early-access version 2231

This commit is contained in:
pineappleEA 2021-11-21 12:24:10 +01:00
parent 01eb98cfdc
commit 246ae53170
6 changed files with 9 additions and 21 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2230.
This is the source code for early-access 2231.
## Legal Notice

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@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
ASSERT(height > 0);
// The drawing code needs at least somewhat valid values for both screens
// so just calculate them both even if the other isn't showing.
FramebufferLayout res{width, height, false, {}};
FramebufferLayout res{
.width = width,
.height = height,
.screen = {},
.is_srgb = false,
};
const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
const float emulation_aspect_ratio = EmulationAspectRatio(

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@ -35,17 +35,8 @@ enum class AspectRatio {
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
bool is_srgb{};
Common::Rectangle<u32> screen;
/**
* Returns the ration of pixel size of the screen, compared to the native size of the undocked
* Switch screen.
*/
float GetScalingRatio() const {
return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
}
bool is_srgb{};
};
/**

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@ -55,10 +55,4 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor
}
}
float GetResolutionScaleFactor(const RendererBase& renderer) {
return Settings::values.resolution_info.active
? Settings::values.resolution_info.up_factor
: renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio();
}
} // namespace VideoCore

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@ -25,6 +25,4 @@ class RendererBase;
/// Creates an emulated GPU instance using the given system context.
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system);
float GetResolutionScaleFactor(const RendererBase& renderer);
} // namespace VideoCore

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@ -924,7 +924,7 @@ void GRenderWindow::ReleaseRenderTarget() {
void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
auto& renderer = system.Renderer();
const f32 res_scale = VideoCore::GetResolutionScaleFactor(renderer);
const f32 res_scale = Settings::values.resolution_info.up_factor;
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);