early-access version 3545
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commit
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yuzu emulator early access
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=============
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This is the source code for early-access 3544.
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This is the source code for early-access 3545.
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## Legal Notice
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@ -436,10 +436,7 @@ void System::Stop() {
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}
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if (execution_mode == ExecutionMode::Auto) {
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// Should wait for the system to terminate here, but core timing (should have) already
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// stopped, so this isn't needed. Find a way to make this definite.
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// terminate_event.Wait();
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terminate_event.Wait();
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}
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}
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@ -1426,7 +1426,7 @@ bool BufferCache<P>::SynchronizeBufferNoModified(Buffer& buffer, VAddr cpu_addr,
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.size = sub_size,
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});
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total_size_bytes += sub_size;
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largest_copy = std::max(largest_copy, sub_size);
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largest_copy = std::max<u64>(largest_copy, sub_size);
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}
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const std::span<BufferCopy> copies_span(copies.data(), copies.size());
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UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
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@ -170,7 +170,8 @@ private:
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std::size_t page_index{cpu_address >> HIGHER_PAGE_BITS};
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u64 page_offset{cpu_address & HIGHER_PAGE_MASK};
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while (remaining_size > 0) {
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const std::size_t copy_amount{std::min(HIGHER_PAGE_SIZE - page_offset, remaining_size)};
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const std::size_t copy_amount{
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std::min<std::size_t>(HIGHER_PAGE_SIZE - page_offset, remaining_size)};
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auto* manager{top_tier[page_index]};
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if (manager) {
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if constexpr (BOOL_BREAK) {
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@ -206,7 +207,8 @@ private:
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u64 begin = std::numeric_limits<u64>::max();
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u64 end = 0;
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while (remaining_size > 0) {
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const std::size_t copy_amount{std::min(HIGHER_PAGE_SIZE - page_offset, remaining_size)};
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const std::size_t copy_amount{
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std::min<std::size_t>(HIGHER_PAGE_SIZE - page_offset, remaining_size)};
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auto* manager{top_tier[page_index]};
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const auto execute = [&] {
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auto [new_begin, new_end] = func(manager, page_offset, copy_amount);
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@ -888,7 +888,7 @@ void TextureCache<P>::DownloadImageIntoBuffer(typename TextureCache<P>::Image* i
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buffer,
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download_map.buffer,
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};
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std::array buffer_offsets{
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std::array<u64, 2> buffer_offsets{
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buffer_offset,
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download_map.offset,
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};
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@ -617,7 +617,9 @@ bool Device::ShouldBoostClocks() const {
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const bool is_steam_deck = vendor_id == 0x1002 && device_id == 0x163F;
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return validated_driver && !is_steam_deck;
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const bool is_debugging = this->HasDebuggingToolAttached();
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return validated_driver && !is_steam_deck && !is_debugging;
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}
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bool Device::GetSuitability(bool requires_swapchain) {
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@ -49,7 +49,7 @@
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"overrides": [
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{
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"name": "catch2",
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"version": "3.0.1"
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"version": "3.3.1"
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},
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{
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"name": "fmt",
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