early-access version 3627

This commit is contained in:
pineappleEA 2023-06-01 00:41:04 +02:00
parent a8ad9662f0
commit 8e874ed498
3 changed files with 6 additions and 2 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 3626. This is the source code for early-access 3627.
## Legal Notice ## Legal Notice

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@ -64,7 +64,7 @@ void SyncpointManager::FreeSyncpoint(u32 id) {
} }
bool SyncpointManager::IsSyncpointAllocated(u32 id) const { bool SyncpointManager::IsSyncpointAllocated(u32 id) const {
return (id <= SyncpointCount) && syncpoints[id].reserved; return (id < SyncpointCount) && syncpoints[id].reserved;
} }
bool SyncpointManager::HasSyncpointExpired(u32 id, u32 threshold) const { bool SyncpointManager::HasSyncpointExpired(u32 id, u32 threshold) const {

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@ -1893,6 +1893,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
} }
system->SetShuttingDown(false); system->SetShuttingDown(false);
game_list->setDisabled(true);
// Create and start the emulation thread // Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system); emu_thread = std::make_unique<EmuThread>(*system);
@ -2088,6 +2089,9 @@ void GMainWindow::OnEmulationStopped() {
// When closing the game, destroy the GLWindow to clear the context after the game is closed // When closing the game, destroy the GLWindow to clear the context after the game is closed
render_window->ReleaseRenderTarget(); render_window->ReleaseRenderTarget();
// Enable game list
game_list->setEnabled(true);
Settings::RestoreGlobalState(system->IsPoweredOn()); Settings::RestoreGlobalState(system->IsPoweredOn());
system->HIDCore().ReloadInputDevices(); system->HIDCore().ReloadInputDevices();
UpdateStatusButtons(); UpdateStatusButtons();