early-access version 1874
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1873.
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This is the source code for early-access 1874.
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## Legal Notice
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@ -5,7 +5,6 @@
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#include <algorithm>
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#include <cstring>
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#include <optional>
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#include <ranges>
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#include <utility>
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#include "common/logging/log.h"
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@ -7,6 +7,9 @@
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wshadow"
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#ifndef __clang__
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#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
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#endif
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#endif
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#include <httplib.h>
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#include <mbedtls/sha256.h>
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@ -294,8 +294,8 @@ void InputSubsystem::ReloadInputDevices() {
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impl->udp->ReloadSockets();
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}
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std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
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Polling::DeviceType type) const {
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std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
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[maybe_unused]] Polling::DeviceType type) const {
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#ifdef HAVE_SDL2
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return impl->sdl->GetPollers(type);
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#else
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#include <string>
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#include <fmt/format.h>
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#ifndef __clang__
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#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
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#endif
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#endif
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#include <httplib.h>
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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#include "common/logging/log.h"
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#include "web_service/web_backend.h"
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@ -1417,8 +1417,10 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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std::filesystem::path{filename.toStdU16String()}.filename());
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}
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const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
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const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
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title_name += instruction_set_suffix;
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const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
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title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
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.arg(QString::fromStdString(title_name), instruction_set_suffix)
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.toStdString();
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LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
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const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
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UpdateWindowTitle(title_name, title_version, gpu_vendor);
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