early-access version 3949
This commit is contained in:
parent
e1e4fc0bdc
commit
c50160452e
@ -291,6 +291,7 @@ find_package(lz4 REQUIRED)
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find_package(nlohmann_json 3.8 REQUIRED)
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find_package(Opus 1.3 MODULE)
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find_package(RenderDoc MODULE)
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find_package(stb MODULE)
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find_package(VulkanMemoryAllocator CONFIG)
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find_package(ZLIB 1.2 REQUIRED)
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find_package(zstd 1.5 REQUIRED)
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31
CMakeModules/Findstb.cmake
Executable file
31
CMakeModules/Findstb.cmake
Executable file
@ -0,0 +1,31 @@
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# SPDX-FileCopyrightText: 2023 Alexandre Bouvier <contact@amb.tf>
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#
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# SPDX-License-Identifier: GPL-3.0-or-later
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find_path(stb_image_INCLUDE_DIR stb_image.h PATH_SUFFIXES stb)
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find_path(stb_image_resize_INCLUDE_DIR stb_image_resize.h PATH_SUFFIXES stb)
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find_path(stb_image_write_INCLUDE_DIR stb_image_write.h PATH_SUFFIXES stb)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(stb
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REQUIRED_VARS
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stb_image_INCLUDE_DIR
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stb_image_resize_INCLUDE_DIR
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stb_image_write_INCLUDE_DIR
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)
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if (stb_FOUND AND NOT TARGET stb::headers)
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add_library(stb::headers INTERFACE IMPORTED)
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set_property(TARGET stb::headers PROPERTY
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INTERFACE_INCLUDE_DIRECTORIES
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"${stb_image_INCLUDE_DIR}"
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"${stb_image_resize_INCLUDE_DIR}"
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"${stb_image_write_INCLUDE_DIR}"
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)
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endif()
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mark_as_advanced(
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stb_image_INCLUDE_DIR
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stb_image_resize_INCLUDE_DIR
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stb_image_write_INCLUDE_DIR
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)
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3948.
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This is the source code for early-access 3949.
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## Legal Notice
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10
externals/CMakeLists.txt
vendored
10
externals/CMakeLists.txt
vendored
@ -134,6 +134,10 @@ endif()
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# Opus
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if (NOT TARGET Opus::opus)
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set(OPUS_BUILD_TESTING OFF)
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set(OPUS_BUILD_PROGRAMS OFF)
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set(OPUS_INSTALL_PKG_CONFIG_MODULE OFF)
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set(OPUS_INSTALL_CMAKE_CONFIG_MODULE OFF)
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add_subdirectory(opus)
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endif()
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@ -168,9 +172,13 @@ if (NOT TARGET LLVM::Demangle)
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add_library(LLVM::Demangle ALIAS demangle)
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endif()
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add_library(stb stb/stb_dxt.cpp stb/stb_image.cpp stb/stb_image_resize.cpp stb/stb_image_write.cpp)
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add_library(stb stb/stb_dxt.cpp)
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target_include_directories(stb PUBLIC ./stb)
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if (NOT TARGET stb::headers)
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add_library(stb::headers ALIAS stb)
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endif()
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add_library(bc_decoder bc_decoder/bc_decoder.cpp)
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target_include_directories(bc_decoder PUBLIC ./bc_decoder)
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7
externals/libusb/CMakeLists.txt
vendored
7
externals/libusb/CMakeLists.txt
vendored
@ -49,11 +49,6 @@ if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
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set(LIBUSB_INCLUDE_DIRS "${LIBUSB_SRC_DIR}/libusb" CACHE PATH "libusb headers path" FORCE)
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# MINGW: causes "externals/libusb/libusb/libusb/os/windows_winusb.c:1427:2: error: conversion to non-scalar type requested", so cannot statically link it for now.
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if (NOT MINGW)
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set(LIBUSB_CFLAGS "-DGUID_DEVINTERFACE_USB_DEVICE=\\(GUID\\){0xA5DCBF10,0x6530,0x11D2,{0x90,0x1F,0x00,0xC0,0x4F,0xB9,0x51,0xED}}")
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endif()
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make_directory("${LIBUSB_PREFIX}")
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add_custom_command(
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@ -146,8 +141,6 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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target_include_directories(usb BEFORE PRIVATE libusb/msvc)
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endif()
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# Works around other libraries providing their own definition of USB GUIDs (e.g. SDL2)
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target_compile_definitions(usb PRIVATE "-DGUID_DEVINTERFACE_USB_DEVICE=(GUID){ 0xA5DCBF10, 0x6530, 0x11D2, {0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED}}")
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else()
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target_include_directories(usb
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# turns out other projects also have "config.h", so make sure the
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7221
externals/stb/stb_image.h
vendored
7221
externals/stb/stb_image.h
vendored
File diff suppressed because it is too large
Load Diff
2214
externals/stb/stb_image_resize.h
vendored
2214
externals/stb/stb_image_resize.h
vendored
File diff suppressed because it is too large
Load Diff
1435
externals/stb/stb_image_write.h
vendored
1435
externals/stb/stb_image_write.h
vendored
File diff suppressed because it is too large
Load Diff
@ -120,6 +120,8 @@ add_library(common STATIC
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socket_types.h
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spin_lock.cpp
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spin_lock.h
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stb.cpp
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stb.h
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steady_clock.cpp
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steady_clock.h
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stream.cpp
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@ -208,6 +210,8 @@ if (MSVC)
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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/we4800 # Implicit conversion from 'type' to bool. Possible information loss
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)
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else()
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set_source_files_properties(stb.cpp PROPERTIES COMPILE_OPTIONS "-Wno-implicit-fallthrough;-Wno-missing-declarations;-Wno-missing-field-initializers")
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endif()
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if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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@ -223,7 +227,7 @@ endif()
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create_target_directory_groups(common)
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target_link_libraries(common PUBLIC Boost::context Boost::headers fmt::fmt microprofile Threads::Threads)
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target_link_libraries(common PUBLIC Boost::context Boost::headers fmt::fmt microprofile stb::headers Threads::Threads)
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target_link_libraries(common PRIVATE lz4::lz4 zstd::zstd LLVM::Demangle)
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if (ANDROID)
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8
src/common/stb.cpp
Executable file
8
src/common/stb.cpp
Executable file
@ -0,0 +1,8 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_RESIZE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "common/stb.h"
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8
src/common/stb.h
Executable file
8
src/common/stb.h
Executable file
@ -0,0 +1,8 @@
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <stb_image.h>
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#include <stb_image_resize.h>
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#include <stb_image_write.h>
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@ -2,13 +2,11 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <sstream>
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#include <stb_image.h>
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#include <stb_image_resize.h>
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#include <stb_image_write.h>
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#include "common/fs/file.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/stb.h"
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#include "core/core.h"
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#include "core/hle/service/caps/caps_manager.h"
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#include "core/hle/service/caps/caps_result.h"
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@ -409,6 +407,12 @@ Result AlbumManager::LoadImage(std::span<u8> out_image, const std::filesystem::p
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return ResultSuccess;
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}
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static void PNGToMemory(void* context, void* png, int len) {
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std::vector<u8>* png_image = static_cast<std::vector<u8>*>(context);
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png_image->reserve(len);
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std::memcpy(png_image->data(), png, len);
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}
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Result AlbumManager::SaveImage(ApplicationAlbumEntry& out_entry, std::span<const u8> image,
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u64 title_id, const AlbumFileDateTime& date) const {
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const auto screenshot_path =
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@ -422,16 +426,12 @@ Result AlbumManager::SaveImage(ApplicationAlbumEntry& out_entry, std::span<const
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const Common::FS::IOFile db_file{file_path, Common::FS::FileAccessMode::Write,
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Common::FS::FileType::BinaryFile};
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s32 len;
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const u8* png = stbi_write_png_to_mem(image.data(), 0, 1280, 720, STBI_rgb_alpha, &len);
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if (!png) {
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std::vector<u8> png_image;
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if (!stbi_write_png_to_func(PNGToMemory, &png_image, 1280, 720, STBI_rgb_alpha, image.data(),
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0)) {
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return ResultFileCountLimit;
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}
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std::vector<u8> png_image(len);
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std::memcpy(png_image.data(), png, len);
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if (db_file.Write(png_image) != png_image.size()) {
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return ResultFileCountLimit;
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}
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@ -380,7 +380,6 @@ void GameList::UnloadController() {
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GameList::~GameList() {
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UnloadController();
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emit ShouldCancelWorker();
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}
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void GameList::SetFilterFocus() {
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@ -397,6 +396,10 @@ void GameList::ClearFilter() {
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search_field->clear();
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}
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void GameList::WorkerEvent() {
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current_worker->ProcessEvents(this);
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}
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void GameList::AddDirEntry(GameListDir* entry_items) {
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item_model->invisibleRootItem()->appendRow(entry_items);
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tree_view->setExpanded(
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@ -826,28 +829,21 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
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tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
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// Before deleting rows, cancel the worker so that it is not using them
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emit ShouldCancelWorker();
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// Cancel any existing worker.
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current_worker.reset();
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// Delete any rows that might already exist if we're repopulating
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item_model->removeRows(0, item_model->rowCount());
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search_field->clear();
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GameListWorker* worker =
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new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system);
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current_worker = std::make_unique<GameListWorker>(vfs, provider, game_dirs, compatibility_list,
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play_time_manager, system);
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connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
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connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
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// Get events from the worker as data becomes available
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connect(current_worker.get(), &GameListWorker::DataAvailable, this, &GameList::WorkerEvent,
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Qt::QueuedConnection);
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connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
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Qt::QueuedConnection);
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// Use DirectConnection here because worker->Cancel() is thread-safe and we want it to
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// cancel without delay.
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connect(this, &GameList::ShouldCancelWorker, worker, &GameListWorker::Cancel,
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Qt::DirectConnection);
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QThreadPool::globalInstance()->start(worker);
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current_worker = std::move(worker);
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QThreadPool::globalInstance()->start(current_worker.get());
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}
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void GameList::SaveInterfaceLayout() {
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@ -109,7 +109,6 @@ signals:
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void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
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StartGameType type, AmLaunchType launch_type);
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void GameChosen(const QString& game_path, const u64 title_id = 0);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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void OpenTransferableShaderCacheRequested(u64 program_id);
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@ -138,11 +137,16 @@ private slots:
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void OnUpdateThemedIcons();
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private:
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friend class GameListWorker;
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void WorkerEvent();
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void AddDirEntry(GameListDir* entry_items);
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void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
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void ValidateEntry(const QModelIndex& item);
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void DonePopulating(const QStringList& watch_list);
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private:
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void ValidateEntry(const QModelIndex& item);
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void RefreshGameDirectory();
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void ToggleFavorite(u64 program_id);
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@ -165,7 +169,7 @@ private:
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QVBoxLayout* layout = nullptr;
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QTreeView* tree_view = nullptr;
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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std::unique_ptr<GameListWorker> current_worker;
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QFileSystemWatcher* watcher = nullptr;
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ControllerNavigation* controller_navigation = nullptr;
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CompatibilityList compatibility_list;
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@ -233,10 +233,53 @@ GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
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const PlayTime::PlayTimeManager& play_time_manager_,
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Core::System& system_)
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: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
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compatibility_list{compatibility_list_},
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play_time_manager{play_time_manager_}, system{system_} {}
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compatibility_list{compatibility_list_}, play_time_manager{play_time_manager_}, system{
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system_} {
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// We want the game list to manage our lifetime.
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setAutoDelete(false);
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}
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GameListWorker::~GameListWorker() = default;
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GameListWorker::~GameListWorker() {
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this->disconnect();
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stop_requested.store(true);
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processing_completed.Wait();
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}
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void GameListWorker::ProcessEvents(GameList* game_list) {
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while (true) {
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std::function<void(GameList*)> func;
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{
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// Lock queue to protect concurrent modification.
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std::scoped_lock lk(lock);
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// If we can't pop a function, return.
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if (queued_events.empty()) {
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return;
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}
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// Pop a function.
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func = std::move(queued_events.back());
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queued_events.pop_back();
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}
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// Run the function.
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func(game_list);
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}
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}
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template <typename F>
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void GameListWorker::RecordEvent(F&& func) {
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{
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// Lock queue to protect concurrent modification.
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std::scoped_lock lk(lock);
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// Add the function into the front of the queue.
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queued_events.emplace_front(std::move(func));
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}
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// Data now available.
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emit DataAvailable();
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}
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void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
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using namespace FileSys;
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@ -284,9 +327,9 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
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GetMetadataFromControlNCA(patch, *control, icon, name);
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}
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emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
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program_id, compatibility_list, play_time_manager, patch),
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parent_dir);
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auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
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program_id, compatibility_list, play_time_manager, patch);
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RecordEvent([=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
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}
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}
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@ -360,11 +403,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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const FileSys::PatchManager patch{id, system.GetFileSystemController(),
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system.GetContentProvider()};
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emit EntryReady(MakeGameListEntry(physical_name, name,
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Common::FS::GetSize(physical_name), icon,
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*loader, id, compatibility_list,
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play_time_manager, patch),
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parent_dir);
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auto entry = MakeGameListEntry(
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physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
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id, compatibility_list, play_time_manager, patch);
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RecordEvent(
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[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
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}
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} else {
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std::vector<u8> icon;
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@ -376,11 +420,12 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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emit EntryReady(MakeGameListEntry(physical_name, name,
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Common::FS::GetSize(physical_name), icon,
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*loader, program_id, compatibility_list,
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play_time_manager, patch),
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parent_dir);
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auto entry = MakeGameListEntry(
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physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
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program_id, compatibility_list, play_time_manager, patch);
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RecordEvent(
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[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
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}
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}
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} else if (is_dir) {
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@ -399,25 +444,34 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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}
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void GameListWorker::run() {
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watch_list.clear();
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provider->ClearAllEntries();
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const auto DirEntryReady = [&](GameListDir* game_list_dir) {
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RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
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};
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for (UISettings::GameDir& game_dir : game_dirs) {
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if (stop_requested) {
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break;
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}
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if (game_dir.path == QStringLiteral("SDMC")) {
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auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
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emit DirEntryReady(game_list_dir);
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DirEntryReady(game_list_dir);
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AddTitlesToGameList(game_list_dir);
|
||||
} else if (game_dir.path == QStringLiteral("UserNAND")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
|
||||
emit DirEntryReady(game_list_dir);
|
||||
DirEntryReady(game_list_dir);
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else if (game_dir.path == QStringLiteral("SysNAND")) {
|
||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
|
||||
emit DirEntryReady(game_list_dir);
|
||||
DirEntryReady(game_list_dir);
|
||||
AddTitlesToGameList(game_list_dir);
|
||||
} else {
|
||||
watch_list.append(game_dir.path);
|
||||
auto* const game_list_dir = new GameListDir(game_dir);
|
||||
emit DirEntryReady(game_list_dir);
|
||||
DirEntryReady(game_list_dir);
|
||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
|
||||
game_dir.deep_scan, game_list_dir);
|
||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
|
||||
@ -425,12 +479,6 @@ void GameListWorker::run() {
|
||||
}
|
||||
}
|
||||
|
||||
emit Finished(watch_list);
|
||||
RecordEvent([=](GameList* game_list) { game_list->DonePopulating(watch_list); });
|
||||
processing_completed.Set();
|
||||
}
|
||||
|
||||
void GameListWorker::Cancel() {
|
||||
this->disconnect();
|
||||
stop_requested.store(true);
|
||||
processing_completed.Wait();
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <deque>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
@ -20,6 +21,7 @@ namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
class GameList;
|
||||
class QStandardItem;
|
||||
|
||||
namespace FileSys {
|
||||
@ -46,24 +48,22 @@ public:
|
||||
/// Starts the processing of directory tree information.
|
||||
void run() override;
|
||||
|
||||
/// Tells the worker that it should no longer continue processing. Thread-safe.
|
||||
void Cancel();
|
||||
public:
|
||||
/**
|
||||
* Synchronously processes any events queued by the worker.
|
||||
*
|
||||
* AddDirEntry is called on the game list for every discovered directory.
|
||||
* AddEntry is called on the game list for every discovered program.
|
||||
* DonePopulating is called on the game list when processing completes.
|
||||
*/
|
||||
void ProcessEvents(GameList* game_list);
|
||||
|
||||
signals:
|
||||
/**
|
||||
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
|
||||
* to be added to the game list.
|
||||
* @param entry_items a list with `QStandardItem`s that make up the columns of the new
|
||||
* entry.
|
||||
*/
|
||||
void DirEntryReady(GameListDir* entry_items);
|
||||
void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
|
||||
void DataAvailable();
|
||||
|
||||
/**
|
||||
* After the worker has traversed the game directory looking for entries, this signal is
|
||||
* emitted with a list of folders that should be watched for changes as well.
|
||||
*/
|
||||
void Finished(QStringList watch_list);
|
||||
private:
|
||||
template <typename F>
|
||||
void RecordEvent(F&& func);
|
||||
|
||||
private:
|
||||
void AddTitlesToGameList(GameListDir* parent_dir);
|
||||
@ -84,8 +84,11 @@ private:
|
||||
|
||||
QStringList watch_list;
|
||||
|
||||
Common::Event processing_completed;
|
||||
std::mutex lock;
|
||||
std::condition_variable cv;
|
||||
std::deque<std::function<void(GameList*)>> queued_events;
|
||||
std::atomic_bool stop_requested = false;
|
||||
Common::Event processing_completed;
|
||||
|
||||
Core::System& system;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user