gl_shader_decompiler: Implement MOV_R.
This commit is contained in:
parent
316327f487
commit
08b8fcbe6d
@ -664,7 +664,8 @@ private:
|
||||
}
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::MOV_C: {
|
||||
case OpCode::Id::MOV_C:
|
||||
case OpCode::Id::MOV_R: {
|
||||
regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user