early-access version 1741
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 1740.
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This is the source code for early-access 1741.
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## Legal Notice
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## Legal Notice
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/fs/fs_util.h"
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#include "common/fs/fs_util.h"
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namespace Common::FS {
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namespace Common::FS {
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@ -10,4 +12,16 @@ std::u8string ToU8String(std::string_view utf8_string) {
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return std::u8string{utf8_string.begin(), utf8_string.end()};
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return std::u8string{utf8_string.begin(), utf8_string.end()};
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}
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}
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std::u8string BufferToU8String(std::span<const u8> buffer) {
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return std::u8string{buffer.begin(), std::ranges::find(buffer, u8{0})};
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}
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std::string ToUTF8String(std::u8string_view u8_string) {
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return std::string{u8_string.begin(), u8_string.end()};
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}
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std::string PathToUTF8String(const std::filesystem::path& path) {
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return ToUTF8String(path.u8string());
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}
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} // namespace Common::FS
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} // namespace Common::FS
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@ -5,9 +5,13 @@
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#pragma once
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#pragma once
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#include <concepts>
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#include <concepts>
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#include <filesystem>
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#include <span>
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#include <string>
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#include <string>
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#include <string_view>
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#include <string_view>
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#include "common/common_types.h"
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namespace Common::FS {
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namespace Common::FS {
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template <typename T>
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template <typename T>
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@ -22,4 +26,33 @@ concept IsChar = std::same_as<T, char>;
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*/
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*/
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[[nodiscard]] std::u8string ToU8String(std::string_view utf8_string);
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[[nodiscard]] std::u8string ToU8String(std::string_view utf8_string);
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/**
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* Converts a buffer of bytes to a UTF8-encoded std::u8string.
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* This converts from the start of the buffer until the first encountered null-terminator.
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* If no null-terminator is found, this converts the entire buffer instead.
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*
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* @param buffer Buffer of bytes
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*
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* @returns UTF-8 encoded std::u8string.
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*/
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[[nodiscard]] std::u8string BufferToU8String(std::span<const u8> buffer);
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/**
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* Converts a std::u8string or std::u8string_view to a UTF-8 encoded std::string.
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*
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* @param u8_string UTF-8 encoded u8string
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*
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* @returns UTF-8 encoded std::string.
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*/
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[[nodiscard]] std::string ToUTF8String(std::u8string_view u8_string);
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/**
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* Converts a filesystem path to a UTF-8 encoded std::string.
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*
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* @param path Filesystem path
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*
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* @returns UTF-8 encoded std::string.
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*/
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[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
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} // namespace Common::FS
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} // namespace Common::FS
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@ -129,12 +129,6 @@ private:
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std::unordered_map<YuzuPath, fs::path> yuzu_paths;
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std::unordered_map<YuzuPath, fs::path> yuzu_paths;
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};
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};
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std::string PathToUTF8String(const fs::path& path) {
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const auto utf8_string = path.u8string();
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return std::string{utf8_string.begin(), utf8_string.end()};
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}
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bool ValidatePath(const fs::path& path) {
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bool ValidatePath(const fs::path& path) {
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if (path.empty()) {
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if (path.empty()) {
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LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path));
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LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path));
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@ -25,15 +25,6 @@ enum class YuzuPath {
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ShaderDir, // Where shaders are stored.
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ShaderDir, // Where shaders are stored.
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};
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};
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/**
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* Converts a filesystem path to a UTF-8 encoded std::string.
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*
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* @param path Filesystem path
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*
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* @returns UTF-8 encoded std::string.
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*/
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[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
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/**
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/**
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* Validates a given path.
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* Validates a given path.
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*
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*
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