38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
|
// Copyright 2019 yuzu Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <vector>
|
||
|
|
||
|
#include "common/common_types.h"
|
||
|
|
||
|
namespace VideoCore {
|
||
|
|
||
|
/**
|
||
|
* The GuestDriverProfile class is used to learn about the GPU drivers behavior and collect
|
||
|
* information necessary for impossible to avoid HLE methods like shader tracks.
|
||
|
*/
|
||
|
class GuestDriverProfile {
|
||
|
public:
|
||
|
u32 GetTextureHandlerSize() const {
|
||
|
return texture_handler_size;
|
||
|
}
|
||
|
|
||
|
bool TextureHandlerSizeKnown() const {
|
||
|
return texture_handler_size_deduced;
|
||
|
}
|
||
|
|
||
|
void DeduceTextureHandlerSize(std::vector<u32>&& bound_offsets);
|
||
|
|
||
|
private:
|
||
|
// This goes with Vulkan and OpenGL standards but Nvidia GPUs can easily
|
||
|
// use 4 bytes instead. Thus, certain drivers may squish the size.
|
||
|
static constexpr u32 default_texture_handler_size = 8;
|
||
|
u32 texture_handler_size{default_texture_handler_size};
|
||
|
bool texture_handler_size_deduced{};
|
||
|
};
|
||
|
|
||
|
} // namespace VideoCore
|