// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "common/common_types.h" #include "video_core/engines/fermi_2d.h" #include "video_core/gpu.h" #include "video_core/guest_driver.h" namespace Tegra { class MemoryManager; } namespace VideoCore { enum class QueryType { SamplesPassed, }; constexpr std::size_t NumQueryTypes = 1; enum class LoadCallbackStage { Prepare, Build, Complete, }; using DiskResourceLoadCallback = std::function; class RasterizerInterface { public: virtual ~RasterizerInterface() = default; /// Dispatches a draw invocation virtual void Draw(bool is_indexed, bool is_instanced) = 0; /// Clear the current framebuffer virtual void Clear() = 0; /// Dispatches a compute shader invocation virtual void DispatchCompute(GPUVAddr code_addr) = 0; /// Resets the counter of a query virtual void ResetCounter(QueryType type) = 0; /// Records a GPU query and caches it virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional timestamp) = 0; /// Signal an uniform buffer binding virtual void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) = 0; /// Signal disabling of a uniform buffer virtual void DisableGraphicsUniformBuffer(size_t stage, u32 index) = 0; /// Signal a GPU based semaphore as a fence virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0; /// Signal a GPU based syncpoint as a fence virtual void SignalSyncPoint(u32 value) = 0; /// Release all pending fences. virtual void ReleaseFences() = 0; /// Notify rasterizer that all caches should be flushed to Switch memory virtual void FlushAll() = 0; /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory virtual void FlushRegion(VAddr addr, u64 size) = 0; /// Notify rasterizer to flush the texture cache to Switch memory virtual void InvalidateExceptTextureCache(VAddr addr, u64 size) = 0; /// Notify rasterizer to invalidate the texture cache virtual void InvalidateTextureCache(VAddr addr, u64 size) = 0; /// Check if the the specified memory area requires flushing to CPU Memory. virtual bool MustFlushRegion(VAddr addr, u64 size) = 0; /// Notify rasterizer that any caches of the specified region should be invalidated virtual void InvalidateRegion(VAddr addr, u64 size) = 0; /// Notify rasterizer that any caches of the specified region are desync with guest virtual void OnCPUWrite(VAddr addr, u64 size) = 0; /// Sync memory between guest and host. virtual void SyncGuestHost() = 0; /// Unmap memory range virtual void UnmapMemory(VAddr addr, u64 size) = 0; /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory /// and invalidated virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0; /// Notify the host renderer to wait for previous primitive and compute operations. virtual void WaitForIdle() = 0; /// Notify the host renderer to wait for reads and writes to render targets and flush caches. virtual void FragmentBarrier() = 0; /// Notify the host renderer to make available previous render target writes. virtual void TiledCacheBarrier() = 0; /// Notify the rasterizer to send all written commands to the host GPU. virtual void FlushCommands() = 0; /// Notify rasterizer that a frame is about to finish virtual void TickFrame() = 0; /// Attempt to use a faster method to perform a surface copy [[nodiscard]] virtual bool AccelerateSurfaceCopy( const Tegra::Engines::Fermi2D::Surface& src, s32 src_address_offset, const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Config& copy_config) { return false; } /// Attempt to use a faster method to display the framebuffer to screen [[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr, u32 pixel_stride) { return false; } /// Increase/decrease the number of object in pages touching the specified region virtual void UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {} /// Initialize disk cached resources for the game being emulated virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading, const DiskResourceLoadCallback& callback) {} /// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver. [[nodiscard]] GuestDriverProfile& AccessGuestDriverProfile() { return guest_driver_profile; } /// Grant access to the Guest Driver Profile for recording/obtaining info on the guest driver. [[nodiscard]] const GuestDriverProfile& AccessGuestDriverProfile() const { return guest_driver_profile; } private: GuestDriverProfile guest_driver_profile{}; }; } // namespace VideoCore