early-access version 3414
This commit is contained in:
parent
9a82fd9a3b
commit
008b77bc59
@ -1,7 +1,7 @@
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 3412.
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This is the source code for early-access 3414.
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## Legal Notice
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## Legal Notice
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@ -23,6 +23,7 @@ public:
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buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
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buffer{Common::make_unique_for_overwrite<T[]>(initial_capacity)} {}
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~ScratchBuffer() = default;
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~ScratchBuffer() = default;
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ScratchBuffer(ScratchBuffer&&) = default;
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/// This will only grow the buffer's capacity if size is greater than the current capacity.
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/// This will only grow the buffer's capacity if size is greater than the current capacity.
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/// The previously held data will remain intact.
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/// The previously held data will remain intact.
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@ -59,6 +59,7 @@ void LogSettings() {
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values.use_asynchronous_gpu_emulation.GetValue());
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values.use_asynchronous_gpu_emulation.GetValue());
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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@ -76,6 +77,13 @@ void LogSettings() {
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log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
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log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
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log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
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log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
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log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
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log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
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log_setting("Input_EnableTouch", values.touchscreen.enabled);
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log_setting("Input_EnableMouse", values.mouse_enabled.GetValue());
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log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue());
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log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue());
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log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue());
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log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue());
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log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue());
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log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
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log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
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}
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}
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@ -212,6 +220,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.nvdec_emulation.SetGlobal(true);
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values.nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.async_astc.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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@ -453,6 +453,7 @@ struct Values {
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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SwitchableSetting<bool> async_astc{false, "async_astc"};
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SwitchableSetting<bool> use_vsync{true, "use_vsync"};
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SwitchableSetting<bool> use_vsync{true, "use_vsync"};
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
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SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
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ShaderBackend::SPIRV, "shader_backend"};
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ShaderBackend::SPIRV, "shader_backend"};
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@ -363,7 +363,17 @@ void EmulatedController::ReloadInput() {
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SetMotion(callback, index);
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SetMotion(callback, index);
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},
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},
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});
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});
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motion_devices[index]->ForceUpdate();
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// Restore motion state
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auto& emulated_motion = controller.motion_values[index].emulated;
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auto& motion = controller.motion_state[index];
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emulated_motion.ResetRotations();
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emulated_motion.ResetQuaternion();
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motion.accel = emulated_motion.GetAcceleration();
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motion.gyro = emulated_motion.GetGyroscope();
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motion.rotation = emulated_motion.GetRotations();
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motion.orientation = emulated_motion.GetOrientation();
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motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
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}
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}
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for (std::size_t index = 0; index < camera_devices.size(); ++index) {
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for (std::size_t index = 0; index < camera_devices.size(); ++index) {
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@ -19,52 +19,53 @@ void EmulatedDevices::ReloadFromSettings() {
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void EmulatedDevices::ReloadInput() {
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void EmulatedDevices::ReloadInput() {
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// If you load any device here add the equivalent to the UnloadInput() function
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// If you load any device here add the equivalent to the UnloadInput() function
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// Native Mouse is mapped on port 1, pad 0
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const Common::ParamPackage mouse_params{"engine:mouse,port:1,pad:0"};
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// Keyboard keys is mapped on port 1, pad 0 for normal keys, pad 1 for moddifier keys
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const Common::ParamPackage keyboard_params{"engine:keyboard,port:1"};
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std::size_t key_index = 0;
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std::size_t key_index = 0;
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for (auto& mouse_device : mouse_button_devices) {
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for (auto& mouse_device : mouse_button_devices) {
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Common::ParamPackage mouse_params;
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Common::ParamPackage mouse_button_params = mouse_params;
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mouse_params.Set("engine", "mouse");
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mouse_button_params.Set("button", static_cast<int>(key_index));
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mouse_params.Set("button", static_cast<int>(key_index));
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mouse_device = Common::Input::CreateInputDevice(mouse_button_params);
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mouse_device = Common::Input::CreateInputDevice(mouse_params);
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key_index++;
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key_index++;
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}
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}
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mouse_stick_device =
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Common::ParamPackage mouse_position_params = mouse_params;
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Common::Input::CreateInputDeviceFromString("engine:mouse,axis_x:0,axis_y:1");
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mouse_position_params.Set("axis_x", 0);
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mouse_position_params.Set("axis_y", 1);
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mouse_position_params.Set("deadzone", 0.0f);
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mouse_position_params.Set("range", 1.0f);
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mouse_position_params.Set("threshold", 0.0f);
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mouse_stick_device = Common::Input::CreateInputDevice(mouse_position_params);
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// First two axis are reserved for mouse position
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// First two axis are reserved for mouse position
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key_index = 2;
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key_index = 2;
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for (auto& mouse_device : mouse_analog_devices) {
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for (auto& mouse_device : mouse_wheel_devices) {
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// Mouse axis are only mapped on port 1, pad 0
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Common::ParamPackage mouse_wheel_params = mouse_params;
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Common::ParamPackage mouse_params;
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mouse_wheel_params.Set("axis", static_cast<int>(key_index));
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mouse_params.Set("engine", "mouse");
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mouse_device = Common::Input::CreateInputDevice(mouse_wheel_params);
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mouse_params.Set("axis", static_cast<int>(key_index));
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mouse_params.Set("port", 1);
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mouse_params.Set("pad", 0);
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mouse_device = Common::Input::CreateInputDevice(mouse_params);
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key_index++;
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key_index++;
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}
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}
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key_index = 0;
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key_index = 0;
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for (auto& keyboard_device : keyboard_devices) {
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for (auto& keyboard_device : keyboard_devices) {
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// Keyboard keys are only mapped on port 1, pad 0
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Common::ParamPackage keyboard_key_params = keyboard_params;
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Common::ParamPackage keyboard_params;
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keyboard_key_params.Set("button", static_cast<int>(key_index));
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keyboard_params.Set("engine", "keyboard");
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keyboard_key_params.Set("pad", 0);
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keyboard_params.Set("button", static_cast<int>(key_index));
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keyboard_device = Common::Input::CreateInputDevice(keyboard_key_params);
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keyboard_params.Set("port", 1);
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keyboard_params.Set("pad", 0);
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keyboard_device = Common::Input::CreateInputDevice(keyboard_params);
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key_index++;
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key_index++;
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}
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}
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key_index = 0;
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key_index = 0;
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for (auto& keyboard_device : keyboard_modifier_devices) {
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for (auto& keyboard_device : keyboard_modifier_devices) {
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// Keyboard moddifiers are only mapped on port 1, pad 1
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Common::ParamPackage keyboard_moddifier_params = keyboard_params;
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Common::ParamPackage keyboard_params;
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keyboard_moddifier_params.Set("button", static_cast<int>(key_index));
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keyboard_params.Set("engine", "keyboard");
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keyboard_moddifier_params.Set("pad", 1);
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keyboard_params.Set("button", static_cast<int>(key_index));
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keyboard_device = Common::Input::CreateInputDevice(keyboard_moddifier_params);
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keyboard_params.Set("port", 1);
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keyboard_params.Set("pad", 1);
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keyboard_device = Common::Input::CreateInputDevice(keyboard_params);
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key_index++;
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key_index++;
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}
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}
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@ -80,14 +81,14 @@ void EmulatedDevices::ReloadInput() {
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});
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});
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}
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}
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for (std::size_t index = 0; index < mouse_analog_devices.size(); ++index) {
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for (std::size_t index = 0; index < mouse_wheel_devices.size(); ++index) {
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if (!mouse_analog_devices[index]) {
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if (!mouse_wheel_devices[index]) {
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continue;
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continue;
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}
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}
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mouse_analog_devices[index]->SetCallback({
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mouse_wheel_devices[index]->SetCallback({
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.on_change =
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.on_change =
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[this, index](const Common::Input::CallbackStatus& callback) {
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[this, index](const Common::Input::CallbackStatus& callback) {
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SetMouseAnalog(callback, index);
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SetMouseWheel(callback, index);
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},
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},
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});
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});
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}
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}
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@ -95,7 +96,9 @@ void EmulatedDevices::ReloadInput() {
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if (mouse_stick_device) {
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if (mouse_stick_device) {
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mouse_stick_device->SetCallback({
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mouse_stick_device->SetCallback({
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.on_change =
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.on_change =
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[this](const Common::Input::CallbackStatus& callback) { SetMouseStick(callback); },
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[this](const Common::Input::CallbackStatus& callback) {
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SetMousePosition(callback);
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},
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});
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});
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}
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}
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@ -128,7 +131,7 @@ void EmulatedDevices::UnloadInput() {
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for (auto& button : mouse_button_devices) {
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for (auto& button : mouse_button_devices) {
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button.reset();
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button.reset();
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}
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}
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for (auto& analog : mouse_analog_devices) {
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for (auto& analog : mouse_wheel_devices) {
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analog.reset();
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analog.reset();
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}
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}
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mouse_stick_device.reset();
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mouse_stick_device.reset();
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@ -362,18 +365,18 @@ void EmulatedDevices::SetMouseButton(const Common::Input::CallbackStatus& callba
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TriggerOnChange(DeviceTriggerType::Mouse);
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TriggerOnChange(DeviceTriggerType::Mouse);
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}
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}
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void EmulatedDevices::SetMouseAnalog(const Common::Input::CallbackStatus& callback,
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void EmulatedDevices::SetMouseWheel(const Common::Input::CallbackStatus& callback,
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std::size_t index) {
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std::size_t index) {
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if (index >= device_status.mouse_analog_values.size()) {
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if (index >= device_status.mouse_wheel_values.size()) {
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return;
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return;
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}
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}
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std::unique_lock lock{mutex};
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std::unique_lock lock{mutex};
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const auto analog_value = TransformToAnalog(callback);
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const auto analog_value = TransformToAnalog(callback);
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device_status.mouse_analog_values[index] = analog_value;
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device_status.mouse_wheel_values[index] = analog_value;
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if (is_configuring) {
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if (is_configuring) {
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device_status.mouse_position_state = {};
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device_status.mouse_wheel_state = {};
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lock.unlock();
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lock.unlock();
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TriggerOnChange(DeviceTriggerType::Mouse);
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TriggerOnChange(DeviceTriggerType::Mouse);
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return;
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return;
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@ -392,7 +395,7 @@ void EmulatedDevices::SetMouseAnalog(const Common::Input::CallbackStatus& callba
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TriggerOnChange(DeviceTriggerType::Mouse);
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TriggerOnChange(DeviceTriggerType::Mouse);
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}
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}
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void EmulatedDevices::SetMouseStick(const Common::Input::CallbackStatus& callback) {
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void EmulatedDevices::SetMousePosition(const Common::Input::CallbackStatus& callback) {
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std::unique_lock lock{mutex};
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std::unique_lock lock{mutex};
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const auto touch_value = TransformToTouch(callback);
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const auto touch_value = TransformToTouch(callback);
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@ -23,8 +23,8 @@ using KeyboardModifierDevices = std::array<std::unique_ptr<Common::Input::InputD
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Settings::NativeKeyboard::NumKeyboardMods>;
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Settings::NativeKeyboard::NumKeyboardMods>;
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using MouseButtonDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
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using MouseButtonDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
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Settings::NativeMouseButton::NumMouseButtons>;
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Settings::NativeMouseButton::NumMouseButtons>;
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using MouseAnalogDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
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using MouseWheelDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
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Settings::NativeMouseWheel::NumMouseWheels>;
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Settings::NativeMouseWheel::NumMouseWheels>;
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using MouseStickDevice = std::unique_ptr<Common::Input::InputDevice>;
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using MouseStickDevice = std::unique_ptr<Common::Input::InputDevice>;
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using MouseButtonParams =
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using MouseButtonParams =
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@ -36,7 +36,7 @@ using KeyboardModifierValues =
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std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
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std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
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using MouseButtonValues =
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using MouseButtonValues =
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std::array<Common::Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
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std::array<Common::Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
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using MouseAnalogValues =
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using MouseWheelValues =
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std::array<Common::Input::AnalogStatus, Settings::NativeMouseWheel::NumMouseWheels>;
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std::array<Common::Input::AnalogStatus, Settings::NativeMouseWheel::NumMouseWheels>;
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using MouseStickValue = Common::Input::TouchStatus;
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using MouseStickValue = Common::Input::TouchStatus;
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@ -50,7 +50,7 @@ struct DeviceStatus {
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KeyboardValues keyboard_values{};
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KeyboardValues keyboard_values{};
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KeyboardModifierValues keyboard_moddifier_values{};
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KeyboardModifierValues keyboard_moddifier_values{};
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MouseButtonValues mouse_button_values{};
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MouseButtonValues mouse_button_values{};
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MouseAnalogValues mouse_analog_values{};
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MouseWheelValues mouse_wheel_values{};
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MouseStickValue mouse_stick_value{};
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MouseStickValue mouse_stick_value{};
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// Data for HID serices
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// Data for HID serices
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@ -111,15 +111,6 @@ public:
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/// Reverts any mapped changes made that weren't saved
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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void RestoreConfig();
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// Returns the current mapped ring device
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Common::ParamPackage GetRingParam() const;
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/**
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* Updates the current mapped ring device
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* @param param ParamPackage with ring sensor data to be mapped
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*/
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void SetRingParam(Common::ParamPackage param);
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/// Returns the latest status of button input from the keyboard with parameters
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/// Returns the latest status of button input from the keyboard with parameters
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KeyboardValues GetKeyboardValues() const;
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KeyboardValues GetKeyboardValues() const;
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@ -187,19 +178,13 @@ private:
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* @param callback A CallbackStatus containing the wheel status
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* @param callback A CallbackStatus containing the wheel status
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* @param index wheel ID to be updated
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* @param index wheel ID to be updated
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*/
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*/
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void SetMouseAnalog(const Common::Input::CallbackStatus& callback, std::size_t index);
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void SetMouseWheel(const Common::Input::CallbackStatus& callback, std::size_t index);
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/**
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/**
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* Updates the mouse position status of the mouse device
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* Updates the mouse position status of the mouse device
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* @param callback A CallbackStatus containing the position status
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* @param callback A CallbackStatus containing the position status
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*/
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*/
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void SetMouseStick(const Common::Input::CallbackStatus& callback);
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void SetMousePosition(const Common::Input::CallbackStatus& callback);
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/**
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* Updates the ring analog sensor status of the ring controller
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* @param callback A CallbackStatus containing the force status
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*/
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void SetRingAnalog(const Common::Input::CallbackStatus& callback);
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/**
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/**
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* Triggers a callback that something has changed on the device status
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* Triggers a callback that something has changed on the device status
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@ -212,7 +197,7 @@ private:
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KeyboardDevices keyboard_devices;
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KeyboardDevices keyboard_devices;
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KeyboardModifierDevices keyboard_modifier_devices;
|
KeyboardModifierDevices keyboard_modifier_devices;
|
||||||
MouseButtonDevices mouse_button_devices;
|
MouseButtonDevices mouse_button_devices;
|
||||||
MouseAnalogDevices mouse_analog_devices;
|
MouseWheelDevices mouse_wheel_devices;
|
||||||
MouseStickDevice mouse_stick_device;
|
MouseStickDevice mouse_stick_device;
|
||||||
|
|
||||||
mutable std::mutex mutex;
|
mutable std::mutex mutex;
|
||||||
|
@ -10,6 +10,8 @@ MotionInput::MotionInput() {
|
|||||||
// Initialize PID constants with default values
|
// Initialize PID constants with default values
|
||||||
SetPID(0.3f, 0.005f, 0.0f);
|
SetPID(0.3f, 0.005f, 0.0f);
|
||||||
SetGyroThreshold(ThresholdStandard);
|
SetGyroThreshold(ThresholdStandard);
|
||||||
|
ResetQuaternion();
|
||||||
|
ResetRotations();
|
||||||
}
|
}
|
||||||
|
|
||||||
void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
|
void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
|
||||||
@ -20,11 +22,19 @@ void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
|
|||||||
|
|
||||||
void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
|
void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
|
||||||
accel = acceleration;
|
accel = acceleration;
|
||||||
|
|
||||||
|
accel.x = std::clamp(accel.x, -AccelMaxValue, AccelMaxValue);
|
||||||
|
accel.y = std::clamp(accel.y, -AccelMaxValue, AccelMaxValue);
|
||||||
|
accel.z = std::clamp(accel.z, -AccelMaxValue, AccelMaxValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
|
void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
|
||||||
gyro = gyroscope - gyro_bias;
|
gyro = gyroscope - gyro_bias;
|
||||||
|
|
||||||
|
gyro.x = std::clamp(gyro.x, -GyroMaxValue, GyroMaxValue);
|
||||||
|
gyro.y = std::clamp(gyro.y, -GyroMaxValue, GyroMaxValue);
|
||||||
|
gyro.z = std::clamp(gyro.z, -GyroMaxValue, GyroMaxValue);
|
||||||
|
|
||||||
// Auto adjust drift to minimize drift
|
// Auto adjust drift to minimize drift
|
||||||
if (!IsMoving(IsAtRestRelaxed)) {
|
if (!IsMoving(IsAtRestRelaxed)) {
|
||||||
gyro_bias = (gyro_bias * 0.9999f) + (gyroscope * 0.0001f);
|
gyro_bias = (gyro_bias * 0.9999f) + (gyroscope * 0.0001f);
|
||||||
@ -61,6 +71,10 @@ void MotionInput::ResetRotations() {
|
|||||||
rotations = {};
|
rotations = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MotionInput::ResetQuaternion() {
|
||||||
|
quat = {{0.0f, 0.0f, -1.0f}, 0.0f};
|
||||||
|
}
|
||||||
|
|
||||||
bool MotionInput::IsMoving(f32 sensitivity) const {
|
bool MotionInput::IsMoving(f32 sensitivity) const {
|
||||||
return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
|
return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
|
||||||
}
|
}
|
||||||
|
@ -20,6 +20,9 @@ public:
|
|||||||
static constexpr float IsAtRestStandard = 0.01f;
|
static constexpr float IsAtRestStandard = 0.01f;
|
||||||
static constexpr float IsAtRestThight = 0.005f;
|
static constexpr float IsAtRestThight = 0.005f;
|
||||||
|
|
||||||
|
static constexpr float GyroMaxValue = 5.0f;
|
||||||
|
static constexpr float AccelMaxValue = 7.0f;
|
||||||
|
|
||||||
explicit MotionInput();
|
explicit MotionInput();
|
||||||
|
|
||||||
MotionInput(const MotionInput&) = default;
|
MotionInput(const MotionInput&) = default;
|
||||||
@ -40,6 +43,7 @@ public:
|
|||||||
|
|
||||||
void EnableReset(bool reset);
|
void EnableReset(bool reset);
|
||||||
void ResetRotations();
|
void ResetRotations();
|
||||||
|
void ResetQuaternion();
|
||||||
|
|
||||||
void UpdateRotation(u64 elapsed_time);
|
void UpdateRotation(u64 elapsed_time);
|
||||||
void UpdateOrientation(u64 elapsed_time);
|
void UpdateOrientation(u64 elapsed_time);
|
||||||
@ -69,7 +73,7 @@ private:
|
|||||||
Common::Vec3f derivative_error;
|
Common::Vec3f derivative_error;
|
||||||
|
|
||||||
// Quaternion containing the device orientation
|
// Quaternion containing the device orientation
|
||||||
Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
|
Common::Quaternion<f32> quat;
|
||||||
|
|
||||||
// Number of full rotations in each axis
|
// Number of full rotations in each axis
|
||||||
Common::Vec3f rotations;
|
Common::Vec3f rotations;
|
||||||
|
@ -65,6 +65,11 @@ void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Controller_Gesture::ReadTouchInput() {
|
void Controller_Gesture::ReadTouchInput() {
|
||||||
|
if (!Settings::values.touchscreen.enabled) {
|
||||||
|
fingers = {};
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const auto touch_status = console->GetTouch();
|
const auto touch_status = console->GetTouch();
|
||||||
for (std::size_t id = 0; id < fingers.size(); ++id) {
|
for (std::size_t id = 0; id < fingers.size(); ++id) {
|
||||||
fingers[id] = touch_status[id];
|
fingers[id] = touch_status[id];
|
||||||
|
@ -33,10 +33,11 @@ void Controller_Mouse::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
next_state = {};
|
||||||
|
|
||||||
const auto& last_entry = shared_memory->mouse_lifo.ReadCurrentEntry().state;
|
const auto& last_entry = shared_memory->mouse_lifo.ReadCurrentEntry().state;
|
||||||
next_state.sampling_number = last_entry.sampling_number + 1;
|
next_state.sampling_number = last_entry.sampling_number + 1;
|
||||||
|
|
||||||
next_state.attribute.raw = 0;
|
|
||||||
if (Settings::values.mouse_enabled) {
|
if (Settings::values.mouse_enabled) {
|
||||||
const auto& mouse_button_state = emulated_devices->GetMouseButtons();
|
const auto& mouse_button_state = emulated_devices->GetMouseButtons();
|
||||||
const auto& mouse_position_state = emulated_devices->GetMousePosition();
|
const auto& mouse_position_state = emulated_devices->GetMousePosition();
|
||||||
|
@ -58,6 +58,11 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (!finger.pressed && current_touch.pressed) {
|
if (!finger.pressed && current_touch.pressed) {
|
||||||
|
// Ignore all touch fingers if disabled
|
||||||
|
if (!Settings::values.touchscreen.enabled) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
finger.attribute.start_touch.Assign(1);
|
finger.attribute.start_touch.Assign(1);
|
||||||
finger.pressed = true;
|
finger.pressed = true;
|
||||||
finger.position = current_touch.position;
|
finger.position = current_touch.position;
|
||||||
|
@ -10,17 +10,25 @@
|
|||||||
#include "input_common/drivers/mouse.h"
|
#include "input_common/drivers/mouse.h"
|
||||||
|
|
||||||
namespace InputCommon {
|
namespace InputCommon {
|
||||||
|
constexpr int update_time = 10;
|
||||||
|
constexpr float default_stick_sensitivity = 0.022f;
|
||||||
|
constexpr float default_motion_sensitivity = 0.008f;
|
||||||
constexpr int mouse_axis_x = 0;
|
constexpr int mouse_axis_x = 0;
|
||||||
constexpr int mouse_axis_y = 1;
|
constexpr int mouse_axis_y = 1;
|
||||||
constexpr int wheel_axis_x = 2;
|
constexpr int wheel_axis_x = 2;
|
||||||
constexpr int wheel_axis_y = 3;
|
constexpr int wheel_axis_y = 3;
|
||||||
constexpr int motion_wheel_y = 4;
|
|
||||||
constexpr PadIdentifier identifier = {
|
constexpr PadIdentifier identifier = {
|
||||||
.guid = Common::UUID{},
|
.guid = Common::UUID{},
|
||||||
.port = 0,
|
.port = 0,
|
||||||
.pad = 0,
|
.pad = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
constexpr PadIdentifier motion_identifier = {
|
||||||
|
.guid = Common::UUID{},
|
||||||
|
.port = 0,
|
||||||
|
.pad = 1,
|
||||||
|
};
|
||||||
|
|
||||||
constexpr PadIdentifier real_mouse_identifier = {
|
constexpr PadIdentifier real_mouse_identifier = {
|
||||||
.guid = Common::UUID{},
|
.guid = Common::UUID{},
|
||||||
.port = 1,
|
.port = 1,
|
||||||
@ -37,47 +45,87 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
|
|||||||
PreSetController(identifier);
|
PreSetController(identifier);
|
||||||
PreSetController(real_mouse_identifier);
|
PreSetController(real_mouse_identifier);
|
||||||
PreSetController(touch_identifier);
|
PreSetController(touch_identifier);
|
||||||
|
PreSetController(motion_identifier);
|
||||||
|
|
||||||
// Initialize all mouse axis
|
// Initialize all mouse axis
|
||||||
PreSetAxis(identifier, mouse_axis_x);
|
PreSetAxis(identifier, mouse_axis_x);
|
||||||
PreSetAxis(identifier, mouse_axis_y);
|
PreSetAxis(identifier, mouse_axis_y);
|
||||||
PreSetAxis(identifier, wheel_axis_x);
|
PreSetAxis(identifier, wheel_axis_x);
|
||||||
PreSetAxis(identifier, wheel_axis_y);
|
PreSetAxis(identifier, wheel_axis_y);
|
||||||
PreSetAxis(identifier, motion_wheel_y);
|
|
||||||
PreSetAxis(real_mouse_identifier, mouse_axis_x);
|
PreSetAxis(real_mouse_identifier, mouse_axis_x);
|
||||||
PreSetAxis(real_mouse_identifier, mouse_axis_y);
|
PreSetAxis(real_mouse_identifier, mouse_axis_y);
|
||||||
PreSetAxis(touch_identifier, mouse_axis_x);
|
PreSetAxis(touch_identifier, mouse_axis_x);
|
||||||
PreSetAxis(touch_identifier, mouse_axis_y);
|
PreSetAxis(touch_identifier, mouse_axis_y);
|
||||||
|
|
||||||
|
// Initialize variables
|
||||||
|
mouse_origin = {};
|
||||||
|
last_mouse_position = {};
|
||||||
|
wheel_position = {};
|
||||||
|
last_mouse_change = {};
|
||||||
|
last_motion_change = {};
|
||||||
|
|
||||||
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
|
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mouse::UpdateThread(std::stop_token stop_token) {
|
void Mouse::UpdateThread(std::stop_token stop_token) {
|
||||||
Common::SetCurrentThreadName("Mouse");
|
Common::SetCurrentThreadName("Mouse");
|
||||||
constexpr int update_time = 10;
|
|
||||||
while (!stop_token.stop_requested()) {
|
while (!stop_token.stop_requested()) {
|
||||||
if (Settings::values.mouse_panning) {
|
UpdateStickInput();
|
||||||
// Slow movement by 4%
|
UpdateMotionInput();
|
||||||
last_mouse_change *= 0.96f;
|
|
||||||
const float sensitivity =
|
|
||||||
Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
|
|
||||||
SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
|
|
||||||
SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
|
|
||||||
}
|
|
||||||
|
|
||||||
SetAxis(identifier, motion_wheel_y, 0.0f);
|
if (mouse_panning_timeout++ > 20) {
|
||||||
|
|
||||||
if (mouse_panning_timout++ > 20) {
|
|
||||||
StopPanning();
|
StopPanning();
|
||||||
}
|
}
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
|
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Mouse::UpdateStickInput() {
|
||||||
|
if (!Settings::values.mouse_panning) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const float sensitivity =
|
||||||
|
Settings::values.mouse_panning_sensitivity.GetValue() * default_stick_sensitivity;
|
||||||
|
|
||||||
|
// Slow movement by 4%
|
||||||
|
last_mouse_change *= 0.96f;
|
||||||
|
SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
|
||||||
|
SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Mouse::UpdateMotionInput() {
|
||||||
|
const float sensitivity =
|
||||||
|
Settings::values.mouse_panning_sensitivity.GetValue() * default_motion_sensitivity;
|
||||||
|
|
||||||
|
// Slow movement by 7%
|
||||||
|
if (Settings::values.mouse_panning) {
|
||||||
|
last_motion_change *= 0.93f;
|
||||||
|
} else {
|
||||||
|
last_motion_change.z *= 0.93f;
|
||||||
|
}
|
||||||
|
|
||||||
|
const BasicMotion motion_data{
|
||||||
|
.gyro_x = last_motion_change.x * sensitivity,
|
||||||
|
.gyro_y = last_motion_change.y * sensitivity,
|
||||||
|
.gyro_z = last_motion_change.z * sensitivity,
|
||||||
|
.accel_x = 0,
|
||||||
|
.accel_y = 0,
|
||||||
|
.accel_z = 0,
|
||||||
|
.delta_timestamp = update_time * 1000,
|
||||||
|
};
|
||||||
|
|
||||||
|
SetMotion(motion_identifier, 0, motion_data);
|
||||||
|
}
|
||||||
|
|
||||||
void Mouse::Move(int x, int y, int center_x, int center_y) {
|
void Mouse::Move(int x, int y, int center_x, int center_y) {
|
||||||
if (Settings::values.mouse_panning) {
|
if (Settings::values.mouse_panning) {
|
||||||
|
mouse_panning_timeout = 0;
|
||||||
|
|
||||||
auto mouse_change =
|
auto mouse_change =
|
||||||
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
||||||
mouse_panning_timout = 0;
|
Common::Vec3<float> motion_change{-mouse_change.y, -mouse_change.x, last_motion_change.z};
|
||||||
|
|
||||||
const auto move_distance = mouse_change.Length();
|
const auto move_distance = mouse_change.Length();
|
||||||
if (move_distance == 0) {
|
if (move_distance == 0) {
|
||||||
@ -93,6 +141,7 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
|
|||||||
|
|
||||||
// Average mouse movements
|
// Average mouse movements
|
||||||
last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
|
last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
|
||||||
|
last_motion_change = (last_motion_change * 0.69f) + (motion_change * 0.31f);
|
||||||
|
|
||||||
const auto last_move_distance = last_mouse_change.Length();
|
const auto last_move_distance = last_mouse_change.Length();
|
||||||
|
|
||||||
@ -116,6 +165,12 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
|
|||||||
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
|
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
|
||||||
SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
|
SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
|
||||||
SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
|
SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
|
||||||
|
|
||||||
|
last_motion_change = {
|
||||||
|
static_cast<float>(-mouse_move.y) / 50.0f,
|
||||||
|
static_cast<float>(-mouse_move.x) / 50.0f,
|
||||||
|
last_motion_change.z,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -157,15 +212,19 @@ void Mouse::ReleaseButton(MouseButton button) {
|
|||||||
SetAxis(identifier, mouse_axis_x, 0);
|
SetAxis(identifier, mouse_axis_x, 0);
|
||||||
SetAxis(identifier, mouse_axis_y, 0);
|
SetAxis(identifier, mouse_axis_y, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
last_motion_change.x = 0;
|
||||||
|
last_motion_change.y = 0;
|
||||||
|
|
||||||
button_pressed = false;
|
button_pressed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mouse::MouseWheelChange(int x, int y) {
|
void Mouse::MouseWheelChange(int x, int y) {
|
||||||
wheel_position.x += x;
|
wheel_position.x += x;
|
||||||
wheel_position.y += y;
|
wheel_position.y += y;
|
||||||
|
last_motion_change.z += static_cast<f32>(y) / 100.0f;
|
||||||
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
|
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
|
||||||
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
|
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
|
||||||
SetAxis(identifier, motion_wheel_y, static_cast<f32>(y) / 100.0f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mouse::ReleaseAllButtons() {
|
void Mouse::ReleaseAllButtons() {
|
||||||
@ -234,6 +293,9 @@ Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params)
|
|||||||
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
||||||
return Common::Input::ButtonNames::Engine;
|
return Common::Input::ButtonNames::Engine;
|
||||||
}
|
}
|
||||||
|
if (params.Has("motion")) {
|
||||||
|
return Common::Input::ButtonNames::Engine;
|
||||||
|
}
|
||||||
|
|
||||||
return Common::Input::ButtonNames::Invalid;
|
return Common::Input::ButtonNames::Invalid;
|
||||||
}
|
}
|
||||||
|
@ -96,6 +96,8 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void UpdateThread(std::stop_token stop_token);
|
void UpdateThread(std::stop_token stop_token);
|
||||||
|
void UpdateStickInput();
|
||||||
|
void UpdateMotionInput();
|
||||||
void StopPanning();
|
void StopPanning();
|
||||||
|
|
||||||
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
|
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
|
||||||
@ -103,9 +105,10 @@ private:
|
|||||||
Common::Vec2<int> mouse_origin;
|
Common::Vec2<int> mouse_origin;
|
||||||
Common::Vec2<int> last_mouse_position;
|
Common::Vec2<int> last_mouse_position;
|
||||||
Common::Vec2<float> last_mouse_change;
|
Common::Vec2<float> last_mouse_change;
|
||||||
|
Common::Vec3<float> last_motion_change;
|
||||||
Common::Vec2<int> wheel_position;
|
Common::Vec2<int> wheel_position;
|
||||||
bool button_pressed;
|
bool button_pressed;
|
||||||
int mouse_panning_timout{};
|
int mouse_panning_timeout{};
|
||||||
std::jthread update_thread;
|
std::jthread update_thread;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -142,14 +142,10 @@ void MappingFactory::RegisterMotion(const MappingData& data) {
|
|||||||
new_input.Set("port", static_cast<int>(data.pad.port));
|
new_input.Set("port", static_cast<int>(data.pad.port));
|
||||||
new_input.Set("pad", static_cast<int>(data.pad.pad));
|
new_input.Set("pad", static_cast<int>(data.pad.pad));
|
||||||
|
|
||||||
// If engine is mouse map the mouse position as 3 axis motion
|
// If engine is mouse map it automatically to mouse motion
|
||||||
if (data.engine == "mouse") {
|
if (data.engine == "mouse") {
|
||||||
new_input.Set("axis_x", 1);
|
new_input.Set("motion", 0);
|
||||||
new_input.Set("invert_x", "-");
|
new_input.Set("pad", 1);
|
||||||
new_input.Set("axis_y", 0);
|
|
||||||
new_input.Set("axis_z", 4);
|
|
||||||
new_input.Set("range", 1.0f);
|
|
||||||
new_input.Set("deadzone", 0.0f);
|
|
||||||
input_queue.Push(new_input);
|
input_queue.Push(new_input);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -228,8 +228,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
|
|||||||
|
|
||||||
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
|
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
|
||||||
const VideoCommon::ImageInfo& info) {
|
const VideoCommon::ImageInfo& info) {
|
||||||
if (IsPixelFormatASTC(info.format)) {
|
if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
|
||||||
return !runtime.HasNativeASTC() && Settings::values.accelerate_astc.GetValue();
|
return Settings::values.accelerate_astc.GetValue() &&
|
||||||
|
!Settings::values.async_astc.GetValue();
|
||||||
}
|
}
|
||||||
// Disable other accelerated uploads for now as they don't implement swizzled uploads
|
// Disable other accelerated uploads for now as they don't implement swizzled uploads
|
||||||
return false;
|
return false;
|
||||||
@ -258,6 +259,14 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
|
|||||||
return format_info.compatibility_class == store_class;
|
return format_info.compatibility_class == store_class;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] bool CanBeDecodedAsync(const TextureCacheRuntime& runtime,
|
||||||
|
const VideoCommon::ImageInfo& info) {
|
||||||
|
if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) {
|
||||||
|
return Settings::values.async_astc.GetValue();
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset,
|
[[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset,
|
||||||
VideoCommon::SubresourceLayers subresource, GLenum target) {
|
VideoCommon::SubresourceLayers subresource, GLenum target) {
|
||||||
switch (target) {
|
switch (target) {
|
||||||
@ -721,7 +730,9 @@ std::optional<size_t> TextureCacheRuntime::StagingBuffers::FindBuffer(size_t req
|
|||||||
Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
|
Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, GPUVAddr gpu_addr_,
|
||||||
VAddr cpu_addr_)
|
VAddr cpu_addr_)
|
||||||
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} {
|
: VideoCommon::ImageBase(info_, gpu_addr_, cpu_addr_), runtime{&runtime_} {
|
||||||
if (CanBeAccelerated(*runtime, info)) {
|
if (CanBeDecodedAsync(*runtime, info)) {
|
||||||
|
flags |= ImageFlagBits::AsynchronousDecode;
|
||||||
|
} else if (CanBeAccelerated(*runtime, info)) {
|
||||||
flags |= ImageFlagBits::AcceleratedUpload;
|
flags |= ImageFlagBits::AcceleratedUpload;
|
||||||
}
|
}
|
||||||
if (IsConverted(runtime->device, info.format, info.type)) {
|
if (IsConverted(runtime->device, info.format, info.type)) {
|
||||||
|
@ -1262,11 +1262,12 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
|
|||||||
commit(runtime_.memory_allocator.Commit(original_image, MemoryUsage::DeviceLocal)),
|
commit(runtime_.memory_allocator.Commit(original_image, MemoryUsage::DeviceLocal)),
|
||||||
aspect_mask(ImageAspectMask(info.format)) {
|
aspect_mask(ImageAspectMask(info.format)) {
|
||||||
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
|
if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) {
|
||||||
if (Settings::values.accelerate_astc.GetValue()) {
|
if (Settings::values.async_astc.GetValue()) {
|
||||||
|
flags |= VideoCommon::ImageFlagBits::AsynchronousDecode;
|
||||||
|
} else if (Settings::values.accelerate_astc.GetValue()) {
|
||||||
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
|
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
|
||||||
} else {
|
|
||||||
flags |= VideoCommon::ImageFlagBits::Converted;
|
|
||||||
}
|
}
|
||||||
|
flags |= VideoCommon::ImageFlagBits::Converted;
|
||||||
flags |= VideoCommon::ImageFlagBits::CostlyLoad;
|
flags |= VideoCommon::ImageFlagBits::CostlyLoad;
|
||||||
}
|
}
|
||||||
if (runtime->device.HasDebuggingToolAttached()) {
|
if (runtime->device.HasDebuggingToolAttached()) {
|
||||||
|
@ -38,6 +38,9 @@ enum class ImageFlagBits : u32 {
|
|||||||
Rescaled = 1 << 13,
|
Rescaled = 1 << 13,
|
||||||
CheckingRescalable = 1 << 14,
|
CheckingRescalable = 1 << 14,
|
||||||
IsRescalable = 1 << 15,
|
IsRescalable = 1 << 15,
|
||||||
|
|
||||||
|
AsynchronousDecode = 1 << 16,
|
||||||
|
IsDecoding = 1 << 17, ///< Is currently being decoded asynchornously.
|
||||||
};
|
};
|
||||||
DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
|
DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
|
||||||
|
|
||||||
|
@ -85,6 +85,11 @@ void TextureCache<P>::RunGarbageCollector() {
|
|||||||
}
|
}
|
||||||
--num_iterations;
|
--num_iterations;
|
||||||
auto& image = slot_images[image_id];
|
auto& image = slot_images[image_id];
|
||||||
|
if (True(image.flags & ImageFlagBits::IsDecoding)) {
|
||||||
|
// This image is still being decoded, deleting it will invalidate the slot
|
||||||
|
// used by the async decoder thread.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
const bool must_download =
|
const bool must_download =
|
||||||
image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
|
image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
|
||||||
if (!high_priority_mode &&
|
if (!high_priority_mode &&
|
||||||
@ -133,6 +138,8 @@ void TextureCache<P>::TickFrame() {
|
|||||||
sentenced_images.Tick();
|
sentenced_images.Tick();
|
||||||
sentenced_framebuffers.Tick();
|
sentenced_framebuffers.Tick();
|
||||||
sentenced_image_view.Tick();
|
sentenced_image_view.Tick();
|
||||||
|
TickAsyncDecode();
|
||||||
|
|
||||||
runtime.TickFrame();
|
runtime.TickFrame();
|
||||||
critical_gc = 0;
|
critical_gc = 0;
|
||||||
++frame_tick;
|
++frame_tick;
|
||||||
@ -777,6 +784,10 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
|
|||||||
LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
|
LOG_WARNING(HW_GPU, "MSAA image uploads are not implemented");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (True(image.flags & ImageFlagBits::AsynchronousDecode)) {
|
||||||
|
QueueAsyncDecode(image, image_id);
|
||||||
|
return;
|
||||||
|
}
|
||||||
auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
|
auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
|
||||||
UploadImageContents(image, staging);
|
UploadImageContents(image, staging);
|
||||||
runtime.InsertUploadMemoryBarrier();
|
runtime.InsertUploadMemoryBarrier();
|
||||||
@ -989,6 +1000,65 @@ u64 TextureCache<P>::GetScaledImageSizeBytes(const ImageBase& image) {
|
|||||||
return fitted_size;
|
return fitted_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <class P>
|
||||||
|
void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
|
||||||
|
UNIMPLEMENTED_IF(False(image.flags & ImageFlagBits::Converted));
|
||||||
|
LOG_INFO(HW_GPU, "Queuing async texture decode");
|
||||||
|
|
||||||
|
image.flags |= ImageFlagBits::IsDecoding;
|
||||||
|
auto decode = std::make_unique<AsyncDecodeContext>();
|
||||||
|
auto* decode_ptr = decode.get();
|
||||||
|
decode->image_id = image_id;
|
||||||
|
async_decodes.push_back(std::move(decode));
|
||||||
|
|
||||||
|
Common::ScratchBuffer<u8> local_unswizzle_data_buffer(image.unswizzled_size_bytes);
|
||||||
|
const size_t guest_size_bytes = image.guest_size_bytes;
|
||||||
|
swizzle_data_buffer.resize_destructive(guest_size_bytes);
|
||||||
|
gpu_memory->ReadBlockUnsafe(image.gpu_addr, swizzle_data_buffer.data(), guest_size_bytes);
|
||||||
|
auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data_buffer,
|
||||||
|
local_unswizzle_data_buffer);
|
||||||
|
const size_t out_size = MapSizeBytes(image);
|
||||||
|
|
||||||
|
auto func = [out_size, copies, info = image.info,
|
||||||
|
input = std::move(local_unswizzle_data_buffer),
|
||||||
|
async_decode = decode_ptr]() mutable {
|
||||||
|
async_decode->decoded_data.resize_destructive(out_size);
|
||||||
|
std::span copies_span{copies.data(), copies.size()};
|
||||||
|
ConvertImage(input, info, async_decode->decoded_data, copies_span);
|
||||||
|
|
||||||
|
// TODO: Do we need this lock?
|
||||||
|
std::unique_lock lock{async_decode->mutex};
|
||||||
|
async_decode->copies = std::move(copies);
|
||||||
|
async_decode->complete = true;
|
||||||
|
};
|
||||||
|
texture_decode_worker.QueueWork(std::move(func));
|
||||||
|
}
|
||||||
|
|
||||||
|
template <class P>
|
||||||
|
void TextureCache<P>::TickAsyncDecode() {
|
||||||
|
bool has_uploads{};
|
||||||
|
auto i = async_decodes.begin();
|
||||||
|
while (i != async_decodes.end()) {
|
||||||
|
auto* async_decode = i->get();
|
||||||
|
std::unique_lock lock{async_decode->mutex};
|
||||||
|
if (!async_decode->complete) {
|
||||||
|
++i;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
Image& image = slot_images[async_decode->image_id];
|
||||||
|
auto staging = runtime.UploadStagingBuffer(MapSizeBytes(image));
|
||||||
|
std::memcpy(staging.mapped_span.data(), async_decode->decoded_data.data(),
|
||||||
|
async_decode->decoded_data.size());
|
||||||
|
image.UploadMemory(staging, async_decode->copies);
|
||||||
|
image.flags &= ~ImageFlagBits::IsDecoding;
|
||||||
|
has_uploads = true;
|
||||||
|
i = async_decodes.erase(i);
|
||||||
|
}
|
||||||
|
if (has_uploads) {
|
||||||
|
runtime.InsertUploadMemoryBarrier();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
bool TextureCache<P>::ScaleUp(Image& image) {
|
bool TextureCache<P>::ScaleUp(Image& image) {
|
||||||
const bool has_copy = image.HasScaled();
|
const bool has_copy = image.HasScaled();
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
#include <deque>
|
#include <deque>
|
||||||
#include <limits>
|
#include <limits>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
@ -18,6 +19,7 @@
|
|||||||
#include "common/lru_cache.h"
|
#include "common/lru_cache.h"
|
||||||
#include "common/polyfill_ranges.h"
|
#include "common/polyfill_ranges.h"
|
||||||
#include "common/scratch_buffer.h"
|
#include "common/scratch_buffer.h"
|
||||||
|
#include "common/thread_worker.h"
|
||||||
#include "video_core/compatible_formats.h"
|
#include "video_core/compatible_formats.h"
|
||||||
#include "video_core/control/channel_state_cache.h"
|
#include "video_core/control/channel_state_cache.h"
|
||||||
#include "video_core/delayed_destruction_ring.h"
|
#include "video_core/delayed_destruction_ring.h"
|
||||||
@ -54,6 +56,14 @@ struct ImageViewInOut {
|
|||||||
ImageViewId id{};
|
ImageViewId id{};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct AsyncDecodeContext {
|
||||||
|
ImageId image_id;
|
||||||
|
Common::ScratchBuffer<u8> decoded_data;
|
||||||
|
std::vector<BufferImageCopy> copies;
|
||||||
|
std::mutex mutex;
|
||||||
|
std::atomic_bool complete;
|
||||||
|
};
|
||||||
|
|
||||||
using TextureCacheGPUMap = std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>;
|
using TextureCacheGPUMap = std::unordered_map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>;
|
||||||
|
|
||||||
class TextureCacheChannelInfo : public ChannelInfo {
|
class TextureCacheChannelInfo : public ChannelInfo {
|
||||||
@ -382,6 +392,9 @@ private:
|
|||||||
bool ScaleDown(Image& image);
|
bool ScaleDown(Image& image);
|
||||||
u64 GetScaledImageSizeBytes(const ImageBase& image);
|
u64 GetScaledImageSizeBytes(const ImageBase& image);
|
||||||
|
|
||||||
|
void QueueAsyncDecode(Image& image, ImageId image_id);
|
||||||
|
void TickAsyncDecode();
|
||||||
|
|
||||||
Runtime& runtime;
|
Runtime& runtime;
|
||||||
|
|
||||||
VideoCore::RasterizerInterface& rasterizer;
|
VideoCore::RasterizerInterface& rasterizer;
|
||||||
@ -435,6 +448,9 @@ private:
|
|||||||
|
|
||||||
u64 modification_tick = 0;
|
u64 modification_tick = 0;
|
||||||
u64 frame_tick = 0;
|
u64 frame_tick = 0;
|
||||||
|
|
||||||
|
Common::ThreadWorker texture_decode_worker{1, "TextureDecoder"};
|
||||||
|
std::vector<std::unique_ptr<AsyncDecodeContext>> async_decodes;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace VideoCommon
|
} // namespace VideoCommon
|
||||||
|
@ -1656,8 +1656,8 @@ void Decompress(std::span<const uint8_t> data, uint32_t width, uint32_t height,
|
|||||||
const u32 rows = Common::DivideUp(height, block_height);
|
const u32 rows = Common::DivideUp(height, block_height);
|
||||||
const u32 cols = Common::DivideUp(width, block_width);
|
const u32 cols = Common::DivideUp(width, block_width);
|
||||||
|
|
||||||
Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
|
static Common::ThreadWorker workers{std::max(std::thread::hardware_concurrency(), 2U) / 2,
|
||||||
"ASTCDecompress"};
|
"ASTCDecompress"};
|
||||||
|
|
||||||
for (u32 z = 0; z < depth; ++z) {
|
for (u32 z = 0; z < depth; ++z) {
|
||||||
const u32 depth_offset = z * height * width * 4;
|
const u32 depth_offset = z * height * width * 4;
|
||||||
|
@ -707,6 +707,7 @@ void Config::ReadRendererValues() {
|
|||||||
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
|
||||||
ReadGlobalSetting(Settings::values.nvdec_emulation);
|
ReadGlobalSetting(Settings::values.nvdec_emulation);
|
||||||
ReadGlobalSetting(Settings::values.accelerate_astc);
|
ReadGlobalSetting(Settings::values.accelerate_astc);
|
||||||
|
ReadGlobalSetting(Settings::values.async_astc);
|
||||||
ReadGlobalSetting(Settings::values.use_vsync);
|
ReadGlobalSetting(Settings::values.use_vsync);
|
||||||
ReadGlobalSetting(Settings::values.shader_backend);
|
ReadGlobalSetting(Settings::values.shader_backend);
|
||||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||||
@ -1350,6 +1351,7 @@ void Config::SaveRendererValues() {
|
|||||||
static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
|
static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()),
|
||||||
Settings::values.nvdec_emulation.UsingGlobal());
|
Settings::values.nvdec_emulation.UsingGlobal());
|
||||||
WriteGlobalSetting(Settings::values.accelerate_astc);
|
WriteGlobalSetting(Settings::values.accelerate_astc);
|
||||||
|
WriteGlobalSetting(Settings::values.async_astc);
|
||||||
WriteGlobalSetting(Settings::values.use_vsync);
|
WriteGlobalSetting(Settings::values.use_vsync);
|
||||||
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
|
WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()),
|
||||||
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
|
static_cast<u32>(Settings::values.shader_backend.GetValue(global)),
|
||||||
|
@ -23,11 +23,13 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||||||
const bool runtime_lock = !system.IsPoweredOn();
|
const bool runtime_lock = !system.IsPoweredOn();
|
||||||
ui->use_vsync->setEnabled(runtime_lock);
|
ui->use_vsync->setEnabled(runtime_lock);
|
||||||
ui->renderer_force_max_clock->setEnabled(runtime_lock);
|
ui->renderer_force_max_clock->setEnabled(runtime_lock);
|
||||||
|
ui->async_astc->setEnabled(runtime_lock);
|
||||||
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
|
||||||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||||
|
|
||||||
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
|
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
|
||||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||||
|
ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
|
||||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||||
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
|
||||||
ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
|
ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
|
||||||
@ -60,6 +62,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||||
ui->anisotropic_filtering_combobox);
|
ui->anisotropic_filtering_combobox);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||||
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc,
|
||||||
|
async_astc);
|
||||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||||
ui->use_asynchronous_shaders,
|
ui->use_asynchronous_shaders,
|
||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
@ -91,6 +95,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||||||
ui->renderer_force_max_clock->setEnabled(
|
ui->renderer_force_max_clock->setEnabled(
|
||||||
Settings::values.renderer_force_max_clock.UsingGlobal());
|
Settings::values.renderer_force_max_clock.UsingGlobal());
|
||||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||||
|
ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal());
|
||||||
ui->use_asynchronous_shaders->setEnabled(
|
ui->use_asynchronous_shaders->setEnabled(
|
||||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||||
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
|
||||||
@ -108,6 +113,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||||||
Settings::values.renderer_force_max_clock,
|
Settings::values.renderer_force_max_clock,
|
||||||
renderer_force_max_clock);
|
renderer_force_max_clock);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||||
|
ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc,
|
||||||
|
async_astc);
|
||||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||||
Settings::values.use_asynchronous_shaders,
|
Settings::values.use_asynchronous_shaders,
|
||||||
use_asynchronous_shaders);
|
use_asynchronous_shaders);
|
||||||
|
@ -38,6 +38,7 @@ private:
|
|||||||
|
|
||||||
ConfigurationShared::CheckState renderer_force_max_clock;
|
ConfigurationShared::CheckState renderer_force_max_clock;
|
||||||
ConfigurationShared::CheckState use_vsync;
|
ConfigurationShared::CheckState use_vsync;
|
||||||
|
ConfigurationShared::CheckState async_astc;
|
||||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||||
ConfigurationShared::CheckState use_pessimistic_flushes;
|
ConfigurationShared::CheckState use_pessimistic_flushes;
|
||||||
|
@ -89,6 +89,16 @@
|
|||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="async_astc">
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Decode ASTC textures asynchronously (Hack)</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="use_asynchronous_shaders">
|
<widget class="QCheckBox" name="use_asynchronous_shaders">
|
||||||
<property name="toolTip">
|
<property name="toolTip">
|
||||||
|
@ -75,6 +75,8 @@ void DiscordImpl::Update() {
|
|||||||
|
|
||||||
// New Check for game cover
|
// New Check for game cover
|
||||||
httplib::Client cli(game_cover_url);
|
httplib::Client cli(game_cover_url);
|
||||||
|
cli.set_connection_timeout(std::chrono::seconds(3));
|
||||||
|
cli.set_read_timeout(std::chrono::seconds(3));
|
||||||
|
|
||||||
if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) {
|
if (auto res = cli.Head(fmt::format("/images/game/boxart/{}.png", icon_name))) {
|
||||||
if (res->status == 200) {
|
if (res->status == 200) {
|
||||||
|
@ -324,6 +324,7 @@ void Config::ReadValues() {
|
|||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||||
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
ReadSetting("Renderer", Settings::values.nvdec_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
ReadSetting("Renderer", Settings::values.accelerate_astc);
|
||||||
|
ReadSetting("Renderer", Settings::values.async_astc);
|
||||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||||
ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
|
ReadSetting("Renderer", Settings::values.use_pessimistic_flushes);
|
||||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||||
|
@ -342,6 +342,10 @@ nvdec_emulation =
|
|||||||
# 0: Off, 1 (default): On
|
# 0: Off, 1 (default): On
|
||||||
accelerate_astc =
|
accelerate_astc =
|
||||||
|
|
||||||
|
# Decode ASTC textures asynchronously.
|
||||||
|
# 0 (default): Off, 1: On
|
||||||
|
async_astc =
|
||||||
|
|
||||||
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
||||||
# 0: Off, 1: On (default)
|
# 0: Off, 1: On (default)
|
||||||
use_speed_limit =
|
use_speed_limit =
|
||||||
|
Loading…
Reference in New Issue
Block a user