yuzu/src/core/hle/config_mem.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <cstring>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/common_funcs.h"
#include "core/core.h"
#include "core/memory.h"
#include "core/hle/config_mem.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace ConfigMem {
ConfigMemDef config_mem;
void Init() {
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std::memset(&config_mem, 0, sizeof(config_mem));
config_mem.update_flag = 0; // No update
config_mem.sys_core_ver = 0x2;
config_mem.unit_info = 0x1; // Bit 0 set for Retail
config_mem.prev_firm = 0;
config_mem.app_mem_type = 0x2; // Default app mem type is 0
config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc);
config_mem.firm_unk = 0;
config_mem.firm_version_rev = 0;
config_mem.firm_version_min = 0x40;
config_mem.firm_version_maj = 0x2;
config_mem.firm_sys_core_ver = 0x2;
}
void Shutdown() {
}
} // namespace