early-access version 3584
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parent
8bee2e20b4
commit
9dcfde44d5
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3583.
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This is the source code for early-access 3584.
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## Legal Notice
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@ -131,33 +131,15 @@ std::optional<VideoCore::RasterizerDownloadArea> BufferCache<P>::GetFlushArea(VA
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template <class P>
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void BufferCache<P>::DownloadMemory(VAddr cpu_addr, u64 size) {
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WaitOnAsyncFlushes(cpu_addr, size);
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ForEachBufferInRange(cpu_addr, size, [&](BufferId, Buffer& buffer) {
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DownloadBufferMemory(buffer, cpu_addr, size);
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});
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}
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template <class P>
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void BufferCache<P>::WaitOnAsyncFlushes(VAddr cpu_addr, u64 size) {
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bool must_wait = false;
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ForEachInOverlapCounter(async_downloads, cpu_addr, size,
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[&](VAddr, VAddr, int) { must_wait = true; });
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bool must_release = false;
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ForEachInRangeSet(pending_ranges, cpu_addr, size, [&](VAddr, VAddr) { must_release = true; });
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if (must_release) {
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std::function<void()> tmp([]() {});
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rasterizer.SignalFence(std::move(tmp));
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}
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if (must_wait || must_release) {
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rasterizer.ReleaseFences();
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}
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}
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template <class P>
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void BufferCache<P>::ClearDownload(IntervalType subtract_interval) {
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RemoveEachInOverlapCounter(async_downloads, subtract_interval, -1024);
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uncommitted_ranges.subtract(subtract_interval);
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pending_ranges.subtract(subtract_interval);
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for (auto& interval_set : committed_ranges) {
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interval_set.subtract(subtract_interval);
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}
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@ -177,7 +159,6 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
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}
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const IntervalType subtract_interval{*cpu_dest_address, *cpu_dest_address + amount};
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WaitOnAsyncFlushes(*cpu_src_address, static_cast<u32>(amount));
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ClearDownload(subtract_interval);
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BufferId buffer_a;
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@ -205,7 +186,6 @@ bool BufferCache<P>::DMACopy(GPUVAddr src_address, GPUVAddr dest_address, u64 am
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const IntervalType add_interval{new_base_address, new_base_address + size};
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tmp_intervals.push_back(add_interval);
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uncommitted_ranges.add(add_interval);
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pending_ranges.add(add_interval);
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};
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ForEachInRangeSet(common_ranges, *cpu_src_address, amount, mirror);
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// This subtraction in this order is important for overlapping copies.
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@ -492,7 +472,6 @@ void BufferCache<P>::CommitAsyncFlushesHigh() {
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}
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MICROPROFILE_SCOPE(GPU_DownloadMemory);
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pending_ranges.clear();
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auto it = committed_ranges.begin();
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while (it != committed_ranges.end()) {
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auto& current_intervals = *it;
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@ -1232,7 +1211,6 @@ void BufferCache<P>::MarkWrittenBuffer(BufferId buffer_id, VAddr cpu_addr, u32 s
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const IntervalType base_interval{cpu_addr, cpu_addr + size};
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common_ranges.add(base_interval);
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uncommitted_ranges.add(base_interval);
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pending_ranges.add(base_interval);
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}
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template <class P>
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@ -381,8 +381,6 @@ private:
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void RunGarbageCollector();
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void WaitOnAsyncFlushes(VAddr cpu_addr, u64 size);
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void BindHostIndexBuffer();
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void BindHostVertexBuffers();
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@ -547,7 +545,6 @@ private:
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IntervalSet uncommitted_ranges;
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IntervalSet common_ranges;
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IntervalSet cached_ranges;
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IntervalSet pending_ranges;
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std::deque<IntervalSet> committed_ranges;
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// Async Buffers
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@ -1397,27 +1397,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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return lhs_image.modification_tick < rhs_image.modification_tick;
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});
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for (const ImageId overlap_id : overlap_ids) {
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Image& overlap = slot_images[overlap_id];
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if (True(overlap.flags & ImageFlagBits::GpuModified)) {
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new_image.flags |= ImageFlagBits::GpuModified;
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const auto& resolution = Settings::values.resolution_info;
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const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
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const u32 up_scale = can_rescale ? resolution.up_scale : 1;
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const u32 down_shift = can_rescale ? resolution.down_shift : 0;
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auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
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if (overlap.info.num_samples != new_image.info.num_samples) {
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runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
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} else {
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runtime.CopyImage(new_image, overlap, std::move(copies));
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}
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}
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if (True(overlap.flags & ImageFlagBits::Tracked)) {
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UntrackImage(overlap, overlap_id);
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}
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UnregisterImage(overlap_id);
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DeleteImage(overlap_id);
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}
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ImageBase& new_image_base = new_image;
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for (const ImageId aliased_id : right_aliased_ids) {
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ImageBase& aliased = slot_images[aliased_id];
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@ -1440,6 +1419,33 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
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new_image.flags |= ImageFlagBits::BadOverlap;
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}
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}
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SynchronizeAliases(new_image_id);
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for (const ImageId overlap_id : overlap_ids) {
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Image& overlap = slot_images[overlap_id];
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if (True(overlap.flags & ImageFlagBits::GpuModified) &&
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overlap.modification_tick > new_image.modification_tick) {
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new_image.flags |= ImageFlagBits::GpuModified;
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const auto& resolution = Settings::values.resolution_info;
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const SubresourceBase base = new_image.TryFindBase(overlap.gpu_addr).value();
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const u32 up_scale = can_rescale ? resolution.up_scale : 1;
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const u32 down_shift = can_rescale ? resolution.down_shift : 0;
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auto copies = MakeShrinkImageCopies(new_info, overlap.info, base, up_scale, down_shift);
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if (overlap.info.num_samples != new_image.info.num_samples) {
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runtime.CopyImageMSAA(new_image, overlap, std::move(copies));
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} else {
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runtime.CopyImage(new_image, overlap, std::move(copies));
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}
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new_image.modification_tick = overlap.modification_tick;
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}
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if (True(overlap.flags & ImageFlagBits::Tracked)) {
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UntrackImage(overlap, overlap_id);
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}
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UnregisterImage(overlap_id);
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DeleteImage(overlap_id);
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}
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RegisterImage(new_image_id);
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return new_image_id;
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}
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