glsl: Implement a few Integer instructions
This commit is contained in:
parent
fb75d122a2
commit
0f40b0e61c
@ -12,6 +12,7 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
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const Profile& profile_)
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: info{program.info}, profile{profile_} {
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std::string header = "#version 450\n";
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SetupExtensions(header);
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if (program.stage == Stage::Compute) {
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header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n",
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program.workgroup_size[0], program.workgroup_size[1],
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@ -23,6 +24,12 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
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code += "void main(){\n";
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}
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void EmitContext::SetupExtensions(std::string& header) {
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if (info.uses_int64) {
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header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
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}
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}
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void EmitContext::DefineConstantBuffers() {
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if (info.constant_buffer_descriptors.empty()) {
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return;
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@ -38,28 +38,46 @@ public:
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// code += '\n';
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// }
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template <typename... Args>
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void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
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code +=
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fmt::format(format_str, reg_alloc.Define(inst, Type::U32), std::forward<Args>(args)...);
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template <Type type, typename... Args>
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void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
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code += fmt::format(format_str, reg_alloc.Define(inst, type), std::forward<Args>(args)...);
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// TODO: Remove this
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code += '\n';
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}
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template <typename... Args>
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void AddU1(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::U1>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::U32>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddS32(const char* format_str, IR::Inst& inst, Args&&... args) {
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code +=
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fmt::format(format_str, reg_alloc.Define(inst, Type::S32), std::forward<Args>(args)...);
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// TODO: Remove this
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code += '\n';
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Add<Type::S32>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) {
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code +=
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fmt::format(format_str, reg_alloc.Define(inst, Type::F32), std::forward<Args>(args)...);
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// TODO: Remove this
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code += '\n';
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Add<Type::F32>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddU64(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::U64>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddU32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::U32x2>(format_str, inst, args...);
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}
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template <typename... Args>
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void AddF32x2(const char* format_str, IR::Inst& inst, Args&&... args) {
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Add<Type::F32x2>(format_str, inst, args...);
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}
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template <typename... Args>
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@ -75,6 +93,7 @@ public:
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const Profile& profile;
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private:
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void SetupExtensions(std::string& header);
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void DefineConstantBuffers();
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void DefineStorageBuffers();
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};
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@ -25,4 +25,17 @@ static void Alias(IR::Inst& inst, const IR::Value& value) {
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void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) {
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Alias(inst, value);
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}
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void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) {
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ctx.AddU1("{}={};", inst, ctx.reg_alloc.Consume(value));
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}
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void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU64("{}=packUint2x32({});", inst, value);
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}
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void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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ctx.AddU32x2("{}=unpackUint2x32({});", inst, value);
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}
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} // namespace Shader::Backend::GLSL
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@ -0,0 +1,237 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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void EmitCompositeConstructU32x2([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2) {
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ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2);
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}
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void EmitCompositeConstructU32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructU32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3,
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[[maybe_unused]] std::string_view e4) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractU32x2([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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ctx.AddU32("{}={}[{}];", inst, composite, index);
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}
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void EmitCompositeExtractU32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractU32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertU32x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertU32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertU32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3,
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[[maybe_unused]] std::string_view e4) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF32x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view e1,
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[[maybe_unused]] std::string_view e2,
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[[maybe_unused]] std::string_view e3,
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[[maybe_unused]] std::string_view e4) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF32x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF32x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF32x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF32x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF64x2([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF64x3([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitCompositeInsertF64x4([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] std::string_view composite,
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[[maybe_unused]] std::string_view object,
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[[maybe_unused]] u32 index) {
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throw NotImplementedException("GLSL Instruction");
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}
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} // namespace Shader::Backend::GLSL
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@ -142,12 +142,14 @@ void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_v
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void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value);
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void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value);
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void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value);
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void EmitCompositeConstructU32x2(EmitContext& ctx, std::string_view e1, std::string_view e2);
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void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1,
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std::string_view e2);
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void EmitCompositeConstructU32x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
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std::string_view e3);
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void EmitCompositeConstructU32x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
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std::string_view e3, std::string_view e4);
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void EmitCompositeExtractU32x2(EmitContext& ctx, std::string_view composite, u32 index);
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void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
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u32 index);
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void EmitCompositeExtractU32x3(EmitContext& ctx, std::string_view composite, u32 index);
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void EmitCompositeExtractU32x4(EmitContext& ctx, std::string_view composite, u32 index);
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void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
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@ -218,8 +220,8 @@ void EmitBitCastU64F64(EmitContext& ctx);
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void EmitBitCastF16U16(EmitContext& ctx);
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void EmitBitCastF32U32(EmitContext& ctx, std::string_view value);
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void EmitBitCastF64U64(EmitContext& ctx);
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void EmitPackUint2x32(EmitContext& ctx, std::string_view value);
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void EmitUnpackUint2x32(EmitContext& ctx, std::string_view value);
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void EmitPackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitUnpackUint2x32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
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void EmitPackFloat2x16(EmitContext& ctx, std::string_view value);
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void EmitUnpackFloat2x16(EmitContext& ctx, std::string_view value);
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void EmitPackHalf2x16(EmitContext& ctx, std::string_view value);
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@ -1,4 +1,3 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -48,7 +47,7 @@ void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& in
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void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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ctx.AddU32("{}=abs({});", inst, value);
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}
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void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -59,52 +58,52 @@ void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& in
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void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view base,
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[[maybe_unused]] std::string_view shift) {
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throw NotImplementedException("GLSL Instruction");
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ctx.AddU32("{}={}<<{};", inst, base, shift);
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}
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void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view base,
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[[maybe_unused]] std::string_view shift) {
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throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU64("{}={}<<{};", inst, base, shift);
|
||||
}
|
||||
|
||||
void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view base,
|
||||
[[maybe_unused]] std::string_view shift) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU32("{}={}>>{};", inst, base, shift);
|
||||
}
|
||||
|
||||
void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view base,
|
||||
[[maybe_unused]] std::string_view shift) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU64("{}={}>>{};", inst, base, shift);
|
||||
}
|
||||
|
||||
void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view base,
|
||||
[[maybe_unused]] std::string_view shift) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddS32("{}=int({})>>{};", inst, base, shift);
|
||||
}
|
||||
|
||||
void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view base,
|
||||
[[maybe_unused]] std::string_view shift) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift);
|
||||
}
|
||||
|
||||
void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU32("{}={}&{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU32("{}={}|{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU32("{}={}^{};", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
@ -141,7 +140,7 @@ void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
|
||||
|
||||
void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view value) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU32("{}=~{};", inst, value);
|
||||
}
|
||||
|
||||
void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
@ -156,22 +155,22 @@ void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst
|
||||
|
||||
void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU32("{}=min(int({}), int({}));", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU32("{}=min(uint({}), uint({}));", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU32("{}=max(int({}), int({}));", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU32("{}=max(uint({}), uint({}));", inst, a, b);
|
||||
}
|
||||
|
||||
void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
@ -188,57 +187,57 @@ void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
|
||||
|
||||
void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU1("{}=int({})<int({});", inst, lhs, rhs);
|
||||
}
|
||||
|
||||
void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU1("{}=uint({})<uint({)};", inst, lhs, rhs);
|
||||
}
|
||||
|
||||
void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU1("{}={}=={};", inst, lhs, rhs);
|
||||
}
|
||||
|
||||
void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view lhs,
|
||||
[[maybe_unused]] std::string_view rhs) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU1("{}=int({})<=int({});", inst, lhs, rhs);
|
||||
}
|
||||
|
||||
void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view lhs,
|
||||
[[maybe_unused]] std::string_view rhs) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU1("{}=uint({})<=uint({});", inst, lhs, rhs);
|
||||
}
|
||||
|
||||
void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view lhs,
|
||||
[[maybe_unused]] std::string_view rhs) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU1("{}=int({})>int({});", inst, lhs, rhs);
|
||||
}
|
||||
|
||||
void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view lhs,
|
||||
[[maybe_unused]] std::string_view rhs) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs);
|
||||
}
|
||||
|
||||
void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU1("{}={}!={};", inst, lhs, rhs);
|
||||
}
|
||||
|
||||
void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view lhs,
|
||||
[[maybe_unused]] std::string_view rhs) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs);
|
||||
}
|
||||
|
||||
void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||
[[maybe_unused]] std::string_view lhs,
|
||||
[[maybe_unused]] std::string_view rhs) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs);
|
||||
}
|
||||
} // namespace Shader::Backend::GLSL
|
||||
|
@ -27,10 +27,6 @@ void EmitVoid(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitReference(EmitContext&) {
|
||||
NotImplemented();
|
||||
}
|
||||
@ -359,208 +355,6 @@ void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructU32x2(EmitContext& ctx, std::string_view e1, std::string_view e2) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructU32x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
|
||||
std::string_view e3) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructU32x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
|
||||
std::string_view e3, std::string_view e4) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractU32x2(EmitContext& ctx, std::string_view composite, u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractU32x3(EmitContext& ctx, std::string_view composite, u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractU32x4(EmitContext& ctx, std::string_view composite, u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertU32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertU32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertU32x4(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructF16x2(EmitContext& ctx, std::string_view e1, std::string_view e2) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructF16x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
|
||||
std::string_view e3) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructF16x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
|
||||
std::string_view e3, std::string_view e4) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractF16x2(EmitContext& ctx, std::string_view composite, u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractF16x3(EmitContext& ctx, std::string_view composite, u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractF16x4(EmitContext& ctx, std::string_view composite, u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertF16x2(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertF16x3(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertF16x4(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructF32x2(EmitContext& ctx, std::string_view e1, std::string_view e2) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructF32x3(EmitContext& ctx, std::string_view e1, std::string_view e2,
|
||||
std::string_view e3) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructF32x4(EmitContext& ctx, std::string_view e1, std::string_view e2,
|
||||
std::string_view e3, std::string_view e4) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractF32x2(EmitContext& ctx, std::string_view composite, u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractF32x3(EmitContext& ctx, std::string_view composite, u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractF32x4(EmitContext& ctx, std::string_view composite, u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertF32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertF32x3(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertF32x4(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructF64x2(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructF64x3(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeConstructF64x4(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractF64x2(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractF64x3(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeExtractF64x4(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object,
|
||||
u32 index) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitSelectU1(EmitContext& ctx, std::string_view cond, std::string_view true_value,
|
||||
std::string_view false_value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitSelectU8(EmitContext& ctx, std::string_view cond, std::string_view true_value,
|
||||
std::string_view false_value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitSelectU16(EmitContext& ctx, std::string_view cond, std::string_view true_value,
|
||||
std::string_view false_value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitSelectU32(EmitContext& ctx, std::string_view cond, std::string_view true_value,
|
||||
std::string_view false_value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitSelectU64(EmitContext& ctx, std::string_view cond, std::string_view true_value,
|
||||
std::string_view false_value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitSelectF16(EmitContext& ctx, std::string_view cond, std::string_view true_value,
|
||||
std::string_view false_value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitSelectF32(EmitContext& ctx, std::string_view cond, std::string_view true_value,
|
||||
std::string_view false_value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitSelectF64(EmitContext& ctx, std::string_view cond, std::string_view true_value,
|
||||
std::string_view false_value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitBitCastU16F16(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
@ -585,14 +379,6 @@ void EmitBitCastF64U64(EmitContext& ctx) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitPackUint2x32(EmitContext& ctx, std::string_view value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitUnpackUint2x32(EmitContext& ctx, std::string_view value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
||||
void EmitPackFloat2x16(EmitContext& ctx, std::string_view value) {
|
||||
NotImplemented();
|
||||
}
|
||||
|
@ -0,0 +1,61 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
void EmitSelectU1([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
||||
[[maybe_unused]] std::string_view true_value,
|
||||
[[maybe_unused]] std::string_view false_value) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
}
|
||||
|
||||
void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
||||
[[maybe_unused]] std::string_view true_value,
|
||||
[[maybe_unused]] std::string_view false_value) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
}
|
||||
|
||||
void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
||||
[[maybe_unused]] std::string_view true_value,
|
||||
[[maybe_unused]] std::string_view false_value) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
}
|
||||
|
||||
void EmitSelectU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
||||
[[maybe_unused]] std::string_view true_value,
|
||||
[[maybe_unused]] std::string_view false_value) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
}
|
||||
|
||||
void EmitSelectU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
||||
[[maybe_unused]] std::string_view true_value,
|
||||
[[maybe_unused]] std::string_view false_value) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
}
|
||||
|
||||
void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
||||
[[maybe_unused]] std::string_view true_value,
|
||||
[[maybe_unused]] std::string_view false_value) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
}
|
||||
|
||||
void EmitSelectF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
||||
[[maybe_unused]] std::string_view true_value,
|
||||
[[maybe_unused]] std::string_view false_value) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
}
|
||||
|
||||
void EmitSelectF64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
|
||||
[[maybe_unused]] std::string_view true_value,
|
||||
[[maybe_unused]] std::string_view false_value) {
|
||||
throw NotImplementedException("GLSL Instruction");
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::GLSL
|
@ -57,9 +57,10 @@ std::string RegAlloc::Consume(const IR::Value& value) {
|
||||
std::string RegAlloc::Consume(IR::Inst& inst) {
|
||||
const Id id{inst.Definition<Id>()};
|
||||
inst.DestructiveRemoveUsage();
|
||||
if (!inst.HasUses()) {
|
||||
Free(id);
|
||||
}
|
||||
// TODO: reuse variables of same type if possible
|
||||
// if (!inst.HasUses()) {
|
||||
// Free(id);
|
||||
// }
|
||||
return Representation(inst.Definition<Id>());
|
||||
}
|
||||
|
||||
@ -69,14 +70,24 @@ std::string RegAlloc::GetType(Type type, u32 index) {
|
||||
}
|
||||
register_defined[index] = true;
|
||||
switch (type) {
|
||||
case Type::U1:
|
||||
return "bool ";
|
||||
case Type::U32:
|
||||
return "uint ";
|
||||
case Type::S32:
|
||||
return "int ";
|
||||
case Type::F32:
|
||||
return "float ";
|
||||
default:
|
||||
case Type::U64:
|
||||
return "uint64_t ";
|
||||
case Type::U32x2:
|
||||
return "uvec2 ";
|
||||
case Type::F32x2:
|
||||
return "vec2 ";
|
||||
case Type::Void:
|
||||
return "";
|
||||
default:
|
||||
throw NotImplementedException("Type {}", type);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,11 +16,14 @@ class Value;
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
enum class Type : u32 {
|
||||
U1,
|
||||
U32,
|
||||
S32,
|
||||
F32,
|
||||
U64,
|
||||
F64,
|
||||
U32x2,
|
||||
F32x2,
|
||||
Void,
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user