yuzu-early/src/yuzu/uisettings.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
#include <QVector>
#include "common/common_types.h"
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
struct Shortcut {
QString name;
QString group;
ContextualShortcut shortcut;
};
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
struct GameDir {
QString path;
bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
}
};
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
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bool microprofile_visible;
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bool single_window_mode;
bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
bool show_status_bar;
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bool confirm_before_closing;
bool first_start;
bool pause_when_in_background;
bool hide_mouse;
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bool select_user_on_boot;
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// Discord RPC
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bool enable_discord_presence;
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bool enable_screenshot_save_as;
u16 screenshot_resolution_factor;
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QString roms_path;
QString symbols_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<UISettings::GameDir> game_dirs;
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QVector<u64> favorited_ids;
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QStringList recent_files;
QString language;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
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uint32_t callout_flags;
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// logging
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bool show_console;
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// Game List
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bool show_add_ons;
uint32_t icon_size;
uint8_t row_1_text_id;
uint8_t row_2_text_id;
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std::atomic_bool is_game_list_reload_pending{false};
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bool cache_game_list;
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bool configuration_applied;
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bool reset_to_defaults;
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};
extern Values values;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);