Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
This commit is contained in:
parent
314ce5e505
commit
080a2d719c
@ -15,52 +15,21 @@
|
|||||||
#include "common/string_util.h"
|
#include "common/string_util.h"
|
||||||
#include "common/color.h"
|
#include "common/color.h"
|
||||||
|
|
||||||
#include "core/loader/loader.h"
|
#include "core/loader/smdh.h"
|
||||||
|
|
||||||
#include "video_core/utils.h"
|
#include "video_core/utils.h"
|
||||||
|
|
||||||
/**
|
|
||||||
* Tests if data is a valid SMDH by its length and magic number.
|
|
||||||
* @param smdh_data data buffer to test
|
|
||||||
* @return bool test result
|
|
||||||
*/
|
|
||||||
static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
|
|
||||||
if (smdh_data.size() < sizeof(Loader::SMDH))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
u32 magic;
|
|
||||||
memcpy(&magic, smdh_data.data(), 4);
|
|
||||||
|
|
||||||
return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Gets game icon from SMDH
|
* Gets game icon from SMDH
|
||||||
* @param sdmh SMDH data
|
* @param sdmh SMDH data
|
||||||
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
||||||
* @return QPixmap game icon
|
* @return QPixmap game icon
|
||||||
*/
|
*/
|
||||||
static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
|
static QPixmap GetQPixmapFromSMDH(const Loader::SMDH& smdh, bool large) {
|
||||||
u32 size;
|
std::vector<u16> icon_data = smdh.GetIcon(large);
|
||||||
const u8* icon_data;
|
const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
|
||||||
|
int size = large ? 48 : 24;
|
||||||
if (large) {
|
QImage icon(data, size, size, QImage::Format::Format_RGB16);
|
||||||
size = 48;
|
|
||||||
icon_data = smdh.large_icon.data();
|
|
||||||
} else {
|
|
||||||
size = 24;
|
|
||||||
icon_data = smdh.small_icon.data();
|
|
||||||
}
|
|
||||||
|
|
||||||
QImage icon(size, size, QImage::Format::Format_RGB888);
|
|
||||||
for (u32 x = 0; x < size; ++x) {
|
|
||||||
for (u32 y = 0; y < size; ++y) {
|
|
||||||
u32 coarse_y = y & ~7;
|
|
||||||
auto v = Color::DecodeRGB565(
|
|
||||||
icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
|
|
||||||
icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return QPixmap::fromImage(icon);
|
return QPixmap::fromImage(icon);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -82,8 +51,8 @@ static QPixmap GetDefaultIcon(bool large) {
|
|||||||
* @param language title language
|
* @param language title language
|
||||||
* @return QString short title
|
* @return QString short title
|
||||||
*/
|
*/
|
||||||
static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
|
static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
|
||||||
return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
|
return QString::fromUtf16(smdh.GetShortTitle(language).data());
|
||||||
}
|
}
|
||||||
|
|
||||||
class GameListItem : public QStandardItem {
|
class GameListItem : public QStandardItem {
|
||||||
@ -112,7 +81,7 @@ public:
|
|||||||
{
|
{
|
||||||
setData(game_path, FullPathRole);
|
setData(game_path, FullPathRole);
|
||||||
|
|
||||||
if (!IsValidSMDH(smdh_data)) {
|
if (!Loader::IsValidSMDH(smdh_data)) {
|
||||||
// SMDH is not valid, set a default icon
|
// SMDH is not valid, set a default icon
|
||||||
setData(GetDefaultIcon(true), Qt::DecorationRole);
|
setData(GetDefaultIcon(true), Qt::DecorationRole);
|
||||||
return;
|
return;
|
||||||
@ -122,10 +91,10 @@ public:
|
|||||||
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
|
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
|
||||||
|
|
||||||
// Get icon from SMDH
|
// Get icon from SMDH
|
||||||
setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
|
setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
|
||||||
|
|
||||||
// Get title form SMDH
|
// Get title form SMDH
|
||||||
setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
|
setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
|
||||||
}
|
}
|
||||||
|
|
||||||
QVariant data(int role) const override {
|
QVariant data(int role) const override {
|
||||||
|
@ -121,6 +121,7 @@ set(SRCS
|
|||||||
loader/elf.cpp
|
loader/elf.cpp
|
||||||
loader/loader.cpp
|
loader/loader.cpp
|
||||||
loader/ncch.cpp
|
loader/ncch.cpp
|
||||||
|
loader/smdh.cpp
|
||||||
tracer/recorder.cpp
|
tracer/recorder.cpp
|
||||||
memory.cpp
|
memory.cpp
|
||||||
settings.cpp
|
settings.cpp
|
||||||
@ -256,6 +257,7 @@ set(HEADERS
|
|||||||
loader/elf.h
|
loader/elf.h
|
||||||
loader/loader.h
|
loader/loader.h
|
||||||
loader/ncch.h
|
loader/ncch.h
|
||||||
|
loader/smdh.h
|
||||||
tracer/recorder.h
|
tracer/recorder.h
|
||||||
tracer/citrace.h
|
tracer/citrace.h
|
||||||
memory.h
|
memory.h
|
||||||
|
@ -10,10 +10,8 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include "common/common_funcs.h"
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/file_util.h"
|
#include "common/file_util.h"
|
||||||
#include "common/swap.h"
|
|
||||||
|
|
||||||
namespace Kernel {
|
namespace Kernel {
|
||||||
struct AddressMapping;
|
struct AddressMapping;
|
||||||
@ -80,51 +78,6 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
|
|||||||
return a | b << 8 | c << 16 | d << 24;
|
return a | b << 8 | c << 16 | d << 24;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
|
|
||||||
struct SMDH {
|
|
||||||
u32_le magic;
|
|
||||||
u16_le version;
|
|
||||||
INSERT_PADDING_BYTES(2);
|
|
||||||
|
|
||||||
struct Title {
|
|
||||||
std::array<u16, 0x40> short_title;
|
|
||||||
std::array<u16, 0x80> long_title;
|
|
||||||
std::array<u16, 0x40> publisher;
|
|
||||||
};
|
|
||||||
std::array<Title, 16> titles;
|
|
||||||
|
|
||||||
std::array<u8, 16> ratings;
|
|
||||||
u32_le region_lockout;
|
|
||||||
u32_le match_maker_id;
|
|
||||||
u64_le match_maker_bit_id;
|
|
||||||
u32_le flags;
|
|
||||||
u16_le eula_version;
|
|
||||||
INSERT_PADDING_BYTES(2);
|
|
||||||
float_le banner_animation_frame;
|
|
||||||
u32_le cec_id;
|
|
||||||
INSERT_PADDING_BYTES(8);
|
|
||||||
|
|
||||||
std::array<u8, 0x480> small_icon;
|
|
||||||
std::array<u8, 0x1200> large_icon;
|
|
||||||
|
|
||||||
/// indicates the language used for each title entry
|
|
||||||
enum class TitleLanguage {
|
|
||||||
Japanese = 0,
|
|
||||||
English = 1,
|
|
||||||
French = 2,
|
|
||||||
German = 3,
|
|
||||||
Italian = 4,
|
|
||||||
Spanish = 5,
|
|
||||||
SimplifiedChinese = 6,
|
|
||||||
Korean= 7,
|
|
||||||
Dutch = 8,
|
|
||||||
Portuguese = 9,
|
|
||||||
Russian = 10,
|
|
||||||
TraditionalChinese = 11
|
|
||||||
};
|
|
||||||
};
|
|
||||||
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
|
|
||||||
|
|
||||||
/// Interface for loading an application
|
/// Interface for loading an application
|
||||||
class AppLoader : NonCopyable {
|
class AppLoader : NonCopyable {
|
||||||
public:
|
public:
|
||||||
|
54
src/core/loader/smdh.cpp
Normal file
54
src/core/loader/smdh.cpp
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
// Copyright 2016 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <cstring>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
#include "core/loader/loader.h"
|
||||||
|
#include "core/loader/smdh.h"
|
||||||
|
|
||||||
|
#include "video_core/utils.h"
|
||||||
|
|
||||||
|
namespace Loader {
|
||||||
|
|
||||||
|
bool IsValidSMDH(const std::vector<u8>& smdh_data) {
|
||||||
|
if (smdh_data.size() < sizeof(Loader::SMDH))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
u32 magic;
|
||||||
|
memcpy(&magic, smdh_data.data(), sizeof(u32));
|
||||||
|
|
||||||
|
return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<u16> SMDH::GetIcon(bool large) const {
|
||||||
|
u32 size;
|
||||||
|
const u8* icon_data;
|
||||||
|
|
||||||
|
if (large) {
|
||||||
|
size = 48;
|
||||||
|
icon_data = large_icon.data();
|
||||||
|
} else {
|
||||||
|
size = 24;
|
||||||
|
icon_data = small_icon.data();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<u16> icon(size * size);
|
||||||
|
for (u32 x = 0; x < size; ++x) {
|
||||||
|
for (u32 y = 0; y < size; ++y) {
|
||||||
|
u32 coarse_y = y & ~7;
|
||||||
|
const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2;
|
||||||
|
icon[x + size * y] = (pixel[1] << 8) + pixel[0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return icon;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const {
|
||||||
|
return titles[static_cast<int>(language)].short_title;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace
|
82
src/core/loader/smdh.h
Normal file
82
src/core/loader/smdh.h
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
// Copyright 2016 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "common/common_funcs.h"
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/swap.h"
|
||||||
|
|
||||||
|
namespace Loader {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Tests if data is a valid SMDH by its length and magic number.
|
||||||
|
* @param smdh_data data buffer to test
|
||||||
|
* @return bool test result
|
||||||
|
*/
|
||||||
|
bool IsValidSMDH(const std::vector<u8>& smdh_data);
|
||||||
|
|
||||||
|
/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
|
||||||
|
struct SMDH {
|
||||||
|
u32_le magic;
|
||||||
|
u16_le version;
|
||||||
|
INSERT_PADDING_BYTES(2);
|
||||||
|
|
||||||
|
struct Title {
|
||||||
|
std::array<u16, 0x40> short_title;
|
||||||
|
std::array<u16, 0x80> long_title;
|
||||||
|
std::array<u16, 0x40> publisher;
|
||||||
|
};
|
||||||
|
std::array<Title, 16> titles;
|
||||||
|
|
||||||
|
std::array<u8, 16> ratings;
|
||||||
|
u32_le region_lockout;
|
||||||
|
u32_le match_maker_id;
|
||||||
|
u64_le match_maker_bit_id;
|
||||||
|
u32_le flags;
|
||||||
|
u16_le eula_version;
|
||||||
|
INSERT_PADDING_BYTES(2);
|
||||||
|
float_le banner_animation_frame;
|
||||||
|
u32_le cec_id;
|
||||||
|
INSERT_PADDING_BYTES(8);
|
||||||
|
|
||||||
|
std::array<u8, 0x480> small_icon;
|
||||||
|
std::array<u8, 0x1200> large_icon;
|
||||||
|
|
||||||
|
/// indicates the language used for each title entry
|
||||||
|
enum class TitleLanguage {
|
||||||
|
Japanese = 0,
|
||||||
|
English = 1,
|
||||||
|
French = 2,
|
||||||
|
German = 3,
|
||||||
|
Italian = 4,
|
||||||
|
Spanish = 5,
|
||||||
|
SimplifiedChinese = 6,
|
||||||
|
Korean= 7,
|
||||||
|
Dutch = 8,
|
||||||
|
Portuguese = 9,
|
||||||
|
Russian = 10,
|
||||||
|
TraditionalChinese = 11
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets game icon from SMDH
|
||||||
|
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
||||||
|
* @return vector of RGB565 data
|
||||||
|
*/
|
||||||
|
std::vector<u16> GetIcon(bool large) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the short game title from SMDH
|
||||||
|
* @param language title language
|
||||||
|
* @return UTF-16 array of the short title
|
||||||
|
*/
|
||||||
|
std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
|
||||||
|
};
|
||||||
|
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
|
||||||
|
|
||||||
|
} // namespace
|
Loading…
Reference in New Issue
Block a user