early-access version 1892
This commit is contained in:
parent
18220fc112
commit
aa72fecca3
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 1891.
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This is the source code for early-access 1892.
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## Legal Notice
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@ -60,7 +60,7 @@ Loader::ResultStatus NSP::GetProgramStatus() const {
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u64 NSP::GetProgramTitleID() const {
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if (IsExtractedType()) {
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return GetExtractedTitleID();
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return GetExtractedTitleID() + program_index;
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}
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auto program_id = expected_program_id;
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@ -142,12 +142,11 @@ NSP::GetNCAs() const {
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return ncas;
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}
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std::shared_ptr<NCA> NSP::GetNCA(u64 title_id_, ContentRecordType type,
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TitleType title_type) const {
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std::shared_ptr<NCA> NSP::GetNCA(u64 title_id, ContentRecordType type, TitleType title_type) const {
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if (extracted)
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LOG_WARNING(Service_FS, "called on an NSP that is of type extracted.");
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const auto title_id_iter = ncas.find(title_id_);
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const auto title_id_iter = ncas.find(title_id);
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if (title_id_iter == ncas.end())
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return nullptr;
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@ -158,10 +157,10 @@ std::shared_ptr<NCA> NSP::GetNCA(u64 title_id_, ContentRecordType type,
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return type_iter->second;
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}
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VirtualFile NSP::GetNCAFile(u64 title_id_, ContentRecordType type, TitleType title_type) const {
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VirtualFile NSP::GetNCAFile(u64 title_id, ContentRecordType type, TitleType title_type) const {
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if (extracted)
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LOG_WARNING(Service_FS, "called on an NSP that is of type extracted.");
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const auto nca = GetNCA(title_id_, type, title_type);
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const auto nca = GetNCA(title_id, type, title_type);
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if (nca != nullptr)
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return nca->GetBaseFile();
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return nullptr;
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@ -112,6 +112,7 @@ void QtNXWebEngineView::LoadLocalWebPage(const std::string& main_url,
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SetExitReason(Service::AM::Applets::WebExitReason::EndButtonPressed);
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SetLastURL("http://localhost/");
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StartInputThread();
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FocusFirstLinkElement();
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load(QUrl(QUrl::fromLocalFile(QString::fromStdString(main_url)).toString() +
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QString::fromStdString(additional_args)));
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@ -128,6 +129,8 @@ void QtNXWebEngineView::LoadExternalWebPage(const std::string& main_url,
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StartInputThread();
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load(QUrl(QString::fromStdString(main_url) + QString::fromStdString(additional_args)));
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FocusFirstLinkElement();
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}
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void QtNXWebEngineView::SetUserAgent(UserAgent user_agent) {
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@ -208,7 +211,7 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
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if (input_interpreter->IsButtonPressedOnce(button)) {
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page()->runJavaScript(
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QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast<u8>(button)),
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[&](const QVariant& variant) {
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[this, button](const QVariant& variant) {
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if (variant.toBool()) {
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switch (button) {
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case HIDButton::A:
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@ -364,6 +367,20 @@ void QtNXWebEngineView::LoadExtractedFonts() {
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Qt::QueuedConnection);
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}
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void QtNXWebEngineView::FocusFirstLinkElement() {
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QWebEngineScript focus_link_element;
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constexpr char FOCUS_LINK_ELEMENT_SCRIPT[] =
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R"(document.getElementsByTagName("a")[0].focus();)";
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focus_link_element.setName(QStringLiteral("focus_link_element.js"));
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focus_link_element.setSourceCode(QString::fromStdString(FOCUS_LINK_ELEMENT_SCRIPT));
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focus_link_element.setWorldId(QWebEngineScript::MainWorld);
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focus_link_element.setInjectionPoint(QWebEngineScript::Deferred);
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focus_link_element.setRunsOnSubFrames(true);
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default_profile->scripts()->insert(focus_link_element);
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}
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#endif
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QtWebBrowser::QtWebBrowser(GMainWindow& main_window) {
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@ -161,6 +161,9 @@ private:
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/// Loads the extracted fonts using JavaScript.
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void LoadExtractedFonts();
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/// Brings focus to the first available link element.
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void FocusFirstLinkElement();
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InputCommon::InputSubsystem* input_subsystem;
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std::unique_ptr<UrlRequestInterceptor> url_interceptor;
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@ -292,6 +292,8 @@ void Config::ReadValues() {
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ReadSetting("ControlsGeneral", Settings::values.motion_device);
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ReadSetting("ControlsGeneral", Settings::values.touch_device);
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ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
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ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
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@ -414,11 +416,31 @@ void Config::ReadValues() {
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}
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ReadSetting("System", Settings::values.language_index);
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ReadSetting("System", Settings::values.region_index);
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ReadSetting("System", Settings::values.time_zone_index);
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ReadSetting("System", Settings::values.sound_index);
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// Core
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ReadSetting("Core", Settings::values.use_multi_core);
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// Cpu
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ReadSetting("Cpu", Settings::values.cpu_accuracy);
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ReadSetting("Cpu", Settings::values.cpu_debug_mode);
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ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
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ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
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ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
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ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
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ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
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ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
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ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
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ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
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ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
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// Renderer
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ReadSetting("Renderer", Settings::values.renderer_backend);
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ReadSetting("Renderer", Settings::values.renderer_debug);
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@ -440,6 +462,7 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
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ReadSetting("Renderer", Settings::values.accelerate_astc);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_caches_gc);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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@ -460,7 +483,6 @@ void Config::ReadValues() {
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// Debugging
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Settings::values.record_frame_times =
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sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
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ReadSetting("Debugging", Settings::values.program_args);
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ReadSetting("Debugging", Settings::values.dump_exefs);
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ReadSetting("Debugging", Settings::values.dump_nso);
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ReadSetting("Debugging", Settings::values.enable_fs_access_log);
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@ -65,6 +65,13 @@ button_screenshot=
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lstick=
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rstick=
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# To use the debug_pad, prepend `debug_pad_` before each button setting above.
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# i.e. debug_pad_button_a=
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# Enable debug pad inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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debug_pad_enabled =
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# Whether to enable or disable vibration
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# 0: Disabled, 1 (default): Enabled
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vibration_enabled=
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@ -73,6 +80,10 @@ vibration_enabled=
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# 0 (default): Disabled, 1: Enabled
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enable_accurate_vibrations=
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# Enables controller motion inputs
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# 0: Disabled, 1 (default): Enabled
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motion_enabled =
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# for motion input, the following devices are available:
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# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
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# - "update_period": update period in milliseconds (default to 100)
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@ -98,19 +109,30 @@ use_touch_from_button=
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#touch_from_button_maps_0_bind_1=bar
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# etc.
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# Most desktop operating systems do not expose a way to poll the motion state of the controllers
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# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly
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# from a controller device to the client program. Citra has a client that can connect and read
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# from any cemuhook compatible motion program.
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# List of Cemuhook UDP servers, delimited by ','.
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# Default: 127.0.0.1:26760
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# Example: 127.0.0.1:26760,123.4.5.67:26761
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udp_input_servers =
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# IPv4 address of the udp input server (Default "127.0.0.1")
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udp_input_address=127.0.0.1
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# Enable controlling an axis via a mouse input.
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# 0 (default): Off, 1: On
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mouse_panning =
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# Port of the udp input server. (Default 26760)
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udp_input_port=
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# Set mouse sensitivity.
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# Default: 1.0
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mouse_panning_sensitivity =
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# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0)
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udp_pad_index=
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# Emulate an analog control stick from keyboard inputs.
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# 0 (default): Disabled, 1: Enabled
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emulate_analog_keyboard =
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# Enable mouse inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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mouse_enabled =
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# Enable keyboard inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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keyboard_enabled =
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[Core]
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# Whether to use multi-core for CPU emulation
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@ -118,6 +140,17 @@ udp_pad_index=
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use_multi_core=
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[Cpu]
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# Adjusts various optimizations.
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# Auto-select mode enables choice unsafe optimizations.
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# Accurate enables only safe optimizations.
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# Unsafe allows any unsafe optimizations.
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# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
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cpu_accuracy =
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# Allow disabling safe optimizations.
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# 0 (default): Disabled, 1: Enabled
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cpu_debug_mode =
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# Enable inline page tables optimization (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_page_tables =
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@ -154,6 +187,31 @@ cpuopt_reduce_misalign_checks =
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# 0: Disabled, 1 (default): Enabled
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cpuopt_fastmem =
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# Enable unfuse FMA (improve performance on CPUs without FMA)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_unfuse_fma =
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# Enable faster FRSQRTE and FRECPE
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# Only enabled if cpu_accuracy is set to Unsafe.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_reduce_fp_error =
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# Enable faster ASIMD instructions (32 bits only)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_ignore_standard_fpcr =
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# Enable inaccurate NaN handling
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_inaccurate_nan =
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# Disable address space checks (64 bits only)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_fastmem_check =
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[Renderer]
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# Which backend API to use.
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# 0 (default): OpenGL, 1: Vulkan
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@ -174,14 +232,6 @@ disable_shader_loop_safety_checks =
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# Which Vulkan physical device to use (defaults to 0)
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vulkan_device =
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# Whether to use software or hardware rendering.
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# 0: Software, 1 (default): Hardware
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use_hw_renderer =
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# Aspect ratio
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# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
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aspect_ratio =
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@ -220,21 +270,20 @@ use_frame_limit =
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frame_limit =
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# Whether to use disk based shader cache
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# 0 (default): Off, 1 : On
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# 0: Off, 1 (default): On
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use_disk_shader_cache =
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# Which gpu accuracy level to use
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# 0 (Normal), 1 (High), 2 (Extreme)
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# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
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gpu_accuracy =
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# Whether to use asynchronous GPU emulation
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# 0 : Off (slow), 1 (default): On (fast)
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use_asynchronous_gpu_emulation =
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# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
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# so only turn this off if you notice a speed difference.
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# Inform the guest that GPU operations completed more quickly than they did.
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# 0: Off, 1 (default): On
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use_vsync =
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use_fast_gpu_time =
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# Whether to use garbage collection or not for GPU caches.
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# 0 (default): Off, 1: On
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@ -246,31 +295,6 @@ bg_red =
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bg_blue =
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bg_green =
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[Layout]
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# Layout for the screen inside the render window.
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
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layout_option =
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# Toggle custom layout (using the settings below) on or off.
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# 0 (default): Off, 1: On
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custom_layout =
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# Screen placement when using Custom layout option
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# 0x, 0y is the top left corner of the render window.
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custom_top_left =
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custom_top_top =
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custom_top_right =
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custom_top_bottom =
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custom_bottom_left =
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custom_bottom_top =
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custom_bottom_right =
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custom_bottom_bottom =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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swap_screen =
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[Audio]
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# Which audio output engine to use.
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# auto (default): Auto-select
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@ -317,10 +341,6 @@ gamecard_path =
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# 1 (default): Yes, 0: No
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use_docked_mode =
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# Allow the use of NFC in games
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# 1 (default): Yes, 0 : No
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enable_nfc =
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# Sets the seed for the RNG generator built into the switch
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# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
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rng_seed_enabled =
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@ -332,10 +352,6 @@ rng_seed =
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custom_rtc_enabled =
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custom_rtc =
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# Sets the account username, max length is 32 characters
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# yuzu (default)
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username = yuzu
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# Sets the systems language index
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# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
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# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
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@ -344,17 +360,25 @@ language_index =
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# The system region that yuzu will use during emulation
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
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region_value =
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region_index =
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# The system time zone that yuzu will use during emulation
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# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
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time_zone_index =
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# Sets the sound output mode.
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# 0: Mono, 1 (default): Stereo, 2: Surround
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sound_index =
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[Miscellaneous]
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# A filter which removes logs below a certain logging level.
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# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
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log_filter = *:Trace
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# Use developer keys
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# 0 (default): Disabled, 1: Enabled
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use_dev_keys =
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[Debugging]
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# Record frame time data, can be found in the log directory. Boolean value
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record_frame_times =
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@ -364,6 +388,8 @@ dump_exefs=false
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dump_nso=false
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# Determines whether or not yuzu will save the filesystem access log.
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enable_fs_access_log=false
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# Enables verbose reporting services
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reporting_services =
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# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
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# false: Retail/Normal Mode (default), true: Kiosk Mode
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quest_flag =
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@ -402,4 +428,4 @@ title_ids =
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# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
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# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
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)";
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}
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} // namespace DefaultINI
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