Merge pull request #4426 from lioncash/lock
nvflinger: Use return value of Lock()
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commit
08f02836d8
@ -68,7 +68,7 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
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// Schedule the screen composition events
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// Schedule the screen composition events
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composition_event = Core::Timing::CreateEvent(
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composition_event = Core::Timing::CreateEvent(
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"ScreenComposition", [this](u64, std::chrono::nanoseconds ns_late) {
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"ScreenComposition", [this](u64, std::chrono::nanoseconds ns_late) {
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Lock();
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const auto guard = Lock();
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Compose();
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Compose();
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const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
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const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
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@ -54,12 +54,12 @@ public:
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/// Opens the specified display and returns the ID.
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/// Opens the specified display and returns the ID.
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///
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///
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/// If an invalid display name is provided, then an empty optional is returned.
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/// If an invalid display name is provided, then an empty optional is returned.
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std::optional<u64> OpenDisplay(std::string_view name);
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[[nodiscard]] std::optional<u64> OpenDisplay(std::string_view name);
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/// Creates a layer on the specified display and returns the layer ID.
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/// Creates a layer on the specified display and returns the layer ID.
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///
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///
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/// If an invalid display ID is specified, then an empty optional is returned.
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/// If an invalid display ID is specified, then an empty optional is returned.
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std::optional<u64> CreateLayer(u64 display_id);
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[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
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/// Closes a layer on all displays for the given layer ID.
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/// Closes a layer on all displays for the given layer ID.
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void CloseLayer(u64 layer_id);
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void CloseLayer(u64 layer_id);
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@ -67,41 +67,39 @@ public:
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/// Finds the buffer queue ID of the specified layer in the specified display.
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/// Finds the buffer queue ID of the specified layer in the specified display.
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///
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///
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/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
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/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
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std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
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[[nodiscard]] std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
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/// Gets the vsync event for the specified display.
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/// Gets the vsync event for the specified display.
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///
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///
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/// If an invalid display ID is provided, then nullptr is returned.
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/// If an invalid display ID is provided, then nullptr is returned.
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std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
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[[nodiscard]] std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
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/// Obtains a buffer queue identified by the ID.
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/// Obtains a buffer queue identified by the ID.
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BufferQueue& FindBufferQueue(u32 id);
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[[nodiscard]] BufferQueue& FindBufferQueue(u32 id);
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/// Obtains a buffer queue identified by the ID.
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/// Obtains a buffer queue identified by the ID.
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const BufferQueue& FindBufferQueue(u32 id) const;
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[[nodiscard]] const BufferQueue& FindBufferQueue(u32 id) const;
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/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
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/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
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/// finished.
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/// finished.
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void Compose();
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void Compose();
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s64 GetNextTicks() const;
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[[nodiscard]] s64 GetNextTicks() const;
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std::unique_lock<std::mutex> Lock() {
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[[nodiscard]] std::unique_lock<std::mutex> Lock() const { return std::unique_lock{*guard}; }
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return std::unique_lock{*guard};
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}
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private :
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private :
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/// Finds the display identified by the specified ID.
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/// Finds the display identified by the specified ID.
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VI::Display* FindDisplay(u64 display_id);
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[[nodiscard]] VI::Display* FindDisplay(u64 display_id);
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/// Finds the display identified by the specified ID.
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/// Finds the display identified by the specified ID.
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const VI::Display* FindDisplay(u64 display_id) const;
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[[nodiscard]] const VI::Display* FindDisplay(u64 display_id) const;
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/// Finds the layer identified by the specified ID in the desired display.
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/// Finds the layer identified by the specified ID in the desired display.
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VI::Layer* FindLayer(u64 display_id, u64 layer_id);
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[[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
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/// Finds the layer identified by the specified ID in the desired display.
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/// Finds the layer identified by the specified ID in the desired display.
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const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
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[[nodiscard]] const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
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static void VSyncThread(NVFlinger& nv_flinger);
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static void VSyncThread(NVFlinger& nv_flinger);
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@ -511,7 +511,7 @@ private:
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LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
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LOG_DEBUG(Service_VI, "called. id=0x{:08X} transaction={:X}, flags=0x{:08X}", id,
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static_cast<u32>(transaction), flags);
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static_cast<u32>(transaction), flags);
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nv_flinger->Lock();
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const auto guard = nv_flinger->Lock();
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auto& buffer_queue = nv_flinger->FindBufferQueue(id);
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auto& buffer_queue = nv_flinger->FindBufferQueue(id);
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switch (transaction) {
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switch (transaction) {
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@ -551,7 +551,7 @@ private:
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[=](std::shared_ptr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
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[=](std::shared_ptr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
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Kernel::ThreadWakeupReason reason) {
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Kernel::ThreadWakeupReason reason) {
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// Repeat TransactParcel DequeueBuffer when a buffer is available
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// Repeat TransactParcel DequeueBuffer when a buffer is available
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nv_flinger->Lock();
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const auto guard = nv_flinger->Lock();
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auto& buffer_queue = nv_flinger->FindBufferQueue(id);
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auto& buffer_queue = nv_flinger->FindBufferQueue(id);
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auto result = buffer_queue.DequeueBuffer(width, height);
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auto result = buffer_queue.DequeueBuffer(width, height);
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ASSERT_MSG(result != std::nullopt, "Could not dequeue buffer.");
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ASSERT_MSG(result != std::nullopt, "Could not dequeue buffer.");
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