early-access version 1984

This commit is contained in:
pineappleEA 2021-08-10 03:07:42 +02:00
parent c8db4e5c9e
commit bdd9b5d7c2
11 changed files with 57 additions and 33 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 1983. This is the source code for early-access 1984.
## Legal Notice ## Legal Notice

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@ -59,6 +59,7 @@ void LogSettings() {
log_setting("Renderer_UseVsync", values.use_vsync.GetValue()); log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue()); log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue()); log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue()); log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id.GetValue()); log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@ -142,6 +143,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.shader_backend.SetGlobal(true); values.shader_backend.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true); values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true); values.use_fast_gpu_time.SetGlobal(true);
values.use_caches_gc.SetGlobal(true);
values.bg_red.SetGlobal(true); values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true); values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true); values.bg_blue.SetGlobal(true);

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@ -356,6 +356,7 @@ struct Values {
Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"}; Setting<ShaderBackend> shader_backend{ShaderBackend::GLASM, "shader_backend"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
Setting<bool> use_caches_gc{false, "use_caches_gc"};
Setting<u8> bg_red{0, "bg_red"}; Setting<u8> bg_red{0, "bg_red"};
Setting<u8> bg_green{0, "bg_green"}; Setting<u8> bg_green{0, "bg_green"};

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@ -485,7 +485,7 @@ void BufferCache<P>::TickFrame() {
const bool skip_preferred = hits * 256 < shots * 251; const bool skip_preferred = hits * 256 < shots * 251;
uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0; uniform_buffer_skip_cache_size = skip_preferred ? DEFAULT_SKIP_CACHE_SIZE : 0;
if (total_used_memory >= EXPECTED_MEMORY) { if (Settings::values.use_caches_gc.GetValue() && total_used_memory >= EXPECTED_MEMORY) {
RunGarbageCollector(); RunGarbageCollector();
} }
++frame_tick; ++frame_tick;

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@ -23,6 +23,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/literals.h" #include "common/literals.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/settings.h"
#include "video_core/compatible_formats.h" #include "video_core/compatible_formats.h"
#include "video_core/delayed_destruction_ring.h" #include "video_core/delayed_destruction_ring.h"
#include "video_core/dirty_flags.h" #include "video_core/dirty_flags.h"
@ -509,7 +510,7 @@ void TextureCache<P>::RunGarbageCollector() {
template <class P> template <class P>
void TextureCache<P>::TickFrame() { void TextureCache<P>::TickFrame() {
if (total_used_memory > minimum_memory) { if (Settings::values.use_caches_gc.GetValue() && total_used_memory > minimum_memory) {
RunGarbageCollector(); RunGarbageCollector();
} }
sentenced_images.Tick(); sentenced_images.Tick();

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@ -832,6 +832,7 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.shader_backend); ReadGlobalSetting(Settings::values.shader_backend);
ReadGlobalSetting(Settings::values.use_asynchronous_shaders); ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
ReadGlobalSetting(Settings::values.use_fast_gpu_time); ReadGlobalSetting(Settings::values.use_fast_gpu_time);
ReadGlobalSetting(Settings::values.use_caches_gc);
ReadGlobalSetting(Settings::values.bg_red); ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green); ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue); ReadGlobalSetting(Settings::values.bg_blue);
@ -1383,6 +1384,7 @@ void Config::SaveRendererValues() {
Settings::values.shader_backend.UsingGlobal()); Settings::values.shader_backend.UsingGlobal());
WriteGlobalSetting(Settings::values.use_asynchronous_shaders); WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
WriteGlobalSetting(Settings::values.use_fast_gpu_time); WriteGlobalSetting(Settings::values.use_fast_gpu_time);
WriteGlobalSetting(Settings::values.use_caches_gc);
WriteGlobalSetting(Settings::values.bg_red); WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green); WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue); WriteGlobalSetting(Settings::values.bg_blue);

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@ -24,6 +24,36 @@
<layout class="QHBoxLayout" name="GeneralHorizontalLayout"> <layout class="QHBoxLayout" name="GeneralHorizontalLayout">
<item> <item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout"> <layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="fps_cap_label">
<property name="text">
<string>Framerate Cap</string>
</property>
<property name="toolTip">
<string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="fps_cap">
<property name="suffix">
<string>x</string>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>1000</number>
</property>
<property name="value">
<number>500</number>
</property>
</widget>
</item>
</layout>
</item>
<item> <item>
<layout class="QHBoxLayout" name="horizontalLayout_2"> <layout class="QHBoxLayout" name="horizontalLayout_2">
<item> <item>
@ -51,36 +81,6 @@
</item> </item>
</layout> </layout>
</item> </item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QLabel" name="fps_cap_label">
<property name="text">
<string>Framerate Cap</string>
</property>
<property name="toolTip">
<string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="fps_cap">
<property name="suffix">
<string>x</string>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>1000</number>
</property>
<property name="value">
<number>500</number>
</property>
</widget>
</item>
</layout>
</item>
<item> <item>
<widget class="QCheckBox" name="use_multi_core"> <widget class="QCheckBox" name="use_multi_core">
<property name="text"> <property name="text">

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@ -28,6 +28,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue()); ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
if (Settings::IsConfiguringGlobal()) { if (Settings::IsConfiguringGlobal()) {
@ -54,6 +55,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders, ui->use_asynchronous_shaders,
use_asynchronous_shaders); use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_caches_gc, ui->use_caches_gc,
use_caches_gc);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time, ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time, use_fast_gpu_time); ui->use_fast_gpu_time, use_fast_gpu_time);
} }
@ -78,6 +81,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->use_asynchronous_shaders->setEnabled( ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal()); Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal()); ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->use_caches_gc->setEnabled(Settings::values.use_caches_gc.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled( ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal()); Settings::values.max_anisotropy.UsingGlobal());
@ -90,6 +94,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
use_asynchronous_shaders); use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
Settings::values.use_fast_gpu_time, use_fast_gpu_time); Settings::values.use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->use_caches_gc, Settings::values.use_caches_gc,
use_caches_gc);
ConfigurationShared::SetColoredComboBox( ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy, ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true))); static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

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@ -37,4 +37,5 @@ private:
ConfigurationShared::CheckState use_vsync; ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState use_asynchronous_shaders; ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time; ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_caches_gc;
}; };

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@ -96,6 +96,16 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="use_caches_gc">
<property name="toolTip">
<string>Enables garbage collection for the GPU caches, this will try to keep VRAM within 3-4 GB by flushing the least used textures/buffers. May cause issues in a few games.</string>
</property>
<property name="text">
<string>Enable GPU cache garbage collection (experimental)</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QWidget" name="af_layout" native="true"> <widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1"> <layout class="QHBoxLayout" name="horizontalLayout_1">

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@ -468,6 +468,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.nvdec_emulation); ReadSetting("Renderer", Settings::values.nvdec_emulation);
ReadSetting("Renderer", Settings::values.accelerate_astc); ReadSetting("Renderer", Settings::values.accelerate_astc);
ReadSetting("Renderer", Settings::values.use_fast_gpu_time); ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
ReadSetting("Renderer", Settings::values.use_caches_gc);
ReadSetting("Renderer", Settings::values.bg_red); ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green); ReadSetting("Renderer", Settings::values.bg_green);