early-access version 1695
This commit is contained in:
parent
3b4efdc459
commit
5ce5fce2e7
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1694.
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This is the source code for early-access 1695.
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## Legal Notice
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@ -252,18 +252,14 @@ void IOFile::Open(const fs::path& path, FileAccessMode mode, FileType type, File
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errno = 0;
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#ifdef _WIN32
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if (flag != FileShareFlag::ShareNone) {
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file = _wfsopen(path.wstring().c_str(), AccessModeToWStr(mode, type),
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ToWindowsFileShareFlag(flag));
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} else {
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_wfopen_s(&file, path.wstring().c_str(), AccessModeToWStr(mode, type));
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}
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#else
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file = std::fopen(PathToUTF8String(path).c_str(), AccessModeToStr(mode, type));
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#endif
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if (!IsOpen()) {
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@ -334,13 +330,9 @@ bool IOFile::SetSize(u64 size) const {
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errno = 0;
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#ifdef _WIN32
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const auto set_size_result = _chsize_s(fileno(file), static_cast<s64>(size)) == 0;
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#else
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const auto set_size_result = ftruncate(fileno(file), static_cast<s64>(size)) == 0;
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#endif
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if (!set_size_result) {
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@ -83,7 +83,6 @@ public:
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private:
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PathManagerImpl() {
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#ifdef _WIN32
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auto yuzu_path = GetExeDirectory() / PORTABLE_DIR;
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if (!IsDir(yuzu_path)) {
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@ -93,9 +92,7 @@ private:
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GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
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GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path / CACHE_DIR);
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GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path / CONFIG_DIR);
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#else
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auto yuzu_path = GetCurrentDir() / PORTABLE_DIR;
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if (Exists(yuzu_path) && IsDir(yuzu_path)) {
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@ -109,7 +106,6 @@ private:
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GenerateYuzuPath(YuzuPath::CacheDir, GetDataDirectory("XDG_CACHE_HOME") / YUZU_DIR);
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GenerateYuzuPath(YuzuPath::ConfigDir, GetDataDirectory("XDG_CONFIG_HOME") / YUZU_DIR);
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}
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#endif
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GenerateYuzuPath(YuzuPath::DumpDir, yuzu_path / DUMP_DIR);
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@ -146,19 +142,15 @@ bool ValidatePath(const fs::path& path) {
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}
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#ifdef _WIN32
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if (path.u16string().size() >= MAX_PATH) {
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LOG_ERROR(Common_Filesystem, "Input path is too long, path={}", PathToUTF8String(path));
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return false;
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}
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#else
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if (path.u8string().size() >= MAX_PATH) {
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LOG_ERROR(Common_Filesystem, "Input path is too long, path={}", PathToUTF8String(path));
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return false;
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}
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#endif
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return true;
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@ -52,7 +52,7 @@ public:
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}
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size_t GetSize() const {
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return is_initialized ? size * PageSize : 0;
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return is_initialized ? size : 0;
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}
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private:
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@ -728,14 +728,17 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
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sdmc_factory = nullptr;
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}
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auto nand_directory = vfs.OpenDirectory(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir), FileSys::Mode::ReadWrite);
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auto sd_directory = vfs.OpenDirectory(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir), FileSys::Mode::ReadWrite);
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auto load_directory = vfs.OpenDirectory(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir), FileSys::Mode::ReadWrite);
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auto dump_directory = vfs.OpenDirectory(
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Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir), FileSys::Mode::ReadWrite);
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using YuzuPath = Common::FS::YuzuPath;
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const auto rw_mode = FileSys::Mode::ReadWrite;
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auto nand_directory =
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vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode);
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auto sd_directory =
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vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::SDMCDir), rw_mode);
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auto load_directory =
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vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::LoadDir), rw_mode);
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auto dump_directory =
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vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::DumpDir), rw_mode);
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if (bis_factory == nullptr) {
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bis_factory =
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@ -76,21 +76,16 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
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if (!file.ReadObject(type)) {
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return false;
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}
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u32 code_size;
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u32 code_size_b;
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if (!file.ReadObject(code_size) || !file.ReadObject(code_size_b)) {
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return false;
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}
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code.resize(code_size);
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code_b.resize(code_size_b);
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if (file.Read(code) != code_size) {
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return false;
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}
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if (HasProgramA() && file.Read(code_b) != code_size_b) {
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return false;
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}
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@ -101,7 +96,6 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
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u32 num_bound_samplers;
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u32 num_separate_samplers;
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u32 num_bindless_samplers;
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if (!file.ReadObject(unique_identifier) || !file.ReadObject(bound_buffer) ||
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!file.ReadObject(is_texture_handler_size_known) ||
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!file.ReadObject(texture_handler_size_value) || !file.ReadObject(graphics_info) ||
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@ -110,7 +104,6 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
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!file.ReadObject(num_bindless_samplers)) {
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return false;
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}
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if (is_texture_handler_size_known) {
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texture_handler_size = texture_handler_size_value;
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}
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@ -119,29 +112,24 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) {
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std::vector<BoundSamplerEntry> flat_bound_samplers(num_bound_samplers);
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std::vector<SeparateSamplerEntry> flat_separate_samplers(num_separate_samplers);
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std::vector<BindlessSamplerEntry> flat_bindless_samplers(num_bindless_samplers);
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if (file.Read(flat_keys) != flat_keys.size() ||
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file.Read(flat_bound_samplers) != flat_bound_samplers.size() ||
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file.Read(flat_separate_samplers) != flat_separate_samplers.size() ||
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file.Read(flat_bindless_samplers) != flat_bindless_samplers.size()) {
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return false;
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}
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for (const auto& entry : flat_keys) {
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keys.insert({{entry.cbuf, entry.offset}, entry.value});
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}
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for (const auto& entry : flat_bound_samplers) {
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bound_samplers.emplace(entry.offset, entry.sampler);
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}
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for (const auto& entry : flat_separate_samplers) {
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SeparateSamplerKey key;
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key.buffers = {entry.cbuf1, entry.cbuf2};
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key.offsets = {entry.offset1, entry.offset2};
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separate_samplers.emplace(key, entry.sampler);
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}
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for (const auto& entry : flat_bindless_samplers) {
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bindless_samplers.insert({{entry.cbuf, entry.offset}, entry.sampler});
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}
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@ -155,11 +143,9 @@ bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const {
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!file.WriteObject(static_cast<u32>(code_b.size()))) {
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return false;
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}
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if (file.Write(code) != code.size()) {
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return false;
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}
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if (HasProgramA() && file.Write(code_b) != code_b.size()) {
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return false;
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}
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@ -226,7 +212,6 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
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Common::FS::IOFile file{GetTransferablePath(), Common::FS::FileAccessMode::Read,
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Common::FS::FileType::BinaryFile};
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No transferable shader cache found");
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is_usable = true;
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@ -234,7 +219,6 @@ std::optional<std::vector<ShaderDiskCacheEntry>> ShaderDiskCacheOpenGL::LoadTran
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}
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u32 version{};
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if (!file.ReadObject(version)) {
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LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it");
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return std::nullopt;
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@ -274,7 +258,6 @@ std::vector<ShaderDiskCachePrecompiled> ShaderDiskCacheOpenGL::LoadPrecompiled()
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Common::FS::IOFile file{GetPrecompiledPath(), Common::FS::FileAccessMode::Read,
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Common::FS::FileType::BinaryFile};
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if (!file.IsOpen()) {
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LOG_INFO(Render_OpenGL, "No precompiled shader cache found");
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return {};
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@ -294,11 +277,9 @@ std::optional<std::vector<ShaderDiskCachePrecompiled>> ShaderDiskCacheOpenGL::Lo
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Common::FS::IOFile& file) {
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// Read compressed file from disk and decompress to virtual precompiled cache file
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std::vector<u8> compressed(file.GetSize());
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if (file.Read(compressed) != file.GetSize()) {
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return std::nullopt;
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}
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const std::vector<u8> decompressed = Common::Compression::DecompressDataZSTD(compressed);
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SaveArrayToPrecompiled(decompressed.data(), decompressed.size());
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precompiled_cache_virtual_file_offset = 0;
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@ -337,7 +318,6 @@ void ShaderDiskCacheOpenGL::InvalidateTransferable() {
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LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}",
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Common::FS::PathToUTF8String(GetTransferablePath()));
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}
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InvalidatePrecompiled();
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}
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@ -363,11 +343,9 @@ void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) {
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}
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Common::FS::IOFile file = AppendTransferableFile();
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if (!file.IsOpen()) {
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return;
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}
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if (!entry.Save(file)) {
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LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry, removing");
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file.Close();
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@ -411,18 +389,16 @@ Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
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return {};
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}
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const auto transferable_path = GetTransferablePath();
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const auto transferable_path{GetTransferablePath()};
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const bool existed = Common::FS::Exists(transferable_path);
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Common::FS::IOFile file{transferable_path, Common::FS::FileAccessMode::Append,
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Common::FS::FileType::BinaryFile};
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if (!file.IsOpen()) {
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LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}",
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Common::FS::PathToUTF8String(transferable_path));
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return {};
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}
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if (!existed || file.GetSize() == 0) {
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// If the file didn't exist, write its version
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if (!file.WriteObject(NativeVersion)) {
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@ -431,7 +407,6 @@ Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const {
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return {};
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}
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}
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return file;
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}
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@ -459,7 +434,6 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
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Common::FS::PathToUTF8String(precompiled_path));
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return;
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}
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if (file.Write(compressed) != compressed.size()) {
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LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}",
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Common::FS::PathToUTF8String(precompiled_path));
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@ -244,26 +244,25 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
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void Config::Initialize(const std::string& config_name) {
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const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
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const auto config_file = fmt::format("{}.ini", config_name);
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switch (type) {
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case ConfigType::GlobalConfig:
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / fmt::format("{}.ini", config_name));
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
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void(FS::CreateParentDir(qt_config_loc));
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qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
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QSettings::IniFormat);
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Reload();
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break;
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case ConfigType::PerGameConfig:
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qt_config_loc =
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FS::PathToUTF8String(fs_config_loc / "custom" / fmt::format("{}.ini", config_name));
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file);
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void(FS::CreateParentDir(qt_config_loc));
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qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
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QSettings::IniFormat);
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Reload();
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break;
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case ConfigType::InputProfile:
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qt_config_loc =
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FS::PathToUTF8String(fs_config_loc / "input" / fmt::format("{}.ini", config_name));
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qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
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void(FS::CreateParentDir(qt_config_loc));
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qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
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QSettings::IniFormat);
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@ -297,7 +297,6 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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}
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const auto physical_name = Common::FS::PathToUTF8String(path);
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const auto is_dir = Common::FS::IsDir(path);
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if (!is_dir &&
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@ -2953,12 +2953,11 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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if (res == QMessageBox::Cancel)
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return;
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void(Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir) /
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"prod.keys_autogenerated"));
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void(Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir) /
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"console.keys_autogenerated"));
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void(Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir) /
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"title.keys_autogenerated"));
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const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
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void(Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated"));
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void(Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated"));
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void(Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated"));
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}
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Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
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@ -41,22 +41,23 @@ Config::Config() {
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Config::~Config() = default;
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bool Config::LoadINI(const std::string& default_contents, bool retry) {
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const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc);
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if (sdl2_config->ParseError() < 0) {
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if (retry) {
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LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...",
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FS::PathToUTF8String(sdl2_config_loc));
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config_loc_str);
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void(FS::CreateParentDir(sdl2_config_loc));
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void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents));
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sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
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sdl2_config = std::make_unique<INIReader>(config_loc_str);
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return LoadINI(default_contents, false);
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}
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LOG_ERROR(Config, "Failed.");
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return false;
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}
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LOG_INFO(Config, "Successfully loaded {}", FS::PathToUTF8String(sdl2_config_loc));
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LOG_INFO(Config, "Successfully loaded {}", config_loc_str);
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return true;
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}
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