address_arbiter: Use nested namespaces where applicable
A fairly trivial change. Other sections of the codebase use nested namespaces instead of separate namespaces here. This one must have just been overlooked.
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@ -17,8 +17,7 @@
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#include "core/hle/result.h"
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#include "core/hle/result.h"
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#include "core/memory.h"
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#include "core/memory.h"
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namespace Kernel {
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namespace Kernel::AddressArbiter {
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namespace AddressArbiter {
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// Performs actual address waiting logic.
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// Performs actual address waiting logic.
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static ResultCode WaitForAddress(VAddr address, s64 timeout) {
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static ResultCode WaitForAddress(VAddr address, s64 timeout) {
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@ -176,5 +175,4 @@ ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) {
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return WaitForAddress(address, timeout);
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return WaitForAddress(address, timeout);
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}
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}
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} // namespace AddressArbiter
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} // namespace Kernel::AddressArbiter
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} // namespace Kernel
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@ -8,9 +8,8 @@
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union ResultCode;
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union ResultCode;
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namespace Kernel {
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namespace Kernel::AddressArbiter {
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namespace AddressArbiter {
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enum class ArbitrationType {
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enum class ArbitrationType {
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WaitIfLessThan = 0,
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WaitIfLessThan = 0,
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DecrementAndWaitIfLessThan = 1,
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DecrementAndWaitIfLessThan = 1,
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@ -29,6 +28,5 @@ ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 valu
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ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement);
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ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement);
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ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout);
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ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout);
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} // namespace AddressArbiter
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} // namespace Kernel
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} // namespace Kernel::AddressArbiter
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