early-access version 2231
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 2230.
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This is the source code for early-access 2231.
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## Legal Notice
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@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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ASSERT(height > 0);
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// The drawing code needs at least somewhat valid values for both screens
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// so just calculate them both even if the other isn't showing.
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FramebufferLayout res{width, height, false, {}};
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FramebufferLayout res{
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.width = width,
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.height = height,
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.screen = {},
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.is_srgb = false,
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};
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const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
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const float emulation_aspect_ratio = EmulationAspectRatio(
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@ -35,17 +35,8 @@ enum class AspectRatio {
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struct FramebufferLayout {
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u32 width{ScreenUndocked::Width};
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u32 height{ScreenUndocked::Height};
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bool is_srgb{};
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Common::Rectangle<u32> screen;
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/**
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* Returns the ration of pixel size of the screen, compared to the native size of the undocked
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* Switch screen.
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*/
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float GetScalingRatio() const {
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return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
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}
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bool is_srgb{};
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};
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/**
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@ -55,10 +55,4 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor
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}
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}
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float GetResolutionScaleFactor(const RendererBase& renderer) {
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return Settings::values.resolution_info.active
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? Settings::values.resolution_info.up_factor
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: renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio();
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}
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} // namespace VideoCore
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@ -25,6 +25,4 @@ class RendererBase;
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/// Creates an emulated GPU instance using the given system context.
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std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system);
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float GetResolutionScaleFactor(const RendererBase& renderer);
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} // namespace VideoCore
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@ -924,7 +924,7 @@ void GRenderWindow::ReleaseRenderTarget() {
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void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
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auto& renderer = system.Renderer();
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const f32 res_scale = VideoCore::GetResolutionScaleFactor(renderer);
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const f32 res_scale = Settings::values.resolution_info.up_factor;
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const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
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screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
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