early-access version 3486
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yuzu emulator early access
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=============
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This is the source code for early-access 3485.
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This is the source code for early-access 3486.
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## Legal Notice
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@ -1176,13 +1176,13 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
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const bool broken_views = runtime.HasBrokenTextureViewFormats();
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const bool native_bgr = runtime.HasNativeBgr();
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std::vector<ImageId> overlap_ids;
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boost::container::small_vector<ImageId, 4> overlap_ids;
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std::unordered_set<ImageId> overlaps_found;
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std::vector<ImageId> left_aliased_ids;
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std::vector<ImageId> right_aliased_ids;
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boost::container::small_vector<ImageId, 4> left_aliased_ids;
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boost::container::small_vector<ImageId, 4> right_aliased_ids;
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std::unordered_set<ImageId> ignore_textures;
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std::vector<ImageId> bad_overlap_ids;
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std::vector<ImageId> all_siblings;
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boost::container::small_vector<ImageId, 4> bad_overlap_ids;
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boost::container::small_vector<ImageId, 4> all_siblings;
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const bool this_is_linear = info.type == ImageType::Linear;
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const auto region_check = [&](ImageId overlap_id, ImageBase& overlap) {
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if (True(overlap.flags & ImageFlagBits::Remapped)) {
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@ -1298,16 +1298,16 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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Image& overlap = slot_images[overlap_id];
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if (True(overlap.flags & ImageFlagBits::GpuModified)) {
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new_image.flags |= ImageFlagBits::GpuModified;
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}
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const auto& resolution = Settings::values.resolution_info;
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const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
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const u32 up_scale = can_rescale ? resolution.up_scale : 1;
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const u32 down_shift = can_rescale ? resolution.down_shift : 0;
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auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
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if (overlap.info.num_samples != new_image.info.num_samples) {
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runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
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} else {
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runtime.CopyImage(new_image, overlap, std::move(copies));
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const auto& resolution = Settings::values.resolution_info;
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const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
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const u32 up_scale = can_rescale ? resolution.up_scale : 1;
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const u32 down_shift = can_rescale ? resolution.down_shift : 0;
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auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
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if (overlap.info.num_samples != new_image.info.num_samples) {
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runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
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} else {
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runtime.CopyImage(new_image, overlap, std::move(copies));
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}
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}
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if (True(overlap.flags & ImageFlagBits::Tracked)) {
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UntrackImage(overlap, overlap_id);
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