GPU: Implemented the 32 bit float depth buffer format.
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@ -108,7 +108,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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false}, // Z24S8
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false}, // Z24S8
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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false}, // S8Z24
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false}, // S8Z24
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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}};
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}};
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
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@ -191,7 +192,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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};
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};
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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@ -213,6 +214,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::ABGR8>,
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MortonCopy<false, PixelFormat::ABGR8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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};
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};
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// Allocate an uninitialized texture of appropriate size and format for the surface
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// Allocate an uninitialized texture of appropriate size and format for the surface
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@ -42,6 +42,7 @@ struct SurfaceParams {
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 13,
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Z24S8 = 13,
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S8Z24 = 14,
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S8Z24 = 14,
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Z32F = 15,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -94,6 +95,7 @@ struct SurfaceParams {
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4, // ASTC_2D_4X4
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4, // ASTC_2D_4X4
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1, // Z24S8
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1, // Z24S8
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1, // S8Z24
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1, // S8Z24
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1, // Z32F
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}};
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}};
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
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@ -120,6 +122,7 @@ struct SurfaceParams {
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32, // ASTC_2D_4X4
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32, // ASTC_2D_4X4
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32, // Z24S8
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32, // Z24S8
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32, // S8Z24
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32, // S8Z24
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32, // Z32F
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}};
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}};
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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ASSERT(static_cast<size_t>(format) < bpp_table.size());
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@ -135,6 +138,8 @@ struct SurfaceParams {
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return PixelFormat::S8Z24;
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return PixelFormat::S8Z24;
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case Tegra::DepthFormat::Z24_S8_UNORM:
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case Tegra::DepthFormat::Z24_S8_UNORM:
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return PixelFormat::Z24S8;
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return PixelFormat::Z24S8;
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case Tegra::DepthFormat::Z32_FLOAT:
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return PixelFormat::Z32F;
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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UNREACHABLE();
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@ -235,6 +240,8 @@ struct SurfaceParams {
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return Tegra::DepthFormat::S8_Z24_UNORM;
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return Tegra::DepthFormat::S8_Z24_UNORM;
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case PixelFormat::Z24S8:
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case PixelFormat::Z24S8:
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return Tegra::DepthFormat::Z24_S8_UNORM;
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return Tegra::DepthFormat::Z24_S8_UNORM;
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case PixelFormat::Z32F:
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return Tegra::DepthFormat::Z32_FLOAT;
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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@ -284,6 +291,8 @@ struct SurfaceParams {
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case Tegra::DepthFormat::S8_Z24_UNORM:
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case Tegra::DepthFormat::S8_Z24_UNORM:
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case Tegra::DepthFormat::Z24_S8_UNORM:
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case Tegra::DepthFormat::Z24_S8_UNORM:
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return ComponentType::UNorm;
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return ComponentType::UNorm;
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case Tegra::DepthFormat::Z32_FLOAT:
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return ComponentType::Float;
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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UNREACHABLE();
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@ -78,6 +78,7 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
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switch (format) {
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switch (format) {
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z32_FLOAT:
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return 4;
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return 4;
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default:
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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UNIMPLEMENTED_MSG("Format not implemented");
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@ -132,6 +133,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
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switch (format) {
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switch (format) {
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::S8_Z24_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z24_S8_UNORM:
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case DepthFormat::Z32_FLOAT:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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unswizzled_data.data(), true, block_height);
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unswizzled_data.data(), true, block_height);
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break;
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break;
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