texture_cache: Initialize all siblings to invalid pixel format.
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@ -227,12 +227,18 @@ protected:
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}
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}
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SetEmptyDepthBuffer();
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SetEmptyDepthBuffer();
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staging_cache.SetSize(2);
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staging_cache.SetSize(2);
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siblings_table[PixelFormat::Z16] = PixelFormat::R16F;
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auto make_siblings = ([this](PixelFormat a, PixelFormat b) {
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siblings_table[PixelFormat::Z32F] = PixelFormat::R32F;
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siblings_table[a] = b;
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siblings_table[PixelFormat::Z32FS8] = PixelFormat::RG32F;
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siblings_table[b] = a;
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siblings_table[PixelFormat::R16F] = PixelFormat::Z16;
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});
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siblings_table[PixelFormat::R32F] = PixelFormat::Z32F;
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const u32 max_formats = static_cast<u32>(PixelFormat::Max);
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siblings_table[PixelFormat::RG32F] = PixelFormat::Z32FS8;
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siblings_table.reserve(max_formats);
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for (u32 i = 0; i < max_formats; i++) {
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siblings_table[static_cast<PixelFormat>(i)] = PixelFormat::Invalid;
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}
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make_siblings(PixelFormat::Z16, PixelFormat::R16F);
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make_siblings(PixelFormat::Z32F, PixelFormat::R32F);
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make_siblings(PixelFormat::Z32FS8, PixelFormat::RG32F);
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}
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}
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~TextureCache() = default;
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~TextureCache() = default;
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@ -766,6 +772,9 @@ private:
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// Guards the cache for protection conflicts.
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// Guards the cache for protection conflicts.
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bool guard_cache{};
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bool guard_cache{};
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// The siblings table is for formats that can inter exchange with one another
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// without causing issues. This is only valid when a conflict occurs on a non
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// rendering use.
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std::unordered_map<PixelFormat, PixelFormat> siblings_table;
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std::unordered_map<PixelFormat, PixelFormat> siblings_table;
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// The internal Cache is different for the Texture Cache. It's based on buckets
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// The internal Cache is different for the Texture Cache. It's based on buckets
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