR_NORESPAWN
|
|
skinEmbedder->restoreSavedState();
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
enable_group_reload = 1;
|
|
|
|
sendLoadedCallback();
|
|
|
|
#ifdef WASABI_COMPILE_WNDMGR
|
|
SkinParser::centerSkin();
|
|
#endif
|
|
|
|
loading = 0;
|
|
|
|
#ifdef WASABI_COMPILE_WNDMGR
|
|
#ifdef WA3COMPATIBILITY
|
|
if (ncont == 0)
|
|
SkinParser::emmergencyReloadDefaultSkin();
|
|
#endif
|
|
#endif
|
|
skin_loaded = 1;
|
|
WASABI_API_COLORTHEMES->EndTransaction();
|
|
}
|
|
|
|
void Skin::unloadSkin()
|
|
{
|
|
if (!skin_loaded) return ;
|
|
|
|
sendUnloadingCallback();
|
|
|
|
loading = -1;
|
|
|
|
#ifdef WASABI_COMPILE_WNDMGR
|
|
#ifdef WASABI_COMPILE_CONFIG
|
|
#ifndef WASABI_WNDMGR_NORESPAWN
|
|
skinEmbedder->saveState();
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
// unload current skin
|
|
SkinParser::cleanUp();
|
|
|
|
delete(tha);
|
|
tha = NULL;
|
|
//delete(VCPU::scriptManager);
|
|
|
|
unloadResources();
|
|
|
|
Skin::sendResetCallback();
|
|
|
|
// VCPU::scriptManager = new ScriptObjectManager();
|
|
Skin *n = new Skin;
|
|
tha = n;
|
|
|
|
setSkinName(WASABI_API_LNGSTRINGW_BUF(IDS_NO_SKIN_LOADED_,skName,64));
|
|
|
|
SkinElementsMgr::resetSkinElements();
|
|
//SkinElementsMgr::loadSkinElements(skinName); // only loads element definitions, not actual bitmaps
|
|
|
|
sendReloadCallback();
|
|
|
|
reloadResources();
|
|
loading = 0;
|
|
skin_loaded = 0;
|
|
}
|
|
|
|
void Skin::sendUnloadingCallback()
|
|
{
|
|
#if defined(WASABI_COMPILE_COMPONENTS) | defined(GEN_FF) // MULTIAPI-FIXME!!
|
|
ComponentManager::broadcastNotify(WAC_NOTIFY_SKINUNLOADING, WASABI_API_PALETTE->getSkinPartIterator());
|
|
#endif
|
|
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::UNLOADING);
|
|
}
|
|
|
|
int Skin::sendAbortCallback(const wchar_t *skinname)
|
|
{
|
|
int a = 0;
|
|
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::CHECKPREVENTSWITCH, (intptr_t)skinname, (intptr_t)&a);
|
|
return a;
|
|
}
|
|
|
|
void Skin::sendResetCallback()
|
|
{
|
|
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::RESET);
|
|
}
|
|
|
|
void Skin::sendReloadCallback()
|
|
{
|
|
#if defined(WASABI_COMPILE_COMPONENTS) | defined(GEN_FF) // MULTIAPI-FIXME!!
|
|
ComponentManager::broadcastNotify(WAC_NOTIFY_SWITCHINGSKIN, WASABI_API_PALETTE->getSkinPartIterator()); // this msg primilarily here to insert stuff between unloading of the old skin and reloading of the new one
|
|
#endif
|
|
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::RELOAD);
|
|
}
|
|
|
|
void Skin::sendBeforeLoadingElementsCallback()
|
|
{
|
|
#if defined(WASABI_COMPILE_COMPONENTS) | defined(GEN_FF) // MULTIAPI-FIXME!!
|
|
ComponentManager::broadcastNotify(WAC_NOTIFY_BEFORELOADINGSKINELEMENTS, WASABI_API_PALETTE->getSkinPartIterator()); // this msg primilarily here to insert stuff between unloading of the old skin and reloading of the new one
|
|
#endif
|
|
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::BEFORELOADINGELEMENTS);
|
|
}
|
|
|
|
void Skin::sendGuiLoadedCallback()
|
|
{
|
|
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::GUILOADED);
|
|
}
|
|
|
|
void Skin::sendLoadedCallback()
|
|
{
|
|
#if defined(WASABI_COMPILE_COMPONENTS) | defined(GEN_FF) // MULTIAPI-FIXME!!
|
|
ComponentManager::broadcastNotify(WAC_NOTIFY_SKINLOADED, WASABI_API_PALETTE->getSkinPartIterator());
|
|
#endif
|
|
WASABI_API_SYSCB->syscb_issueCallback(SysCallback::SKINCB, SkinCallback::LOADED);
|
|
}
|
|
|
|
void Skin::setSkinReady(int i)
|
|
{
|
|
loading = !i;
|
|
}
|
|
|
|
void Skin::main_notifySkinLoaded()
|
|
{
|
|
skin_loaded = 1;
|
|
}
|
|
|
|
int Skin::isSkinReady()
|
|
{
|
|
return !loading;
|
|
}
|
|
|
|
int Skin::unloadResources()
|
|
{
|
|
if (windowTracker)
|
|
{
|
|
for (int i = 0;i < windowTracker->getNumAllWindows();i++)
|
|
{
|
|
ifc_window *w = windowTracker->enumAllWindows(i);
|
|
#ifdef _WIN32
|
|
if (w) w->wndProc(w->gethWnd(), WM_WA_RELOAD, 0, 0);
|
|
#else
|
|
#warning port me
|
|
#endif
|
|
}
|
|
Skin::unloadAllBaseTextures();
|
|
#ifdef WASABI_COMPILE_PAINTSETS
|
|
paintset_reset();
|
|
#endif
|
|
|
|
}
|
|
|
|
sendResetCallback();
|
|
|
|
return 1;
|
|
}
|
|
|
|
int Skin::reloadResources()
|
|
{
|
|
if (windowTracker)
|
|
{
|
|
for (int i = 0;i < windowTracker->getNumAllWindows();i++)
|
|
{
|
|
ifc_window *w = windowTracker->enumAllWindows(i);
|
|
#ifdef _WIN32
|
|
if (w) w->wndProc(w->gethWnd(), WM_WA_RELOAD, 1, 0);
|
|
#else
|
|
#warning port me
|
|
#endif
|
|
}
|
|
Skin::reloadAllBaseTextures();
|
|
}
|
|
|
|
sendReloadCallback();
|
|
|
|
return 1;
|
|
}
|
|
|
|
bool Skin::isLoaded()
|
|
{
|
|
return !!skin_loaded;
|
|
}
|
|
|
|
PtrList<Skin> Skin::skinList;
|
|
PtrList<ifc_window> Skin::baseList;
|
|
StringW Skin::skinName;
|
|
StringW Skin::skinPath;
|
|
int Skin::isDefaultSkin = 0;
|
|
int Skin::loading = 0;
|
|
int Skin::highest_id = 0;
|
|
int Skin::reloadingskin = 0;
|
|
int Skin::enable_group_reload = 0;
|
|
StringW Skin::defSkinPath;
|
|
SkinTimer *Skin::deferedskinset = NULL;
|
|
int Skin::skin_loaded = 0; |