yuzu/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=(int({})&0xffff)|(bitfieldExtract(int({}),31,1)<<15);", inst, value, value);
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}
void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=int({});", inst, value);
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}
void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=int({});", inst, value);
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}
void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=int64_t(double({}));", inst, value);
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}
void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=int64_t({});", inst, value);
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}
void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertU16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertU16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=uint({});", inst, value);
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}
void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=uint({});", inst, value);
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}
void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=uint64_t({});", inst, value);
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}
void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=uint64_t({});", inst, value);
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}
void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=uint64_t({});", inst, value);
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}
void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32("{}=uint({});", inst, value);
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}
void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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}
void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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}
void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF16S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF16S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF16S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF16U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF16U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF16U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF32S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF32("{}=float(int({}));", inst, value);
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}
void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=float(int64_t({}));", inst, value);
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}
void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=float({}&0xffff);", inst, value);
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}
void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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}
void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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}
void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double(int({}));", inst, value);
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}
void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
ctx.AddF64("{}=double(int64_t({}));", inst, value);
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}
void EmitConvertF64U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
NotImplemented();
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}
void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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}
void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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}
} // namespace Shader::Backend::GLSL