gl_texture_cache: Fix multi layered texture Scale
This commit is contained in:
parent
b6060873ce
commit
05d98d9bbf
@ -939,17 +939,21 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
|
|||||||
const auto& draw_fbo = runtime->rescale_draw_fbo;
|
const auto& draw_fbo = runtime->rescale_draw_fbo;
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_fbo.handle);
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_fbo.handle);
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo.handle);
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo.handle);
|
||||||
for (s32 level = 0; level < info.resources.levels; ++level) {
|
for (s32 layer = 0; layer < info.resources.layers; ++layer) {
|
||||||
const u32 src_level_width = std::max(1u, src_width >> level);
|
for (s32 level = 0; level < info.resources.levels; ++level) {
|
||||||
const u32 src_level_height = std::max(1u, src_height >> level);
|
const u32 src_level_width = std::max(1u, src_width >> level);
|
||||||
const u32 dst_level_width = std::max(1u, dst_width >> level);
|
const u32 src_level_height = std::max(1u, src_height >> level);
|
||||||
const u32 dst_level_height = std::max(1u, dst_height >> level);
|
const u32 dst_level_width = std::max(1u, dst_width >> level);
|
||||||
|
const u32 dst_level_height = std::max(1u, dst_height >> level);
|
||||||
|
|
||||||
glNamedFramebufferTexture(read_fbo.handle, attachment, texture.handle, level);
|
glNamedFramebufferTextureLayer(read_fbo.handle, attachment, texture.handle, level,
|
||||||
glNamedFramebufferTexture(draw_fbo.handle, attachment, dst_texture.handle, level);
|
layer);
|
||||||
glBlitNamedFramebuffer(read_fbo.handle, draw_fbo.handle, 0, 0, src_level_width,
|
glNamedFramebufferTextureLayer(draw_fbo.handle, attachment, dst_texture.handle, level,
|
||||||
src_level_height, 0, 0, dst_level_width, dst_level_height, mask,
|
layer);
|
||||||
filter);
|
glBlitNamedFramebuffer(read_fbo.handle, draw_fbo.handle, 0, 0, src_level_width,
|
||||||
|
src_level_height, 0, 0, dst_level_width, dst_level_height, mask,
|
||||||
|
filter);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
texture = std::move(dst_texture);
|
texture = std::move(dst_texture);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user