early-access version 1874

This commit is contained in:
pineappleEA 2021-07-13 08:40:56 +02:00
parent 1ddc7f992d
commit 580cb1c60a
6 changed files with 20 additions and 6 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 1873.
This is the source code for early-access 1874.
## Legal Notice

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@ -5,7 +5,6 @@
#include <algorithm>
#include <cstring>
#include <optional>
#include <ranges>
#include <utility>
#include "common/logging/log.h"

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@ -7,6 +7,9 @@
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#ifndef __clang__
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif
#endif
#include <httplib.h>
#include <mbedtls/sha256.h>

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@ -294,8 +294,8 @@ void InputSubsystem::ReloadInputDevices() {
impl->udp->ReloadSockets();
}
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
Polling::DeviceType type) const {
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
[maybe_unused]] Polling::DeviceType type) const {
#ifdef HAVE_SDL2
return impl->sdl->GetPollers(type);
#else

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@ -8,7 +8,17 @@
#include <string>
#include <fmt/format.h>
#ifdef __GNUC__
#pragma GCC diagnostic push
#ifndef __clang__
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif
#endif
#include <httplib.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#include "common/logging/log.h"
#include "web_service/web_backend.h"

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@ -1417,8 +1417,10 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
std::filesystem::path{filename.toStdU16String()}.filename());
}
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
title_name += instruction_set_suffix;
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
.arg(QString::fromStdString(title_name), instruction_set_suffix)
.toStdString();
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
UpdateWindowTitle(title_name, title_version, gpu_vendor);