yuzu-early/src/yuzu/configuration/configure_audio.cpp
2021-09-18 21:16:49 +02:00

175 lines
6.0 KiB
C++
Executable File

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <QSignalBlocker>
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_audio.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
ConfigureAudio::ConfigureAudio(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()) {
ui->setupUi(this);
InitializeAudioOutputSinkComboBox();
connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::SetVolumeIndicatorText);
connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices);
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
SetConfiguration();
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
ui->output_sink_combo_box->setEnabled(!is_powered_on);
ui->audio_device_combo_box->setEnabled(!is_powered_on);
}
ConfigureAudio::~ConfigureAudio() = default;
void ConfigureAudio::SetConfiguration() {
SetOutputSinkFromSinkID();
// The device list cannot be pre-populated (nor listed) until the output sink is known.
UpdateAudioDevices(ui->output_sink_combo_box->currentIndex());
SetAudioDeviceFromDeviceID();
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value);
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0);
ui->volume_slider->setEnabled(false);
} else {
ui->volume_combo_box->setCurrentIndex(1);
ui->volume_slider->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->volume_layout,
!Settings::values.volume.UsingGlobal());
}
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
void ConfigureAudio::SetOutputSinkFromSinkID() {
[[maybe_unused]] const QSignalBlocker blocker(ui->output_sink_combo_box);
int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
if (ui->output_sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
break;
}
}
ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
}
void ConfigureAudio::SetAudioDeviceFromDeviceID() {
int new_device_index = -1;
const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue());
for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
if (ui->audio_device_combo_box->itemText(index) == device_id) {
new_device_index = index;
break;
}
}
ui->audio_device_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
ui->volume_indicator->setText(tr("%1%", "Volume percentage (e.g. 50%)").arg(percentage));
}
void ConfigureAudio::ApplyConfiguration() {
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
.toStdString();
Settings::values.audio_device_id.SetValue(
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
.toStdString());
// Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) {
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
} else {
if (ui->volume_combo_box->currentIndex() == 0) {
Settings::values.volume.SetGlobal(true);
} else {
Settings::values.volume.SetGlobal(false);
const auto volume = static_cast<u8>(ui->volume_slider->value());
Settings::values.volume.SetValue(volume);
}
}
}
void ConfigureAudio::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QWidget::changeEvent(event);
}
void ConfigureAudio::UpdateAudioDevices(int sink_index) {
ui->audio_device_combo_box->clear();
ui->audio_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
ui->audio_device_combo_box->addItem(QString::fromStdString(device));
}
}
void ConfigureAudio::InitializeAudioOutputSinkComboBox() {
ui->output_sink_combo_box->clear();
ui->output_sink_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
for (const char* id : AudioCore::GetSinkIDs()) {
ui->output_sink_combo_box->addItem(QString::fromUtf8(id));
}
}
void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this);
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
return;
}
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
});
ui->output_sink_combo_box->setVisible(false);
ui->output_sink_label->setVisible(false);
ui->audio_device_combo_box->setVisible(false);
ui->audio_device_label->setVisible(false);
}