yuzu-early/externals/vcpkg/ports/libsquish/fix-export-symbols.patch

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2022-07-23 03:01:36 +02:00
diff --git a/CMakeLists.txt b/CMakeLists.txt
index a36e574..a3ecdde 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -75,6 +75,13 @@ INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
ADD_LIBRARY(squish ${SQUISH_SRCS} ${SQUISH_HDRS})
+INCLUDE(GenerateExportHeader)
+GENERATE_EXPORT_HEADER(squish
+ EXPORT_FILE_NAME ${CMAKE_CURRENT_SOURCE_DIR}/squish_export.h
+ )
+
+list(APPEND SQUISH_HDRS "squish_export.h")
+
SET_TARGET_PROPERTIES(
squish PROPERTIES
PUBLIC_HEADER "${SQUISH_HDRS}"
@@ -109,9 +116,12 @@ IF (BUILD_SQUISH_EXTRA)
ENDIF (PNG_FOUND)
ENDIF (BUILD_SQUISH_EXTRA)
+INCLUDE(GNUInstallDirs)
+
INSTALL(
TARGETS squish
- LIBRARY DESTINATION lib
- ARCHIVE DESTINATION lib
- PUBLIC_HEADER DESTINATION include
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
+ PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
diff --git a/squish.h b/squish.h
index 14c9bb5..aaffbb2 100644
--- a/squish.h
+++ b/squish.h
@@ -26,6 +26,8 @@
#ifndef SQUISH_H
#define SQUISH_H
+#include "squish_export.h"
+
//! All squish API functions live in this namespace.
namespace squish {
@@ -115,5 +117,5 @@
*/
-void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
+SQUISH_EXPORT void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric = 0 );
// -----------------------------------------------------------------------------
@@ -176,7 +178,7 @@ inline void Compress( u8 const* rgba, void* block, int flags, float* metric = 0
however, DXT1 will be used by default if none is specified. All other flags
are ignored.
*/
-void Decompress( u8* rgba, void const* block, int flags );
+SQUISH_EXPORT void Decompress( u8* rgba, void const* block, int flags );
// -----------------------------------------------------------------------------
@@ -194,7 +196,7 @@ void Decompress( u8* rgba, void const* block, int flags );
function supports arbitrary size images by allowing the outer blocks to
be only partially used.
*/
-int GetStorageRequirements( int width, int height, int flags );
+SQUISH_EXPORT int GetStorageRequirements( int width, int height, int flags );
// -----------------------------------------------------------------------------
@@ -249,8 +251,8 @@ int GetStorageRequirements( int width, int height, int flags );
Windows platform but for other platforms like MacOS X a different
gamma value may be more suitable.
*/
-void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric = 0 );
-void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric = 0 );
+SQUISH_EXPORT void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric = 0 );
+SQUISH_EXPORT void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric = 0 );
// -----------------------------------------------------------------------------
@@ -274,8 +276,8 @@ void CompressImage( u8 const* rgba, int width, int height, void* blocks, int fla
Internally this function calls squish::Decompress for each block.
*/
-void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags );
-void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
+SQUISH_EXPORT void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags );
+SQUISH_EXPORT void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
// -----------------------------------------------------------------------------
@@ -299,8 +301,8 @@ void DecompressImage( u8* rgba, int width, int height, void const* blocks, int f
Internally this function calls squish::Decompress for each block.
*/
-void ComputeMSE(u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
-void ComputeMSE(u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
+SQUISH_EXPORT void ComputeMSE(u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
+SQUISH_EXPORT void ComputeMSE(u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE);
// -----------------------------------------------------------------------------