early-access version 4027

This commit is contained in:
pineappleEA 2023-12-19 22:36:20 +01:00
parent e8afe500d0
commit 4539458956
22 changed files with 427 additions and 81 deletions

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@ -142,6 +142,9 @@ if (YUZU_USE_BUNDLED_VCPKG)
if (ENABLE_WEB_SERVICE)
list(APPEND VCPKG_MANIFEST_FEATURES "web-service")
endif()
if (ANDROID)
list(APPEND VCPKG_MANIFEST_FEATURES "android")
endif()
include(${CMAKE_SOURCE_DIR}/externals/vcpkg/scripts/buildsystems/vcpkg.cmake)
elseif(NOT "$ENV{VCPKG_TOOLCHAIN_FILE}" STREQUAL "")

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 4026.
This is the source code for early-access 4027.
## Legal Notice

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@ -256,11 +256,13 @@
<string-array name="outputEngineEntries">
<item>@string/auto</item>
<item>@string/oboe</item>
<item>@string/cubeb</item>
<item>@string/string_null</item>
</string-array>
<integer-array name="outputEngineValues">
<item>0</item>
<item>4</item>
<item>1</item>
<item>3</item>
</integer-array>

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@ -503,6 +503,7 @@
<string name="theme_mode_dark">Dark</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Black backgrounds theme -->

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@ -253,6 +253,17 @@ if (ENABLE_SDL2)
target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
endif()
if (ANDROID)
target_sources(audio_core PRIVATE
sink/oboe_sink.cpp
sink/oboe_sink.h
)
# FIXME: this port seems broken, it cannot be imported with find_package(oboe REQUIRED)
target_link_libraries(audio_core PRIVATE "${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/lib/liboboe.a")
target_compile_definitions(audio_core PRIVATE HAVE_OBOE)
endif()
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(audio_core PRIVATE precompiled_headers.h)
endif()

223
src/audio_core/sink/oboe_sink.cpp Executable file
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@ -0,0 +1,223 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <span>
#include <vector>
#include <oboe/Oboe.h>
#include "audio_core/common/common.h"
#include "audio_core/sink/oboe_sink.h"
#include "audio_core/sink/sink_stream.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "core/core.h"
namespace AudioCore::Sink {
class OboeSinkStream final : public SinkStream,
public oboe::AudioStreamDataCallback,
public oboe::AudioStreamErrorCallback {
public:
explicit OboeSinkStream(Core::System& system_, StreamType type_, const std::string& name_,
u32 system_channels_)
: SinkStream(system_, type_) {
name = name_;
system_channels = system_channels_;
this->OpenStream();
}
~OboeSinkStream() override {
LOG_INFO(Audio_Sink, "Destroyed Oboe stream");
}
void Finalize() override {
this->Stop();
m_stream.reset();
}
void Start(bool resume = false) override {
if (!m_stream || !paused) {
return;
}
paused = false;
if (m_stream->start() != oboe::Result::OK) {
LOG_CRITICAL(Audio_Sink, "Error starting Oboe stream");
}
}
void Stop() override {
if (!m_stream || paused) {
return;
}
this->SignalPause();
if (m_stream->stop() != oboe::Result::OK) {
LOG_CRITICAL(Audio_Sink, "Error stopping Oboe stream");
}
}
public:
static s32 QueryChannelCount(oboe::Direction direction) {
std::shared_ptr<oboe::AudioStream> temp_stream;
oboe::AudioStreamBuilder builder;
const auto result = ConfigureBuilder(builder, direction)->openStream(temp_stream);
ASSERT(result == oboe::Result::OK);
return temp_stream->getChannelCount() >= 6 ? 6 : 2;
}
protected:
oboe::DataCallbackResult onAudioReady(oboe::AudioStream*, void* audio_data,
s32 num_buffer_frames) override {
const size_t num_channels = this->GetDeviceChannels();
const size_t frame_size = num_channels;
const size_t num_frames = static_cast<size_t>(num_buffer_frames);
if (type == StreamType::In) {
std::span<const s16> input_buffer{reinterpret_cast<const s16*>(audio_data),
num_frames * frame_size};
this->ProcessAudioIn(input_buffer, num_frames);
} else {
std::span<s16> output_buffer{reinterpret_cast<s16*>(audio_data),
num_frames * frame_size};
this->ProcessAudioOutAndRender(output_buffer, num_frames);
}
return oboe::DataCallbackResult::Continue;
}
void onErrorAfterClose(oboe::AudioStream*, oboe::Result) override {
LOG_INFO(Audio_Sink, "Audio stream closed, reinitializing");
if (this->OpenStream()) {
m_stream->start();
}
}
private:
static oboe::AudioStreamBuilder* ConfigureBuilder(oboe::AudioStreamBuilder& builder,
oboe::Direction direction) {
// TODO: investigate callback delay issues when using AAudio
return builder.setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setAudioApi(oboe::AudioApi::OpenSLES)
->setDirection(direction)
->setSampleRate(TargetSampleRate)
->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::High)
->setFormat(oboe::AudioFormat::I16)
->setFormatConversionAllowed(true)
->setUsage(oboe::Usage::Game)
->setBufferCapacityInFrames(TargetSampleCount * 2);
}
bool OpenStream() {
const auto direction = [&]() {
switch (type) {
case StreamType::In:
return oboe::Direction::Input;
case StreamType::Out:
case StreamType::Render:
return oboe::Direction::Output;
default:
ASSERT(false);
return oboe::Direction::Output;
}
}();
const auto expected_channels = QueryChannelCount(direction);
const auto expected_mask = [&]() {
switch (expected_channels) {
case 1:
return oboe::ChannelMask::Mono;
case 2:
return oboe::ChannelMask::Stereo;
case 6:
return oboe::ChannelMask::CM5Point1;
default:
ASSERT(false);
return oboe::ChannelMask::Unspecified;
}
}();
oboe::AudioStreamBuilder builder;
const auto result = ConfigureBuilder(builder, direction)
->setChannelCount(expected_channels)
->setChannelMask(expected_mask)
->setChannelConversionAllowed(true)
->setDataCallback(this)
->setErrorCallback(this)
->openStream(m_stream);
ASSERT(result == oboe::Result::OK);
return result == oboe::Result::OK && this->SetStreamProperties();
}
bool SetStreamProperties() {
ASSERT(m_stream);
m_stream->setBufferSizeInFrames(TargetSampleCount * 2);
device_channels = m_stream->getChannelCount();
const auto sample_rate = m_stream->getSampleRate();
const auto buffer_capacity = m_stream->getBufferCapacityInFrames();
const auto stream_backend =
m_stream->getAudioApi() == oboe::AudioApi::AAudio ? "AAudio" : "OpenSLES";
LOG_INFO(Audio_Sink, "Opened Oboe {} stream with {} channels sample rate {} capacity {}",
stream_backend, device_channels, sample_rate, buffer_capacity);
return true;
}
std::shared_ptr<oboe::AudioStream> m_stream{};
};
OboeSink::OboeSink() {
// TODO: This is not generally knowable
// The channel count is distinct based on direction and can change
device_channels = OboeSinkStream::QueryChannelCount(oboe::Direction::Output);
}
OboeSink::~OboeSink() = default;
SinkStream* OboeSink::AcquireSinkStream(Core::System& system, u32 system_channels,
const std::string& name, StreamType type) {
SinkStreamPtr& stream = sink_streams.emplace_back(
std::make_unique<OboeSinkStream>(system, type, name, system_channels));
return stream.get();
}
void OboeSink::CloseStream(SinkStream* to_remove) {
sink_streams.remove_if([&](auto& stream) { return stream.get() == to_remove; });
}
void OboeSink::CloseStreams() {
sink_streams.clear();
}
f32 OboeSink::GetDeviceVolume() const {
if (sink_streams.empty()) {
return 1.0f;
}
return sink_streams.front()->GetDeviceVolume();
}
void OboeSink::SetDeviceVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetDeviceVolume(volume);
}
}
void OboeSink::SetSystemVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetSystemVolume(volume);
}
}
} // namespace AudioCore::Sink

75
src/audio_core/sink/oboe_sink.h Executable file
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@ -0,0 +1,75 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <list>
#include <string>
#include "audio_core/sink/sink.h"
namespace Core {
class System;
}
namespace AudioCore::Sink {
class SinkStream;
class OboeSink final : public Sink {
public:
explicit OboeSink();
~OboeSink() override;
/**
* Create a new sink stream.
*
* @param system - Core system.
* @param system_channels - Number of channels the audio system expects.
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
*
* @return A pointer to the created SinkStream
*/
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
const std::string& name, StreamType type) override;
/**
* Close a given stream.
*
* @param stream - The stream to close.
*/
void CloseStream(SinkStream* stream) override;
/**
* Close all streams.
*/
void CloseStreams() override;
/**
* Get the device volume. Set from calls to the IAudioDevice service.
*
* @return Volume of the device.
*/
f32 GetDeviceVolume() const override;
/**
* Set the device volume. Set from calls to the IAudioDevice service.
*
* @param volume - New volume of the device.
*/
void SetDeviceVolume(f32 volume) override;
/**
* Set the system volume. Comes from the audio system using this stream.
*
* @param volume - New volume of the system.
*/
void SetSystemVolume(f32 volume) override;
private:
/// List of streams managed by this sink
std::list<SinkStreamPtr> sink_streams{};
};
} // namespace AudioCore::Sink

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@ -7,6 +7,9 @@
#include <vector>
#include "audio_core/sink/sink_details.h"
#ifdef HAVE_OBOE
#include "audio_core/sink/oboe_sink.h"
#endif
#ifdef HAVE_CUBEB
#include "audio_core/sink/cubeb_sink.h"
#endif
@ -36,6 +39,16 @@ struct SinkDetails {
// sink_details is ordered in terms of desirability, with the best choice at the top.
constexpr SinkDetails sink_details[] = {
#ifdef HAVE_OBOE
SinkDetails{
Settings::AudioEngine::Oboe,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<OboeSink>();
},
[](bool capture) { return std::vector<std::string>{"Default"}; },
[]() { return true; },
},
#endif
#ifdef HAVE_CUBEB
SinkDetails{
Settings::AudioEngine::Cubeb,

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@ -82,16 +82,15 @@ enum class AudioEngine : u32 {
Cubeb,
Sdl2,
Null,
Oboe,
};
template <>
inline std::vector<std::pair<std::string, AudioEngine>>
EnumMetadata<AudioEngine>::Canonicalizations() {
return {
{"auto", AudioEngine::Auto},
{"cubeb", AudioEngine::Cubeb},
{"sdl2", AudioEngine::Sdl2},
{"null", AudioEngine::Null},
{"auto", AudioEngine::Auto}, {"cubeb", AudioEngine::Cubeb}, {"sdl2", AudioEngine::Sdl2},
{"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe},
};
}

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@ -23,13 +23,13 @@ constexpr VAddr c = 16 * HIGH_PAGE_SIZE;
class RasterizerInterface {
public:
void UpdatePagesCachedCount(VAddr addr, u64 size, bool cache) {
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
const u64 page_start{addr >> Core::Memory::YUZU_PAGEBITS};
const u64 page_end{(addr + size + Core::Memory::YUZU_PAGESIZE - 1) >>
Core::Memory::YUZU_PAGEBITS};
for (u64 page = page_start; page < page_end; ++page) {
int& value = page_table[page];
value += (cache ? 1 : -1);
value += delta;
if (value < 0) {
throw std::logic_error{"negative page"};
}
@ -546,4 +546,4 @@ TEST_CASE("MemoryTracker: Cached write downloads") {
REQUIRE(!memory_track->IsRegionGpuModified(c + PAGE, PAGE));
memory_track->MarkRegionAsCpuModified(c, WORD);
REQUIRE(rasterizer.Count() == 0);
}
}

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@ -473,7 +473,7 @@ private:
VAddr addr = cpu_addr + word_index * BYTES_PER_WORD;
IteratePages(changed_bits, [&](size_t offset, size_t size) {
rasterizer->UpdatePagesCachedCount(addr + offset * BYTES_PER_PAGE,
size * BYTES_PER_PAGE, add_to_rasterizer);
size * BYTES_PER_PAGE, add_to_rasterizer ? 1 : -1);
});
}

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@ -270,7 +270,7 @@ private:
std::jthread fence_thread;
DelayedDestructionRing<TFence, 6> delayed_destruction_ring;
DelayedDestructionRing<TFence, 8> delayed_destruction_ring;
};
} // namespace VideoCommon

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@ -3,7 +3,6 @@
#include <atomic>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
@ -12,65 +11,61 @@
namespace VideoCore {
static constexpr u16 IdentityValue = 1;
using namespace Core::Memory;
RasterizerAccelerated::RasterizerAccelerated(Memory& cpu_memory_) : map{}, cpu_memory{cpu_memory_} {
// We are tracking CPU memory, which cannot map more than 39 bits.
const VAddr start_address = 0;
const VAddr end_address = (1ULL << 39);
const IntervalType address_space_interval(start_address, end_address);
const auto value = std::make_pair(address_space_interval, IdentityValue);
map.add(value);
}
RasterizerAccelerated::RasterizerAccelerated(Memory& cpu_memory_)
: cached_pages(std::make_unique<CachedPages>()), cpu_memory{cpu_memory_} {}
RasterizerAccelerated::~RasterizerAccelerated() = default;
void RasterizerAccelerated::UpdatePagesCachedCount(VAddr addr, u64 size, bool cache) {
std::scoped_lock lk{map_lock};
void RasterizerAccelerated::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
u64 uncache_begin = 0;
u64 cache_begin = 0;
u64 uncache_bytes = 0;
u64 cache_bytes = 0;
// Align sizes.
addr = Common::AlignDown(addr, YUZU_PAGESIZE);
size = Common::AlignUp(size, YUZU_PAGESIZE);
std::atomic_thread_fence(std::memory_order_acquire);
const u64 page_end = Common::DivCeil(addr + size, YUZU_PAGESIZE);
for (u64 page = addr >> YUZU_PAGEBITS; page != page_end; ++page) {
std::atomic_uint16_t& count = cached_pages->at(page >> 2).Count(page);
// Declare the overall interval we are going to operate on.
const VAddr start_address = addr;
const VAddr end_address = addr + size;
const IntervalType modification_range(start_address, end_address);
if (delta > 0) {
ASSERT_MSG(count.load(std::memory_order::relaxed) < UINT16_MAX, "Count may overflow!");
} else if (delta < 0) {
ASSERT_MSG(count.load(std::memory_order::relaxed) > 0, "Count may underflow!");
} else {
ASSERT_MSG(false, "Delta must be non-zero!");
}
// Find the boundaries of where to iterate.
const auto lower = map.lower_bound(modification_range);
const auto upper = map.upper_bound(modification_range);
// Adds or subtracts 1, as count is a unsigned 8-bit value
count.fetch_add(static_cast<u16>(delta), std::memory_order_release);
// Iterate over the contained intervals.
for (auto it = lower; it != upper; it++) {
// Intersect interval range with modification range.
const auto current_range = modification_range & it->first;
// Calculate the address and size to operate over.
const auto current_addr = current_range.lower();
const auto current_size = current_range.upper() - current_addr;
// Get the current value of the range.
const auto value = it->second;
if (cache && value == IdentityValue) {
// If we are going to cache, and the value is not yet referenced, then cache this range.
cpu_memory.RasterizerMarkRegionCached(current_addr, current_size, true);
} else if (!cache && value == IdentityValue + 1) {
// If we are going to uncache, and this is the last reference, then uncache this range.
cpu_memory.RasterizerMarkRegionCached(current_addr, current_size, false);
// Assume delta is either -1 or 1
if (count.load(std::memory_order::relaxed) == 0) {
if (uncache_bytes == 0) {
uncache_begin = page;
}
uncache_bytes += YUZU_PAGESIZE;
} else if (uncache_bytes > 0) {
cpu_memory.RasterizerMarkRegionCached(uncache_begin << YUZU_PAGEBITS, uncache_bytes,
false);
uncache_bytes = 0;
}
if (count.load(std::memory_order::relaxed) == 1 && delta > 0) {
if (cache_bytes == 0) {
cache_begin = page;
}
cache_bytes += YUZU_PAGESIZE;
} else if (cache_bytes > 0) {
cpu_memory.RasterizerMarkRegionCached(cache_begin << YUZU_PAGEBITS, cache_bytes, true);
cache_bytes = 0;
}
}
// Update the set.
const auto value = std::make_pair(modification_range, IdentityValue);
if (cache) {
map.add(value);
} else {
map.subtract(value);
if (uncache_bytes > 0) {
cpu_memory.RasterizerMarkRegionCached(uncache_begin << YUZU_PAGEBITS, uncache_bytes, false);
}
if (cache_bytes > 0) {
cpu_memory.RasterizerMarkRegionCached(cache_begin << YUZU_PAGEBITS, cache_bytes, true);
}
}

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@ -3,8 +3,8 @@
#pragma once
#include <mutex>
#include <boost/icl/interval_map.hpp>
#include <array>
#include <atomic>
#include "common/common_types.h"
#include "video_core/rasterizer_interface.h"
@ -21,17 +21,28 @@ public:
explicit RasterizerAccelerated(Core::Memory::Memory& cpu_memory_);
~RasterizerAccelerated() override;
void UpdatePagesCachedCount(VAddr addr, u64 size, bool cache) override;
void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) override;
private:
using PageIndex = VAddr;
using PageReferenceCount = u16;
class CacheEntry final {
public:
CacheEntry() = default;
using IntervalMap = boost::icl::interval_map<PageIndex, PageReferenceCount>;
using IntervalType = IntervalMap::interval_type;
std::atomic_uint16_t& Count(std::size_t page) {
return values[page & 3];
}
IntervalMap map;
std::mutex map_lock;
const std::atomic_uint16_t& Count(std::size_t page) const {
return values[page & 3];
}
private:
std::array<std::atomic_uint16_t, 4> values{};
};
static_assert(sizeof(CacheEntry) == 8, "CacheEntry should be 8 bytes!");
using CachedPages = std::array<CacheEntry, 0x2000000>;
std::unique_ptr<CachedPages> cached_pages;
Core::Memory::Memory& cpu_memory;
};

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@ -162,7 +162,7 @@ public:
}
/// Increase/decrease the number of object in pages touching the specified region
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, bool cache) {}
virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {}
/// Initialize disk cached resources for the game being emulated
virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,

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@ -293,10 +293,10 @@ void PresentManager::RecreateSwapchain(Frame* frame) {
}
void PresentManager::SetImageCount() {
// We cannot have more than 5 images in flight at any given time.
// FRAMES_IN_FLIGHT is 7, and the cache TICKS_TO_DESTROY is 6.
// We cannot have more than 7 images in flight at any given time.
// FRAMES_IN_FLIGHT is 8, and the cache TICKS_TO_DESTROY is 8.
// Mali drivers will give us 6.
image_count = std::min<size_t>(swapchain.GetImageCount(), 5);
image_count = std::min<size_t>(swapchain.GetImageCount(), 7);
}
void PresentManager::CopyToSwapchain(Frame* frame) {

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@ -31,7 +31,7 @@ struct DescriptorUpdateEntry {
class UpdateDescriptorQueue final {
// This should be plenty for the vast majority of cases. Most desktop platforms only
// provide up to 3 swapchain images.
static constexpr size_t FRAMES_IN_FLIGHT = 7;
static constexpr size_t FRAMES_IN_FLIGHT = 8;
static constexpr size_t FRAME_PAYLOAD_SIZE = 0x20000;
static constexpr size_t PAYLOAD_SIZE = FRAME_PAYLOAD_SIZE * FRAMES_IN_FLIGHT;

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@ -132,7 +132,7 @@ void ShaderCache::Register(std::unique_ptr<ShaderInfo> data, VAddr addr, size_t
storage.push_back(std::move(data));
rasterizer.UpdatePagesCachedCount(addr, size, true);
rasterizer.UpdatePagesCachedCount(addr, size, 1);
}
void ShaderCache::InvalidatePagesInRegion(VAddr addr, size_t size) {
@ -209,7 +209,7 @@ void ShaderCache::UnmarkMemory(Entry* entry) {
const VAddr addr = entry->addr_start;
const size_t size = entry->addr_end - addr;
rasterizer.UpdatePagesCachedCount(addr, size, false);
rasterizer.UpdatePagesCachedCount(addr, size, -1);
}
void ShaderCache::RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders) {

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@ -2080,7 +2080,7 @@ void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
ASSERT(False(image.flags & ImageFlagBits::Tracked));
image.flags |= ImageFlagBits::Tracked;
if (False(image.flags & ImageFlagBits::Sparse)) {
rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, true);
rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, 1);
return;
}
if (True(image.flags & ImageFlagBits::Registered)) {
@ -2091,13 +2091,13 @@ void TextureCache<P>::TrackImage(ImageBase& image, ImageId image_id) {
const auto& map = slot_map_views[map_view_id];
const VAddr cpu_addr = map.cpu_addr;
const std::size_t size = map.size;
rasterizer.UpdatePagesCachedCount(cpu_addr, size, true);
rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
}
return;
}
ForEachSparseSegment(image,
[this]([[maybe_unused]] GPUVAddr gpu_addr, VAddr cpu_addr, size_t size) {
rasterizer.UpdatePagesCachedCount(cpu_addr, size, true);
rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
});
}
@ -2106,7 +2106,7 @@ void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
ASSERT(True(image.flags & ImageFlagBits::Tracked));
image.flags &= ~ImageFlagBits::Tracked;
if (False(image.flags & ImageFlagBits::Sparse)) {
rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, false);
rasterizer.UpdatePagesCachedCount(image.cpu_addr, image.guest_size_bytes, -1);
return;
}
ASSERT(True(image.flags & ImageFlagBits::Registered));
@ -2117,7 +2117,7 @@ void TextureCache<P>::UntrackImage(ImageBase& image, ImageId image_id) {
const auto& map = slot_map_views[map_view_id];
const VAddr cpu_addr = map.cpu_addr;
const std::size_t size = map.size;
rasterizer.UpdatePagesCachedCount(cpu_addr, size, false);
rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
}
}

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@ -474,7 +474,7 @@ private:
};
Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
static constexpr size_t TICKS_TO_DESTROY = 6;
static constexpr size_t TICKS_TO_DESTROY = 8;
DelayedDestructionRing<Image, TICKS_TO_DESTROY> sentenced_images;
DelayedDestructionRing<ImageView, TICKS_TO_DESTROY> sentenced_image_view;
DelayedDestructionRing<Framebuffer, TICKS_TO_DESTROY> sentenced_framebuffers;

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@ -225,6 +225,8 @@ void QtConfig::ReadPathValues() {
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
ReadCategory(Settings::Category::Paths);
EndGroup();
}
@ -405,6 +407,8 @@ void QtConfig::SaveQtControlValues() {
void QtConfig::SavePathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
WriteCategory(Settings::Category::Paths);
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
BeginArray(std::string("gamedirs"));
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {

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@ -41,6 +41,15 @@
"platform": "windows"
}
]
},
"android": {
"description": "Enable Android dependencies",
"dependencies": [
{
"name": "oboe",
"platform": "android"
}
]
}
},
"overrides": [