early-access version 2402

This commit is contained in:
pineappleEA 2022-01-16 09:55:54 +01:00
parent 0e51e385d9
commit e02a55d571
6 changed files with 17 additions and 16 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 2401.
This is the source code for early-access 2402.
## Legal Notice

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@ -464,9 +464,9 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
const s64 min_spacing_critical = device_memory - 1_GiB;
const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
minimum_memory = static_cast<u64>(
std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
DEFAULT_EXPECTED_MEMORY));

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@ -695,7 +695,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
}
if (IsConverted(runtime->device, info.format, info.type)) {
flags |= ImageFlagBits::Converted;
flags |= ImageFlagBits::GCProtected;
flags |= ImageFlagBits::CostlyLoad;
gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
gl_format = GL_RGBA;
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;

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@ -1211,7 +1211,7 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
} else {
flags |= VideoCommon::ImageFlagBits::Converted;
}
flags |= VideoCommon::ImageFlagBits::GCProtected;
flags |= VideoCommon::ImageFlagBits::CostlyLoad;
}
if (runtime->device.HasDebuggingToolAttached()) {
original_image.SetObjectNameEXT(VideoCommon::Name(*this).c_str());

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@ -29,11 +29,11 @@ enum class ImageFlagBits : u32 {
Sparse = 1 << 9, ///< Image has non continous submemory.
// Garbage Collection Flags
BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
///< garbage collection priority
Alias = 1 << 11, ///< This image has aliases and has priority on garbage
///< collection
GCProtected = 1 << 12, ///< Protected from low-tier GC as they are costy to load back.
BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
///< garbage collection priority
Alias = 1 << 11, ///< This image has aliases and has priority on garbage
///< collection
CostlyLoad = 1 << 12, ///< Protected from low-tier GC as it is costly to load back.
// Rescaler
Rescaled = 1 << 13,

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@ -53,16 +53,16 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
const s64 min_spacing_critical = device_memory - 1_GiB;
const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
expected_memory = static_cast<u64>(
std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
DEFAULT_EXPECTED_MEMORY));
critical_memory = static_cast<u64>(
std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
DEFAULT_CRITICAL_MEMORY));
minimum_memory = static_cast<u64>((device_memory - mem_tresshold) / 2);
minimum_memory = static_cast<u64>((device_memory - mem_threshold) / 2);
} else {
expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
@ -85,7 +85,8 @@ void TextureCache<P>::RunGarbageCollector() {
auto& image = slot_images[image_id];
const bool must_download =
image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
if (!high_priority_mode && must_download) {
if (!high_priority_mode &&
(must_download || True(image.flags & ImageFlagBits::CostlyLoad))) {
return false;
}
if (must_download) {