yuzu-early/externals/SDL/docs/README-vita.md
2021-05-09 11:30:38 +02:00

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PS Vita

SDL port for the Sony Playstation Vita ans Sony Playstation TV

Credit to

  • xerpi and rsn8887 for initial (vita2d) port
  • vitasdk/dolcesdk devs
  • CBPS discord (Namely Graphene and SonicMastr)

Building

To build for the PSP, make sure you have vitasdk and cmake installed and run:

   cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
   cmake --build build
   cmake --install build

Notes

  • There are two renderers: native gxm and pigs-in-a-blanket gles2.
    By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context.
    You can create gles2 renderer by using hint or 1 as a renderer index in SDL_CreateRenderer.
  • By default SDL emits mouse events for touch events on every touchscreen.
    Vita has two touchscreens, so it's recommended to use SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); and handle touch events instead.
  • Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.