yuzu-early/src/yuzu/configuration/config.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <string>
#include <QMetaType>
#include <QVariant>
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#include "common/settings.h"
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#include "yuzu/uisettings.h"
class QSettings;
class Config {
public:
enum class ConfigType {
GlobalConfig,
PerGameConfig,
InputProfile,
};
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explicit Config(const std::string& config_name = "qt-config",
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ConfigType config_type = ConfigType::GlobalConfig);
~Config();
void Reload();
void Save();
void ReadControlPlayerValue(std::size_t player_index);
void SaveControlPlayerValue(std::size_t player_index);
const std::string& GetConfigFilePath() const;
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<int, 2> default_stick_mod;
static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
default_mouse_buttons;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<UISettings::Shortcut, 18> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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void ReadValues();
void ReadPlayerValue(std::size_t player_index);
void ReadDebugValues();
void ReadKeyboardValues();
void ReadMouseValues();
void ReadTouchscreenValues();
void ReadMotionTouchValues();
// Read functions bases off the respective config section names.
void ReadAudioValues();
void ReadControlValues();
void ReadCoreValues();
void ReadDataStorageValues();
void ReadDebuggingValues();
void ReadServiceValues();
void ReadDisabledAddOnValues();
void ReadMiscellaneousValues();
void ReadPathValues();
void ReadCpuValues();
void ReadRendererValues();
void ReadScreenshotValues();
void ReadShortcutValues();
void ReadSystemValues();
void ReadUIValues();
void ReadUIGamelistValues();
void ReadUILayoutValues();
void ReadWebServiceValues();
void SaveValues();
void SavePlayerValue(std::size_t player_index);
void SaveDebugValues();
void SaveMouseValues();
void SaveTouchscreenValues();
void SaveMotionTouchValues();
// Save functions based off the respective config section names.
void SaveAudioValues();
void SaveControlValues();
void SaveCoreValues();
void SaveDataStorageValues();
void SaveDebuggingValues();
void SaveServiceValues();
void SaveDisabledAddOnValues();
void SaveMiscellaneousValues();
void SavePathValues();
void SaveCpuValues();
void SaveRendererValues();
void SaveScreenshotValues();
void SaveShortcutValues();
void SaveSystemValues();
void SaveUIValues();
void SaveUIGamelistValues();
void SaveUILayoutValues();
void SaveWebServiceValues();
QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
// Templated ReadSettingGlobal functions will also look for the use_global setting and set
// both the value and the global state properly
template <typename Type>
void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name);
template <typename Type>
void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name,
const QVariant& default_value);
template <typename Type>
void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
// Templated WriteSettingGlobal functions will also write the global state if needed and will
// skip writing the actual setting if it defers to the global value
void WriteSetting(const QString& name, const QVariant& value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
template <typename Type>
void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting);
template <typename Type>
void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting,
const QVariant& default_value);
void WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global,
const QVariant& default_value);
ConfigType type;
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;
bool global;
};
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// These metatype declarations cannot be in common/settings.h because core is devoid of QT
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Q_DECLARE_METATYPE(Settings::CPUAccuracy);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::GPUAccuracy);