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https://github.com/WinampDesktop/winamp.git
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561 lines
12 KiB
C++
561 lines
12 KiB
C++
#include "precomp__gen_ff.h"
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#include <api/core/api_core.h>
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#include "main.h"
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#include "AlbumArt.h"
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#include "wa2frontend.h"
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#include <api.h>
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#include <tataki/bitmap/bitmap.h>
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#include <api\wnd\notifmsg.h>
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#include <api/script/scriptmgr.h>
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#include <api/script/script.h>
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#define ALBUMART_MAX_THREADS 4
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const wchar_t albumArtXuiObjectStr[] = L"AlbumArt"; // This is the xml tag
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char albumArtXuiSvcName[] = "Album Art XUI object"; // this is the name of the xuiservice
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AlbumArtScriptController _albumartController;
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AlbumArtScriptController *albumartController = &_albumartController;
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BEGIN_SERVICES( wa2AlbumArt_Svcs );
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DECLARE_SERVICE( XuiObjectCreator<AlbumArtXuiSvc> );
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END_SERVICES( wa2AlbumArt_Svcs, _wa2AlbumArt_Svcs );
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// --------------------------------------------------------
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// Maki Script Object
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// --------------------------------------------------------
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// -- Functions table -------------------------------------
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function_descriptor_struct AlbumArtScriptController::exportedFunction[] = {
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{L"refresh", 0, (void *)AlbumArt::script_vcpu_refresh },
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{L"onAlbumArtLoaded", 1, (void *)AlbumArt::script_vcpu_onAlbumArtLoaded },
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{L"isLoading", 0, (void *)AlbumArt::script_vcpu_isLoading },
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};
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const wchar_t *AlbumArtScriptController::getClassName()
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{
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return L"AlbumArtLayer";
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}
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const wchar_t *AlbumArtScriptController::getAncestorClassName()
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{
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return L"Layer";
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}
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ScriptObject *AlbumArtScriptController::instantiate()
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{
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AlbumArt *a = new AlbumArt;
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ASSERT( a != NULL );
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return a->getScriptObject();
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}
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void AlbumArtScriptController::destroy( ScriptObject *o )
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{
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AlbumArt *a = static_cast<AlbumArt *>( o->vcpu_getInterface( albumArtGuid ) );
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ASSERT( a != NULL );
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delete a;
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}
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void *AlbumArtScriptController::encapsulate( ScriptObject *o )
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{
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return NULL; // no encapsulation yet
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}
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void AlbumArtScriptController::deencapsulate( void *o )
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{}
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int AlbumArtScriptController::getNumFunctions()
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{
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return sizeof( exportedFunction ) / sizeof( function_descriptor_struct );
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}
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const function_descriptor_struct *AlbumArtScriptController::getExportedFunctions()
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{
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return exportedFunction;
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}
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GUID AlbumArtScriptController::getClassGuid()
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{
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return albumArtGuid;
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}
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XMLParamPair AlbumArt::params[] =
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{
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{ALBUMART_NOTFOUNDIMAGE, L"NOTFOUNDIMAGE"},
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{ALBUMART_SOURCE, L"SOURCE"},
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{ALBUMART_VALIGN, L"VALIGN"},
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{ALBUMART_ALIGN, L"ALIGN"},
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{ALBUMART_STRETCHED, L"STRETCHED"},
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{ALBUMART_NOREFRESH, L"NOAUTOREFRESH"},
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};
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class AlbumArtThreadContext
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{
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public:
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AlbumArtThreadContext( const wchar_t *_filename, AlbumArt *_wnd )
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{
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/* lazy load these two handles */
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if ( !_wnd->hMainThread )
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_wnd->hMainThread = WASABI_API_APP->main_getMainThreadHandle();
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if ( !_wnd->thread_semaphore )
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_wnd->thread_semaphore = CreateSemaphore( 0, ALBUMART_MAX_THREADS, ALBUMART_MAX_THREADS, 0 );
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wnd = _wnd;
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iterator = wnd->iterator;
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h = w = 0;
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bits = 0;
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filename = _wcsdup( _filename );
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}
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void FreeBits()
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{
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if ( bits )
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WASABI_API_MEMMGR->sysFree( bits );
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bits = 0;
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}
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~AlbumArtThreadContext()
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{
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if ( wnd )
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{
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if ( wnd->thread_semaphore )
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ReleaseSemaphore( wnd->thread_semaphore, 1, 0 );
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wnd->isLoading--;
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}
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free( filename );
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}
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static void CALLBACK AlbumArtNotifyAPC( ULONG_PTR p );
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bool LoadArt();
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int h;
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int w;
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ARGB32 *bits;
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LONG iterator;
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wchar_t *filename;
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AlbumArt *wnd;
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};
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AlbumArt::AlbumArt()
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{
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getScriptObject()->vcpu_setInterface( albumArtGuid, ( void * )static_cast<AlbumArt *>( this ) );
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getScriptObject()->vcpu_setClassName( L"AlbumArtLayer" );
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getScriptObject()->vcpu_setController( albumartController );
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WASABI_API_MEDIACORE->core_addCallback( 0, this );
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w = 0;
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h = 0;
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iterator = 0;
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bits = 0;
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hMainThread = 0;
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thread_semaphore = 0;
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artBitmap = 0;
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valign = 0;
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align = 0;
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stretched = false;
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missing_art_image = L"winamp.cover.notfound"; // default to this.
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src_file = L"";
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forceRefresh = false;
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noAutoRefresh = false;
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noMakiCallback = false;
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isLoading = 0;
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/* register XML parameters */
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xuihandle = newXuiHandle();
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CreateXMLParameters( xuihandle );
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}
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void AlbumArt::CreateXMLParameters( int master_handle )
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{
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//ALBUMART_PARENT::CreateXMLParameters(master_handle);
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int numParams = sizeof( params ) / sizeof( params[ 0 ] );
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hintNumberOfParams( xuihandle, numParams );
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for ( int i = 0; i < numParams; i++ )
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addParam( xuihandle, params[ i ], XUI_ATTRIBUTE_IMPLIED );
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}
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AlbumArt::~AlbumArt()
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{
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WASABI_API_SYSCB->syscb_deregisterCallback( static_cast<MetadataCallbackI *>( this ) );
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WASABI_API_MEDIACORE->core_delCallback( 0, this );
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// wait for all of our threads to finish
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InterlockedIncrement( &iterator ); // our kill switch (will invalidate iterator on all outstanding threads)
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if ( thread_semaphore )
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{
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for ( int i = 0; i < ALBUMART_MAX_THREADS; i++ )
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{
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if ( WaitForMultipleObjectsEx( 1, &thread_semaphore, FALSE, INFINITE, TRUE ) != WAIT_OBJECT_0 )
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i--;
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}
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}
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delete artBitmap;
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if ( bits )
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WASABI_API_MEMMGR->sysFree( bits );
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if ( thread_semaphore )
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CloseHandle( thread_semaphore );
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if ( hMainThread )
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CloseHandle( hMainThread );
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}
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bool AlbumArt::layer_isInvalid()
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{
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return !bits;
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}
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void CALLBACK AlbumArtThreadContext::AlbumArtNotifyAPC( ULONG_PTR p )
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{
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AlbumArtThreadContext *context = (AlbumArtThreadContext *)p;
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if ( context->wnd->iterator == context->iterator )
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context->wnd->ArtLoaded( context->w, context->h, context->bits );
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else
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context->FreeBits();
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delete context;
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}
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bool AlbumArtThreadContext::LoadArt()
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{
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if ( wnd->iterator != iterator )
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return false;
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if ( AGAVE_API_ALBUMART->GetAlbumArt( filename, L"cover", &w, &h, &bits ) != ALBUMART_SUCCESS )
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{
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bits = 0;
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w = 0;
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h = 0;
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}
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if ( wnd->iterator == iterator ) // make sure we're still valid
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{
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QueueUserAPC( AlbumArtNotifyAPC, wnd->hMainThread, (ULONG_PTR)this );
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return true;
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}
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else
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{
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FreeBits();
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return false;
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}
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}
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static int AlbumArtThreadPoolFunc( HANDLE handle, void *user_data, intptr_t id )
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{
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AlbumArtThreadContext *context = (AlbumArtThreadContext *)user_data;
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if ( context->LoadArt() == false )
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{
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delete context;
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}
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return 0;
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}
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void AlbumArt::ArtLoaded( int _w, int _h, ARGB32 *_bits )
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{
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if ( bits )
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WASABI_API_MEMMGR->sysFree( bits );
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if ( artBitmap )
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{
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delete artBitmap;
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artBitmap = 0;
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}
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bits = _bits;
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w = _w;
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h = _h;
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if ( !bits )
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{
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SkinBitmap *albumart = missing_art_image.getBitmap();
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if ( albumart )
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{
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w = albumart->getWidth();
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h = albumart->getHeight();
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}
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}
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deleteRegion();
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makeRegion();
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notifyParent( ChildNotify::AUTOWHCHANGED );
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invalidate();
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// notify maki scripts that albumart has been found or not
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if ( !noMakiCallback && _bits )
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{
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AlbumArt::script_vcpu_onAlbumArtLoaded( SCRIPT_CALL, this->getScriptObject(), MAKE_SCRIPT_BOOLEAN( (int)bits ) );
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}
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}
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void AlbumArt::onSetVisible( int show )
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{
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if ( show )
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{
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corecb_onUrlChange( wa2.GetCurrentFile() );
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}
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else
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{
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if ( bits )
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{
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WASABI_API_MEMMGR->sysFree( bits );
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delete artBitmap;
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artBitmap = 0;
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}
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bits = 0;
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}
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}
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int AlbumArt::corecb_onUrlChange( const wchar_t *filename )
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{
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// Martin> if we call this from maki we want to do a refresh regardless of the albumartlayer being visible or not
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if ( forceRefresh || ( !noAutoRefresh && isVisible() ) )
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{
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isLoading++;
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// Martin > do a check for a specific file, defined via source param
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if ( WCSICMP( src_file, L"" ) )
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filename = src_file;
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InterlockedIncrement( &iterator );
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AlbumArtThreadContext *context = new AlbumArtThreadContext( filename, this );
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// make sure we have an available thread free (wait for one if we don't)
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while ( WaitForMultipleObjectsEx( 1, &thread_semaphore, FALSE, INFINITE, TRUE ) != WAIT_OBJECT_0 )
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{}
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// int vis__ = isVisible();
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WASABI_API_THREADPOOL->RunFunction( 0, AlbumArtThreadPoolFunc, context, 0, api_threadpool::FLAG_LONG_EXECUTION );
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}
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return 1;
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}
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int AlbumArt::onInit()
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{
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int r = ALBUMART_PARENT::onInit();
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WASABI_API_SYSCB->syscb_registerCallback( static_cast<MetadataCallbackI *>( this ) );
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AlbumArt::corecb_onUrlChange( wa2.GetCurrentFile() );
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return r;
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}
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int AlbumArt::skincb_onColorThemeChanged( const wchar_t *newcolortheme )
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{
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ALBUMART_PARENT::skincb_onColorThemeChanged( newcolortheme );
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invalidate();
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return 0;
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}
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SkinBitmap *AlbumArt::getBitmap()
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{
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if ( artBitmap )
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return artBitmap;
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if ( bits )
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{
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artBitmap = new HQSkinBitmap( bits, w, h ); //TH WDP2-212
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return artBitmap;
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}
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return missing_art_image.getBitmap();
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}
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void AlbumArt::layer_adjustDest( RECT *r )
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{
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if ( !w || !h )
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return;
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if ( stretched )
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return;
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//getClientRect(r);
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// maintain 'square' stretching
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int dstW = r->right - r->left;
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int dstH = r->bottom - r->top;
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double aspX = (double)( dstW ) / (double)w;
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double aspY = (double)( dstH ) / (double)h;
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double asp = min( aspX, aspY );
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int newW = (int)( w * asp );
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int newH = (int)( h * asp );
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// Align
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int offsetX = ( dstW - newW ) / 2;
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if ( align == 1 )
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offsetX *= 2;
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else if ( align == -1 )
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offsetX = 0;
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// Valign
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int offsetY = ( dstH - newH ) / 2;
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if ( valign == 1 )
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offsetY *= 2;
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else if ( valign == -1 )
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offsetY = 0;
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r->left += offsetX;
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r->right = r->left + newW;
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r->top += offsetY;
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r->bottom = r->top + newH;
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// This prevents parts of the image being cut off (if the img has the same dimensions as the rect) on moving/clicking winamp
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// (they will just flicker, but at least they won't stay now)
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// benski> CUT!!! no no no no no this is very bad because this gets called inside layer::onPaint
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//invalidate();
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}
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/*
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int AlbumArt::getWidth()
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{
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RECT r;
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getClientRect(&r);
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getDest(&r);
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return r.right-r.left;
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}
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int AlbumArt::getHeight()
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{
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RECT r;
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getClientRect(&r);
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getDest(&r);
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return r.bottom-r.top;
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}
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*/
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/*
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int AlbumArt::onPaint(Canvas *canvas)
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{
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ALBUMART_PARENT::onPaint(canvas);
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if (bits)
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{
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SkinBitmap albumart(bits, w, h);
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RECT dst;
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getBufferPaintDest(&dst);
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albumart.stretchToRectAlpha(canvas, &dst, getPaintingAlpha());
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}
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return 1;
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}
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*/
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int AlbumArt::setXuiParam( int _xuihandle, int attrid, const wchar_t *name, const wchar_t *strval )
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{
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if ( xuihandle != _xuihandle )
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return ALBUMART_PARENT::setXuiParam( _xuihandle, attrid, name, strval );
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switch ( attrid )
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{
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case ALBUMART_NOTFOUNDIMAGE:
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missing_art_image = strval;
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if ( !bits )
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{
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noMakiCallback = true;
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ArtLoaded( 0, 0, 0 );
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noMakiCallback = false;
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}
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break;
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case ALBUMART_SOURCE:
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src_file = strval;
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AlbumArt::corecb_onUrlChange( wa2.GetCurrentFile() ); // This Param should _always_ hold our current file
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break;
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case ALBUMART_VALIGN:
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if ( !WCSICMP( strval, L"top" ) )
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valign = -1;
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else if ( !WCSICMP( strval, L"bottom" ) )
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valign = 1;
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else
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valign = 0;
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deferedInvalidate();
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break;
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case ALBUMART_ALIGN:
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if ( !WCSICMP( strval, L"left" ) )
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align = -1;
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else if ( !WCSICMP( strval, L"right" ) )
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align = 1;
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else
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align = 0;
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deferedInvalidate();
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break;
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case ALBUMART_STRETCHED:
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if ( !WCSICMP( strval, L"0" ) || !WCSICMP( strval, L"" ) )
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stretched = false;
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else
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stretched = true;
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deferedInvalidate();
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break;
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case ALBUMART_NOREFRESH:
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if ( !WCSICMP( strval, L"0" ) || !WCSICMP( strval, L"" ) )
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noAutoRefresh = false;
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else
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noAutoRefresh = true;
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break;
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default:
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return 0;
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}
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return 1;
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}
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void AlbumArt::metacb_ArtUpdated( const wchar_t *filename )
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{
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// it'd be nice to do this, but we can't guarantee that our file didn't get updated in the process
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//const wchar_t *curFn = wa2.GetCurrentFile();
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// if (curFn && filename && *filename && *curFn && !_wcsicmp(filename, curFn))
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AlbumArt::corecb_onUrlChange( wa2.GetCurrentFile() );
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}
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scriptVar AlbumArt::script_vcpu_refresh( SCRIPT_FUNCTION_PARAMS, ScriptObject *o )
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{
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SCRIPT_FUNCTION_INIT;
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AlbumArt *a = static_cast<AlbumArt *>( o->vcpu_getInterface( albumArtGuid ) );
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if ( a )
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{
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a->forceRefresh = true;
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a->corecb_onUrlChange( wa2.GetCurrentFile() );
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a->forceRefresh = false;
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}
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RETURN_SCRIPT_VOID;
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}
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scriptVar AlbumArt::script_vcpu_isLoading( SCRIPT_FUNCTION_PARAMS, ScriptObject *o )
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{
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SCRIPT_FUNCTION_INIT;
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AlbumArt *a = static_cast<AlbumArt *>( o->vcpu_getInterface( albumArtGuid ) );
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if ( a )
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{
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return MAKE_SCRIPT_BOOLEAN( !!a->isLoading );
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}
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return MAKE_SCRIPT_BOOLEAN( false );
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}
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scriptVar AlbumArt::script_vcpu_onAlbumArtLoaded( SCRIPT_FUNCTION_PARAMS, ScriptObject *o, scriptVar success )
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{
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SCRIPT_FUNCTION_INIT
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PROCESS_HOOKS1( o, albumartController, success );
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SCRIPT_FUNCTION_CHECKABORTEVENT;
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SCRIPT_EXEC_EVENT1( o, success );
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} |