From e83a64940e989f26b151593c275810716775a66a Mon Sep 17 00:00:00 2001 From: pineappleEA Date: Sat, 4 Feb 2023 23:30:26 +0100 Subject: [PATCH] early-access version 3364 --- README.md | 2 +- src/shader_recompiler/frontend/ir/value.h | 11 ---- src/yuzu_cmd/config.cpp | 3 ++ src/yuzu_cmd/default_ini.h | 13 +++++ src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 48 +++++++---------- src/yuzu_cmd/emu_window/emu_window_sdl2.h | 10 ++-- src/yuzu_cmd/yuzu.cpp | 57 +++++++++++++-------- 7 files changed, 77 insertions(+), 67 deletions(-) diff --git a/README.md b/README.md index 1b0a36255..140db2349 100755 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ yuzu emulator early access ============= -This is the source code for early-access 3363. +This is the source code for early-access 3364. ## Legal Notice diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h index 0cc585bbd..e77d576a2 100755 --- a/src/shader_recompiler/frontend/ir/value.h +++ b/src/shader_recompiler/frontend/ir/value.h @@ -43,7 +43,6 @@ public: explicit Value(u8 value) noexcept; explicit Value(u16 value) noexcept; explicit Value(u32 value) noexcept; - explicit Value(s32 value) noexcept; explicit Value(f32 value) noexcept; explicit Value(u64 value) noexcept; explicit Value(f64 value) noexcept; @@ -66,7 +65,6 @@ public: [[nodiscard]] u8 U8() const; [[nodiscard]] u16 U16() const; [[nodiscard]] u32 U32() const; - [[nodiscard]] s32 S32() const; [[nodiscard]] f32 F32() const; [[nodiscard]] u64 U64() const; [[nodiscard]] f64 F64() const; @@ -86,7 +84,6 @@ private: u8 imm_u8; u16 imm_u16; u32 imm_u32; - s32 imm_s32; f32 imm_f32; u64 imm_u64; f64 imm_f64; @@ -378,14 +375,6 @@ inline u32 Value::U32() const { return imm_u32; } -inline s32 Value::S32() const { - if (IsIdentity()) { - return inst->Arg(0).S32(); - } - DEBUG_ASSERT(type == Type::S32); - return imm_s32; -} - inline f32 Value::F32() const { if (IsIdentity()) { return inst->Arg(0).F32(); diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index a8f38bbf5..054d37614 100755 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -176,6 +176,9 @@ void Config::ReadValues() { Settings::values.debug_pad_analogs[i] = default_param; } + ReadSetting("ControlsGeneral", Settings::values.enable_raw_input); + ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver); + ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard); ReadSetting("ControlsGeneral", Settings::values.vibration_enabled); ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations); ReadSetting("ControlsGeneral", Settings::values.motion_enabled); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 2f7ca407d..1e48e02cd 100755 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -14,6 +14,7 @@ const char* sdl2_config_file = # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values # Indicates if this player should be connected at boot +# 0 (default): Disabled, 1: Enabled connected= # for button input, the following devices are available: @@ -94,6 +95,18 @@ motionright= # 0 (default): Disabled, 1: Enabled debug_pad_enabled = +# Enable sdl raw input. Allows to configure up to 8 xinput controllers. +# 0 (default): Disabled, 1: Enabled +enable_raw_input = + +# Enable yuzu joycon driver instead of SDL drive. +# 0: Disabled, 1 (default): Enabled +enable_joycon_driver = + +# Emulates an analog input from buttons. Allowing to dial any angle. +# 0 (default): Disabled, 1: Enabled +emulate_analog_keyboard = + # Whether to enable or disable vibration # 0: Disabled, 1 (default): Enabled vibration_enabled= diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index da4e00bf8..d7cd31b9c 100755 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -18,11 +18,11 @@ EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_) : input_subsystem{input_subsystem_}, system{system_} { - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { + input_subsystem->Initialize(); + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) { LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); exit(1); } - input_subsystem->Initialize(); SDL_SetMainReady(); } @@ -32,10 +32,6 @@ EmuWindow_SDL2::~EmuWindow_SDL2() { SDL_Quit(); } -void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { - input_subsystem->GetMouse()->MouseMove(x, y, 0, 0, 0, 0); -} - InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const { switch (button) { case SDL_BUTTON_LEFT: @@ -53,44 +49,36 @@ InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) cons } } +std::pair EmuWindow_SDL2::MouseToTouchPos(s32 touch_x, s32 touch_y) const { + int w, h; + SDL_GetWindowSize(render_window, &w, &h); + const float fx = static_cast(touch_x) / w; + const float fy = static_cast(touch_y) / h; + + return {std::clamp(fx, 0.0f, 1.0f), std::clamp(fy, 0.0f, 1.0f)}; +} + void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { const auto mouse_button = SDLButtonToMouseButton(button); if (state == SDL_PRESSED) { - input_subsystem->GetMouse()->PressButton(x, y, 0, 0, mouse_button); + const auto [touch_x, touch_y] = MouseToTouchPos(x, y); + input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button); } else { input_subsystem->GetMouse()->ReleaseButton(mouse_button); } } -std::pair EmuWindow_SDL2::TouchToPixelPos(float touch_x, float touch_y) const { - int w, h; - SDL_GetWindowSize(render_window, &w, &h); - - touch_x *= w; - touch_y *= h; - - return {static_cast(std::max(std::round(touch_x), 0.0f)), - static_cast(std::max(std::round(touch_y), 0.0f))}; +void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { + const auto [touch_x, touch_y] = MouseToTouchPos(x, y); + input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0); } void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) { - int width, height; - SDL_GetWindowSize(render_window, &width, &height); - const auto [px, py] = TouchToPixelPos(x, y); - const float fx = px * 1.0f / width; - const float fy = py * 1.0f / height; - - input_subsystem->GetTouchScreen()->TouchPressed(fx, fy, id); + input_subsystem->GetTouchScreen()->TouchPressed(x, y, id); } void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) { - int width, height; - SDL_GetWindowSize(render_window, &width, &height); - const auto [px, py] = TouchToPixelPos(x, y); - const float fx = px * 1.0f / width; - const float fy = py * 1.0f / height; - - input_subsystem->GetTouchScreen()->TouchMoved(fx, fy, id); + input_subsystem->GetTouchScreen()->TouchMoved(x, y, id); } void EmuWindow_SDL2::OnFingerUp() { diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index a105c1b2d..5337536d6 100755 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -38,17 +38,17 @@ protected: /// Called by WaitEvent when a key is pressed or released. void OnKeyEvent(int key, u8 state); - /// Called by WaitEvent when the mouse moves. - void OnMouseMotion(s32 x, s32 y); - /// Converts a SDL mouse button into MouseInput mouse button InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const; + /// Translates pixel position to float position + std::pair MouseToTouchPos(s32 touch_x, s32 touch_y) const; + /// Called by WaitEvent when a mouse button is pressed or released void OnMouseButton(u32 button, u8 state, s32 x, s32 y); - /// Translates pixel position (0..1) to pixel positions - std::pair TouchToPixelPos(float touch_x, float touch_y) const; + /// Called by WaitEvent when the mouse moves. + void OnMouseMotion(s32 x, s32 y); /// Called by WaitEvent when a finger starts touching the touchscreen void OnFingerDown(float x, float y, std::size_t id); diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 19da46319..0295be4a7 100755 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -62,13 +62,15 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; static void PrintHelp(const char* argv0) { std::cout << "Usage: " << argv0 << " [options] \n" + "-c, --config Load the specified configuration file\n" + "-f, --fullscreen Start in fullscreen mode\n" + "-g, --game File path of the game to load\n" + "-h, --help Display this help and exit\n" "-m, --multiplayer=nick:password@address:port" " Nickname, password, address and port for multiplayer\n" - "-f, --fullscreen Start in fullscreen mode\n" - "-h, --help Display this help and exit\n" - "-v, --version Output version information and exit\n" "-p, --program Pass following string as arguments to executable\n" - "-c, --config Load the specified configuration file\n"; + "-u, --user Select a specific user profile from 0 to 7\n" + "-v, --version Output version information and exit\n"; } static void PrintVersion() { @@ -199,6 +201,7 @@ int main(int argc, char** argv) { std::string filepath; std::optional config_path; std::string program_args; + std::optional selected_user; bool use_multiplayer = false; bool fullscreen = false; @@ -209,12 +212,14 @@ int main(int argc, char** argv) { static struct option long_options[] = { // clang-format off - {"multiplayer", required_argument, 0, 'm'}, + {"config", required_argument, 0, 'c'}, {"fullscreen", no_argument, 0, 'f'}, {"help", no_argument, 0, 'h'}, - {"version", no_argument, 0, 'v'}, + {"game", required_argument, 0, 'g'}, + {"multiplayer", required_argument, 0, 'm'}, {"program", optional_argument, 0, 'p'}, - {"config", required_argument, 0, 'c'}, + {"user", required_argument, 0, 'u'}, + {"version", no_argument, 0, 'v'}, {0, 0, 0, 0}, // clang-format on }; @@ -223,6 +228,21 @@ int main(int argc, char** argv) { int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index); if (arg != -1) { switch (static_cast(arg)) { + case 'c': + config_path = optarg; + break; + case 'f': + fullscreen = true; + LOG_INFO(Frontend, "Starting in fullscreen mode..."); + break; + case 'h': + PrintHelp(argv[0]); + return 0; + case 'g': { + const std::string str_arg(optarg); + filepath = str_arg; + break; + } case 'm': { use_multiplayer = true; const std::string str_arg(optarg); @@ -255,23 +275,16 @@ int main(int argc, char** argv) { } break; } - case 'f': - fullscreen = true; - LOG_INFO(Frontend, "Starting in fullscreen mode..."); - break; - case 'h': - PrintHelp(argv[0]); - return 0; - case 'v': - PrintVersion(); - return 0; case 'p': program_args = argv[optind]; ++optind; break; - case 'c': - config_path = optarg; - break; + case 'u': + selected_user = atoi(optarg); + return 0; + case 'v': + PrintVersion(); + return 0; } } else { #ifdef _WIN32 @@ -295,6 +308,10 @@ int main(int argc, char** argv) { Settings::values.program_args = program_args; } + if (selected_user.has_value()) { + Settings::values.current_user = std::clamp(*selected_user, 0, 7); + } + #ifdef _WIN32 LocalFree(argv_w); #endif