fsp_srv: Fix filesystem access logging
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
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0f48292de1
@ -218,6 +218,7 @@ struct Values {
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std::string program_args;
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bool dump_exefs;
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bool dump_nso;
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bool enable_fs_access_log;
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bool reporting_services;
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bool quest_flag;
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bool disable_macro_jit;
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@ -13,6 +13,7 @@
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#include "common/common_types.h"
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#include "common/hex_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/file_sys/directory.h"
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@ -785,6 +786,10 @@ FSP_SRV::FSP_SRV(Core::System& system_)
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};
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// clang-format on
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RegisterHandlers(functions);
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if (Settings::values.enable_fs_access_log) {
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access_log_mode = AccessLogMode::SdCard;
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}
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}
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FSP_SRV::~FSP_SRV() = default;
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@ -1041,9 +1046,9 @@ void FSP_SRV::DisableAutoSaveDataCreation(Kernel::HLERequestContext& ctx) {
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void FSP_SRV::SetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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log_mode = rp.PopEnum<LogMode>();
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access_log_mode = rp.PopEnum<AccessLogMode>();
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LOG_DEBUG(Service_FS, "called, log_mode={:08X}", log_mode);
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LOG_DEBUG(Service_FS, "called, access_log_mode={}", access_log_mode);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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@ -1054,7 +1059,7 @@ void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.PushEnum(log_mode);
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rb.PushEnum(access_log_mode);
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}
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void FSP_SRV::OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx) {
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@ -1062,9 +1067,9 @@ void FSP_SRV::OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx) {
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auto log = Common::StringFromFixedZeroTerminatedBuffer(
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reinterpret_cast<const char*>(raw.data()), raw.size());
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LOG_DEBUG(Service_FS, "called, log='{}'", log);
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LOG_DEBUG(Service_FS, "called");
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reporter.SaveFilesystemAccessReport(log_mode, std::move(log));
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reporter.SaveFSAccessLog(log);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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@ -24,11 +24,10 @@ enum class AccessLogVersion : u32 {
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Latest = V7_0_0,
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};
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enum class LogMode : u32 {
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Off,
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enum class AccessLogMode : u32 {
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None,
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Log,
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RedirectToSdCard,
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LogToSdCard = Log | RedirectToSdCard,
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SdCard,
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};
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class FSP_SRV final : public ServiceFramework<FSP_SRV> {
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@ -59,13 +58,12 @@ private:
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FileSystemController& fsc;
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const FileSys::ContentProvider& content_provider;
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const Core::Reporter& reporter;
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FileSys::VirtualFile romfs;
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u64 current_process_id = 0;
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u32 access_log_program_index = 0;
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LogMode log_mode = LogMode::LogToSdCard;
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const Core::Reporter& reporter;
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AccessLogMode access_log_mode = AccessLogMode::None;
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};
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} // namespace Service::FileSystem
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@ -195,7 +195,9 @@ json GetHLERequestContextData(Kernel::HLERequestContext& ctx, Core::Memory::Memo
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namespace Core {
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Reporter::Reporter(System& system_) : system(system_) {}
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Reporter::Reporter(System& system_) : system(system_) {
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ClearFSAccessLog();
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}
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Reporter::~Reporter() = default;
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@ -362,22 +364,12 @@ void Reporter::SaveErrorReport(u64 title_id, ResultCode result,
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SaveToFile(std::move(out), GetPath("error_report", title_id, timestamp));
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}
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void Reporter::SaveFilesystemAccessReport(Service::FileSystem::LogMode log_mode,
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std::string log_message) const {
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if (!IsReportingEnabled())
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return;
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void Reporter::SaveFSAccessLog(std::string_view log_message) const {
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const auto access_log_path =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "FsAccessLog.txt";
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const auto timestamp = GetTimestamp();
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const auto title_id = system.CurrentProcess()->GetTitleID();
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json out;
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out["yuzu_version"] = GetYuzuVersionData();
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out["report_common"] = GetReportCommonData(title_id, ResultSuccess, timestamp);
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out["log_mode"] = fmt::format("{:08X}", static_cast<u32>(log_mode));
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out["log_message"] = std::move(log_message);
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SaveToFile(std::move(out), GetPath("filesystem_access_report", title_id, timestamp));
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void(Common::FS::AppendStringToFile(access_log_path, Common::FS::FileType::TextFile,
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log_message));
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}
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void Reporter::SaveUserReport() const {
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@ -392,6 +384,18 @@ void Reporter::SaveUserReport() const {
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GetPath("user_report", title_id, timestamp));
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}
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void Reporter::ClearFSAccessLog() const {
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const auto access_log_path =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "FsAccessLog.txt";
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Common::FS::IOFile access_log_file{access_log_path, Common::FS::FileAccessMode::Write,
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Common::FS::FileType::TextFile};
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if (!access_log_file.IsOpen()) {
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LOG_ERROR(Common_Filesystem, "Failed to clear the filesystem access log.");
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}
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}
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bool Reporter::IsReportingEnabled() const {
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return Settings::values.reporting_services;
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}
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@ -16,10 +16,6 @@ namespace Kernel {
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class HLERequestContext;
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} // namespace Kernel
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namespace Service::FileSystem {
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enum class LogMode : u32;
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}
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namespace Service::LM {
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struct LogMessage;
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} // namespace Service::LM
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@ -69,14 +65,15 @@ public:
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std::optional<std::string> custom_text_main = {},
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std::optional<std::string> custom_text_detail = {}) const;
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void SaveFilesystemAccessReport(Service::FileSystem::LogMode log_mode,
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std::string log_message) const;
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void SaveFSAccessLog(std::string_view log_message) const;
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// Can be used anywhere to generate a backtrace and general info report at any point during
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// execution. Not intended to be used for anything other than debugging or testing.
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void SaveUserReport() const;
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private:
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void ClearFSAccessLog() const;
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bool IsReportingEnabled() const;
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System& system;
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@ -647,6 +647,8 @@ void Config::ReadDebuggingValues() {
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ReadSetting(QStringLiteral("program_args"), QString{}).toString().toStdString();
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Settings::values.dump_exefs = ReadSetting(QStringLiteral("dump_exefs"), false).toBool();
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Settings::values.dump_nso = ReadSetting(QStringLiteral("dump_nso"), false).toBool();
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Settings::values.enable_fs_access_log =
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ReadSetting(QStringLiteral("enable_fs_access_log"), false).toBool();
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Settings::values.reporting_services =
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ReadSetting(QStringLiteral("reporting_services"), false).toBool();
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Settings::values.quest_flag = ReadSetting(QStringLiteral("quest_flag"), false).toBool();
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@ -1258,6 +1260,8 @@ void Config::SaveDebuggingValues() {
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QString::fromStdString(Settings::values.program_args), QString{});
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WriteSetting(QStringLiteral("dump_exefs"), Settings::values.dump_exefs, false);
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WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false);
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WriteSetting(QStringLiteral("enable_fs_access_log"), Settings::values.enable_fs_access_log,
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false);
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WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false);
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WriteSetting(QStringLiteral("use_debug_asserts"), Settings::values.use_debug_asserts, false);
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WriteSetting(QStringLiteral("disable_macro_jit"), Settings::values.disable_macro_jit, false);
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@ -28,17 +28,21 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
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ConfigureDebug::~ConfigureDebug() = default;
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void ConfigureDebug::SetConfiguration() {
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ui->toggle_console->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->toggle_console->setEnabled(runtime_lock);
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ui->toggle_console->setChecked(UISettings::values.show_console);
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ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter));
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ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args));
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ui->fs_access_log->setEnabled(runtime_lock);
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ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log);
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ui->reporting_services->setChecked(Settings::values.reporting_services);
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ui->quest_flag->setChecked(Settings::values.quest_flag);
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ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts);
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ui->use_auto_stub->setChecked(Settings::values.use_auto_stub);
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ui->enable_graphics_debugging->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->enable_graphics_debugging->setEnabled(runtime_lock);
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ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug);
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ui->disable_macro_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->disable_macro_jit->setEnabled(runtime_lock);
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ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit);
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ui->extended_logging->setChecked(Settings::values.extended_logging);
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}
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@ -47,6 +51,7 @@ void ConfigureDebug::ApplyConfiguration() {
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UISettings::values.show_console = ui->toggle_console->isChecked();
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Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
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Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
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Settings::values.enable_fs_access_log = ui->fs_access_log->isChecked();
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Settings::values.reporting_services = ui->reporting_services->isChecked();
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Settings::values.quest_flag = ui->quest_flag->isChecked();
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Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
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@ -144,9 +144,16 @@
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<item>
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<widget class="QGroupBox" name="groupBox_5">
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<property name="title">
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<string>Dump</string>
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<string>Debugging</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_7">
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<item>
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<widget class="QCheckBox" name="fs_access_log">
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<property name="text">
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<string>Enable FS Access Log</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="reporting_services">
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<property name="text">
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@ -477,6 +477,8 @@ void Config::ReadValues() {
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Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
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Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
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Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
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Settings::values.enable_fs_access_log =
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sdl2_config->GetBoolean("Debugging", "enable_fs_access_log", false);
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Settings::values.reporting_services =
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sdl2_config->GetBoolean("Debugging", "reporting_services", false);
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Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false);
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@ -338,6 +338,8 @@ record_frame_times =
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dump_exefs=false
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# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
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dump_nso=false
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# Determines whether or not yuzu will save the filesystem access log.
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enable_fs_access_log=false
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# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
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# false: Retail/Normal Mode (default), true: Kiosk Mode
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quest_flag =
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