diff --git a/README.md b/README.md
index 18442ffc1..d31836839 100755
--- a/README.md
+++ b/README.md
@@ -1,7 +1,7 @@
yuzu emulator early access
=============
-This is the source code for early-access 3239.
+This is the source code for early-access 3240.
## Legal Notice
diff --git a/dist/yuzu.ico b/dist/yuzu.ico
index 7c998a5c5..df3be8464 100755
Binary files a/dist/yuzu.ico and b/dist/yuzu.ico differ
diff --git a/dist/yuzu.svg b/dist/yuzu.svg
index 98ded2d8f..93171d1bf 100755
--- a/dist/yuzu.svg
+++ b/dist/yuzu.svg
@@ -1 +1 @@
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index ab2c1ae27..ef74d621e 100755
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -78,6 +78,7 @@ void EmuThread::run() {
gpu.Start();
m_system.GetCpuManager().OnGpuReady();
+ m_system.RegisterExitCallback([this] { m_stop_source.request_stop(); });
if (m_system.DebuggerEnabled()) {
m_system.InitializeDebugger();
diff --git a/src/yuzu/discord_impl.cpp b/src/yuzu/discord_impl.cpp
index 567a89345..020b8ae2c 100755
--- a/src/yuzu/discord_impl.cpp
+++ b/src/yuzu/discord_impl.cpp
@@ -38,7 +38,7 @@ void DiscordImpl::Update() {
system.GetAppLoader().ReadTitle(title);
}
DiscordRichPresence presence{};
- presence.largeImageKey = "yuzu_logo_ea";
+ presence.largeImageKey = "yuzu_logo";
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
if (system.IsPoweredOn()) {
presence.state = title.c_str();
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 823e431e4..0c9752fcd 100755
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1710,11 +1710,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
system->RegisterExecuteProgramCallback(
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
- system->RegisterExitCallback([this] {
- emu_thread->ForceStop();
- render_window->Exit();
- });
-
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
@@ -4182,10 +4177,6 @@ bool GMainWindow::ConfirmForceLockedExit() {
}
void GMainWindow::RequestGameExit() {
- if (!system->IsPoweredOn()) {
- return;
- }
-
auto& sm{system->ServiceManager()};
auto applet_oe = sm.GetService("appletOE");
auto applet_ae = sm.GetService("appletAE");