Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy.
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d4b95bfc25
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@ -42,10 +42,10 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
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case OpCode::Id::FMUL_R:
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case OpCode::Id::FMUL_IMM: {
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// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
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UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0, "FMUL tab5cb8_2({}) is not implemented",
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instr.fmul.tab5cb8_2.Value());
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UNIMPLEMENTED_IF_MSG(
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instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented",
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DEBUG_ASSERT_MSG(instr.fmul.tab5cb8_2 == 0, "FMUL tab5cb8_2({}) is not implemented",
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instr.fmul.tab5cb8_2.Value());
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DEBUG_ASSERT_MSG(
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instr.fmul.tab5c68_0 == 1, "FMUL tab5cb8_0({}) is not implemented",
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instr.fmul.tab5c68_0.Value()); // SMO typical sends 1 here which seems to be the default
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op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
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@ -23,7 +23,7 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
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LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
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}
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} else {
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UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None);
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DEBUG_ASSERT(instr.alu_half_imm.precision == Tegra::Shader::HalfPrecision::None);
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}
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Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half_imm.type_a);
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@ -18,9 +18,9 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
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const auto opcode = OpCode::Decode(instr);
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UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
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UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_0 != 1, "FFMA tab5980_0({}) not implemented",
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DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
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instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
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UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented",
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DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
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instr.ffma.tab5980_1.Value());
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const Node op_a = GetRegister(instr.gpr8);
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@ -18,7 +18,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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UNIMPLEMENTED_IF(instr.hsetp2.ftz != 0);
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DEBUG_ASSERT(instr.hsetp2.ftz == 0);
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Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
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op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
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@ -22,9 +22,9 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
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const auto opcode = OpCode::Decode(instr);
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if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) {
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UNIMPLEMENTED_IF(instr.hfma2.rr.precision != HalfPrecision::None);
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DEBUG_ASSERT(instr.hfma2.rr.precision == HalfPrecision::None);
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} else {
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UNIMPLEMENTED_IF(instr.hfma2.precision != HalfPrecision::None);
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DEBUG_ASSERT(instr.hfma2.precision == HalfPrecision::None);
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}
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constexpr auto identity = HalfType::H0_H1;
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