early-access version 3072
This commit is contained in:
parent
6a74631d70
commit
b958a03dc7
@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3071.
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This is the source code for early-access 3072.
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## Legal Notice
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@ -41,7 +41,7 @@ void Controller::CloneCurrentObject(Kernel::HLERequestContext& ctx) {
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Kernel::LimitableResource::Sessions);
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ASSERT(session_reservation.Succeeded());
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// Create the sessionn.
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// Create the session.
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Kernel::KSession* session = Kernel::KSession::Create(system.Kernel());
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ASSERT(session != nullptr);
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@ -480,11 +480,15 @@ void BlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
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fsr.reset();
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}
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if (framebuffer.width == raw_width && framebuffer.height == raw_height && !raw_images.empty()) {
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if (framebuffer.width == raw_width && framebuffer.height == raw_height &&
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framebuffer.pixel_format == pixel_format && !raw_images.empty()) {
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return;
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}
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raw_width = framebuffer.width;
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raw_height = framebuffer.height;
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pixel_format = framebuffer.pixel_format;
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ReleaseRawImages();
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CreateStagingBuffer(framebuffer);
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@ -28,6 +28,10 @@ namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Service::android {
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enum class PixelFormat : u32;
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}
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namespace Vulkan {
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struct ScreenInfo;
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@ -156,6 +160,7 @@ private:
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u32 raw_width = 0;
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u32 raw_height = 0;
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Service::android::PixelFormat pixel_format{};
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std::unique_ptr<FSR> fsr;
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};
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@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
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: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
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ui->setupUi(this);
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connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
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connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
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connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
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&CompatDB::OnTestcaseSubmitted);
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@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default;
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enum class CompatDBPage {
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Intro = 0,
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Selection = 1,
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Final = 2,
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GameBoot = 1,
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GamePlay = 2,
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Freeze = 3,
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Completion = 4,
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Graphical = 5,
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Audio = 6,
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Final = 7,
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};
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void CompatDB::Submit() {
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QButtonGroup* compatibility = new QButtonGroup(this);
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compatibility->addButton(ui->radioButton_Perfect, 0);
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compatibility->addButton(ui->radioButton_Great, 1);
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compatibility->addButton(ui->radioButton_Okay, 2);
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compatibility->addButton(ui->radioButton_Bad, 3);
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compatibility->addButton(ui->radioButton_IntroMenu, 4);
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compatibility->addButton(ui->radioButton_WontBoot, 5);
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QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
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compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
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compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
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QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
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compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
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compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
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QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
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compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
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compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
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QButtonGroup* compatibility_Complete = new QButtonGroup(this);
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compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
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compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
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QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
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compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
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compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
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compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
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QButtonGroup* compatibility_Audio = new QButtonGroup(this);
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compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
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compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
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compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
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const int compatiblity = static_cast<int>(CalculateCompatibility());
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switch ((static_cast<CompatDBPage>(currentId()))) {
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case CompatDBPage::Selection:
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if (compatibility->checkedId() == -1) {
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case CompatDBPage::Intro:
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break;
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case CompatDBPage::GameBoot:
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if (compatibility_GameBoot->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::GamePlay:
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if (compatibility_Gameplay->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Freeze:
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if (compatibility_NoFreeze->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Completion:
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if (compatibility_Complete->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Graphical:
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if (compatibility_Graphical->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Audio:
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if (compatibility_Audio->checkedId() == -1) {
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button(NextButton)->setEnabled(false);
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}
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break;
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case CompatDBPage::Final:
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back();
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LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
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LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity);
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telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
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compatibility->checkedId());
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compatiblity);
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button(NextButton)->setEnabled(false);
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button(NextButton)->setText(tr("Submitting"));
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@ -66,6 +129,66 @@ void CompatDB::Submit() {
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}
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}
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int CompatDB::nextId() const {
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switch ((static_cast<CompatDBPage>(currentId()))) {
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case CompatDBPage::Intro:
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return static_cast<int>(CompatDBPage::GameBoot);
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case CompatDBPage::GameBoot:
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if (ui->radioButton_GameBoot_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::GamePlay);
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case CompatDBPage::GamePlay:
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if (ui->radioButton_Gameplay_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::Freeze);
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case CompatDBPage::Freeze:
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if (ui->radioButton_NoFreeze_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::Completion);
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case CompatDBPage::Completion:
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if (ui->radioButton_Complete_No->isChecked()) {
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return static_cast<int>(CompatDBPage::Final);
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}
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return static_cast<int>(CompatDBPage::Graphical);
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case CompatDBPage::Graphical:
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return static_cast<int>(CompatDBPage::Audio);
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case CompatDBPage::Audio:
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return static_cast<int>(CompatDBPage::Final);
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case CompatDBPage::Final:
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return static_cast<int>(CompatDBPage::Final);
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default:
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LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
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return static_cast<int>(CompatDBPage::Intro);
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}
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}
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CompatibilityStatus CompatDB::CalculateCompatibility() const {
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if (ui->radioButton_GameBoot_No->isChecked()) {
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return CompatibilityStatus::WontBoot;
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}
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if (ui->radioButton_Gameplay_No->isChecked()) {
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return CompatibilityStatus::IntroMenu;
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}
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if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
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return CompatibilityStatus::Ingame;
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}
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if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
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return CompatibilityStatus::Ingame;
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}
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if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
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return CompatibilityStatus::Playable;
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}
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return CompatibilityStatus::Perfect;
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}
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void CompatDB::OnTestcaseSubmitted() {
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if (!testcase_watcher.result()) {
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QMessageBox::critical(this, tr("Communication error"),
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@ -12,12 +12,22 @@ namespace Ui {
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class CompatDB;
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}
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enum class CompatibilityStatus {
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Perfect = 0,
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Playable = 1,
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// Unused: Okay = 2,
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Ingame = 3,
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IntroMenu = 4,
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WontBoot = 5,
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};
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class CompatDB : public QWizard {
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Q_OBJECT
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public:
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explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
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~CompatDB();
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int nextId() const override;
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private:
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QFutureWatcher<bool> testcase_watcher;
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@ -25,6 +35,7 @@ private:
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std::unique_ptr<Ui::CompatDB> ui;
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void Submit();
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CompatibilityStatus CalculateCompatibility() const;
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void OnTestcaseSubmitted();
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void EnableNext();
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@ -58,7 +58,7 @@
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</item>
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</layout>
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</widget>
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<widget class="QWizardPage" name="wizard_Report">
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<widget class="QWizardPage" name="wizard_GameBoot">
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<property name="title">
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<string>Report Game Compatibility</string>
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</property>
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@ -66,108 +66,69 @@
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<string notr="true">1</string>
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</attribute>
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<layout class="QFormLayout" name="formLayout">
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<item row="2" column="0">
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<widget class="QRadioButton" name="radioButton_Perfect">
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<property name="text">
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<string>Perfect</string>
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<item row="0" column="0" colspan="2">
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<widget class="QLabel" name="lbl_Independent">
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<property name="font">
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<font>
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<pointsize>10</pointsize>
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</font>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLabel" name="lbl_Perfect">
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<property name="text">
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<string><html><head/><body><p>Game functions flawlessly with no audio or graphical glitches.</p></body></html></string>
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<string><html><head/><body><p>Does the game boot?</p></body></html></string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="1" column="0" colspan="2">
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>0</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="2" column="0">
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<widget class="QRadioButton" name="radioButton_GameBoot_Yes">
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<property name="text">
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<string>Yes The game starts to output video or audio</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QRadioButton" name="radioButton_Great">
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<widget class="QRadioButton" name="radioButton_GameBoot_No">
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<property name="text">
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<string>Great</string>
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<string>No The game doesn't get past the "Launching..." screen</string>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QLabel" name="lbl_Great">
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</layout>
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</widget>
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<widget class="QWizardPage" name="wizard_GamePlay">
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<property name="title">
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<string>Report Game Compatibility</string>
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</property>
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<attribute name="pageId">
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<string notr="true">2</string>
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</attribute>
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<layout class="QFormLayout" name="formLayout">
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<item row="2" column="0">
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<widget class="QRadioButton" name="radioButton_Gameplay_Yes">
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<property name="text">
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<string><html><head/><body><p>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.</p></body></html></string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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<string>Yes The game gets past the intro/menu and into gameplay</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QRadioButton" name="radioButton_Okay">
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<item row="4" column="0">
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<widget class="QRadioButton" name="radioButton_Gameplay_No">
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<property name="text">
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<string>Okay</string>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QLabel" name="lbl_Okay">
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<property name="text">
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<string><html><head/><body><p>Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.</p></body></html></string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QRadioButton" name="radioButton_Bad">
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<property name="text">
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<string>Bad</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QLabel" name="lbl_Bad">
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<property name="text">
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<string><html><head/><body><p>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.</p></body></html></string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<widget class="QRadioButton" name="radioButton_IntroMenu">
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<property name="text">
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<string>Intro/Menu</string>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QLabel" name="lbl_IntroMenu">
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<property name="text">
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<string><html><head/><body><p>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.</p></body></html></string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item row="8" column="0">
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<widget class="QRadioButton" name="radioButton_WontBoot">
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<property name="text">
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<string>Won't Boot</string>
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</property>
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<property name="checkable">
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<bool>true</bool>
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</property>
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<property name="checked">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<widget class="QLabel" name="lbl_WontBoot">
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<property name="text">
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<string><html><head/><body><p>The game crashes when attempting to startup.</p></body></html></string>
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<string>No The game crashes or freezes while loading or using the menu</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -179,7 +140,229 @@
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?</p></body></html></string>
|
||||
<string><html><head/><body><p>Does the game reach gameplay?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_NoFreeze">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">3</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_NoFreeze_Yes">
|
||||
<property name="text">
|
||||
<string>Yes The game works without crashes</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_NoFreeze_No">
|
||||
<property name="text">
|
||||
<string>No The game crashes or freezes during gameplay</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_Complete">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">4</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Complete_Yes">
|
||||
<property name="text">
|
||||
<string>Yes The game can be finished without any workarounds</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Complete_No">
|
||||
<property name="text">
|
||||
<string>No The game can't progress past a certain area</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Is the game completely playable from start to finish?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_Graphical">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">5</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Graphical_Major">
|
||||
<property name="text">
|
||||
<string>Major The game has major graphical errors</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Graphical_Minor">
|
||||
<property name="text">
|
||||
<string>Minor The game has minor graphical errors</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Graphical_No">
|
||||
<property name="text">
|
||||
<string>None Everything is rendered as it looks on the Nintendo Switch</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Does the game have any graphical glitches?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWizardPage" name="wizard_Audio">
|
||||
<property name="title">
|
||||
<string>Report Game Compatibility</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">6</string>
|
||||
</attribute>
|
||||
<layout class="QFormLayout" name="formLayout">
|
||||
<item row="2" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Audio_Major">
|
||||
<property name="text">
|
||||
<string>Major The game has major audio errors</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Audio_Minor">
|
||||
<property name="text">
|
||||
<string>Minor The game has minor audio errors</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="0">
|
||||
<widget class="QRadioButton" name="radioButton_Audio_No">
|
||||
<property name="text">
|
||||
<string>None Audio is played perfectly</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QLabel" name="lbl_Independent">
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>10</pointsize>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string><html><head/><body><p>Does the game have any audio glitches / missing effects?</p></body></html></string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
@ -206,7 +389,7 @@
|
||||
<string>Thank you for your submission!</string>
|
||||
</property>
|
||||
<attribute name="pageId">
|
||||
<string notr="true">2</string>
|
||||
<string notr="true">7</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
|
@ -145,12 +145,14 @@ public:
|
||||
const char* tooltip;
|
||||
};
|
||||
// clang-format off
|
||||
const auto ingame_status =
|
||||
CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")};
|
||||
static const std::map<QString, CompatStatus> status_data = {
|
||||
{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
|
||||
{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
|
||||
{QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
|
||||
{QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
|
||||
{QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
|
||||
{QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}},
|
||||
{QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}},
|
||||
{QStringLiteral("2"), ingame_status},
|
||||
{QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category
|
||||
{QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}},
|
||||
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
|
||||
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
|
||||
};
|
||||
|
@ -2802,6 +2802,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuReportCompatibility() {
|
||||
const auto& caps = Common::GetCPUCaps();
|
||||
const bool has_fma = caps.fma || caps.fma4;
|
||||
const auto processor_count = std::thread::hardware_concurrency();
|
||||
const bool has_4threads = processor_count == 0 || processor_count >= 4;
|
||||
const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8000000000;
|
||||
const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
|
||||
|
||||
if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
|
||||
QMessageBox::critical(this, tr("Hardware requirements not met"),
|
||||
tr("Your system does not meet the recommended hardware requirements. "
|
||||
"Compatibility reporting has been disabled."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Settings::values.yuzu_token.GetValue().empty() &&
|
||||
!Settings::values.yuzu_username.GetValue().empty()) {
|
||||
CompatDB compatdb{system->TelemetrySession(), this};
|
||||
|
Loading…
Reference in New Issue
Block a user