early-access version 2617
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2616.
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This is the source code for early-access 2617.
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## Legal Notice
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## Legal Notice
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@ -46,6 +46,13 @@ namespace Common {
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reinterpret_cast<__int64*>(expected.data())) != 0;
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reinterpret_cast<__int64*>(expected.data())) != 0;
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}
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}
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[[nodiscard]] inline u128 AtomicLoad128(volatile u64* pointer) {
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u128 result{};
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_InterlockedCompareExchange128(reinterpret_cast<volatile __int64*>(pointer), result[1],
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result[0], reinterpret_cast<__int64*>(result.data()));
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return result;
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}
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#else
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#else
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[[nodiscard]] inline bool AtomicCompareAndSwap(volatile u8* pointer, u8 value, u8 expected) {
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[[nodiscard]] inline bool AtomicCompareAndSwap(volatile u8* pointer, u8 value, u8 expected) {
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@ -72,6 +79,16 @@ namespace Common {
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return __sync_bool_compare_and_swap((unsigned __int128*)pointer, expected_a, value_a);
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return __sync_bool_compare_and_swap((unsigned __int128*)pointer, expected_a, value_a);
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}
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}
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[[nodiscard]] inline u128 AtomicLoad128(volatile u64* pointer) {
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unsigned __int128 zeros_a = 0;
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unsigned __int128 result_a =
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__sync_val_compare_and_swap((unsigned __int128*)pointer, zeros_a, zeros_a);
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u128 result;
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std::memcpy(result.data(), &result_a, sizeof(u128));
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return result;
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}
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#endif
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#endif
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} // namespace Common
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} // namespace Common
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@ -56,7 +56,7 @@ u64 NativeClock::GetRTSC() {
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TimePoint new_time_point{};
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TimePoint new_time_point{};
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TimePoint current_time_point{};
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TimePoint current_time_point{};
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do {
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do {
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current_time_point.pack = time_point.pack;
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current_time_point.pack = Common::AtomicLoad128(time_point.pack.data());
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_mm_mfence();
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_mm_mfence();
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const u64 current_measure = __rdtsc();
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const u64 current_measure = __rdtsc();
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u64 diff = current_measure - current_time_point.inner.last_measure;
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u64 diff = current_measure - current_time_point.inner.last_measure;
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@ -76,7 +76,7 @@ void NativeClock::Pause(bool is_paused) {
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TimePoint current_time_point{};
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TimePoint current_time_point{};
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TimePoint new_time_point{};
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TimePoint new_time_point{};
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do {
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do {
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current_time_point.pack = time_point.pack;
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current_time_point.pack = Common::AtomicLoad128(time_point.pack.data());
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new_time_point.pack = current_time_point.pack;
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new_time_point.pack = current_time_point.pack;
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_mm_mfence();
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_mm_mfence();
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new_time_point.inner.last_measure = __rdtsc();
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new_time_point.inner.last_measure = __rdtsc();
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@ -90,6 +90,10 @@ void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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return;
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return;
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}
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}
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if (!Settings::IsGPULevelExtreme()) {
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if (!Settings::IsGPULevelExtreme()) {
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// Push a command and block here before proceeding, addresses a synchronization
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// bug causing an SVC break in Kirby and the Forgotten Land
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// GPUTickCommand is essentially a no-op if we don't RequestFlush()
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PushCommand(GPUTickCommand(), true);
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return;
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return;
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}
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}
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auto& gpu = system.GPU();
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auto& gpu = system.GPU();
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@ -15,8 +15,9 @@
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "core/memory.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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@ -210,6 +211,7 @@ void RasterizerOpenGL::Clear() {
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void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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SCOPE_EXIT({ gpu.TickWork(); });
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query_cache.UpdateCounters();
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query_cache.UpdateCounters();
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GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()};
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GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()};
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@ -265,8 +267,6 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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++num_queued_commands;
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++num_queued_commands;
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has_written_global_memory |= pipeline->WritesGlobalMemory();
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has_written_global_memory |= pipeline->WritesGlobalMemory();
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gpu.TickWork();
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}
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}
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void RasterizerOpenGL::DispatchCompute() {
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void RasterizerOpenGL::DispatchCompute() {
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