Revert "video_core: memory_manager: Use GPU interface for cache functions."
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@ -24,7 +24,7 @@ MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
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: system{system}, renderer{renderer}, is_async{is_async} {
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: system{system}, renderer{renderer}, is_async{is_async} {
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auto& rasterizer{renderer.Rasterizer()};
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auto& rasterizer{renderer.Rasterizer()};
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memory_manager = std::make_unique<Tegra::MemoryManager>(system);
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memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
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dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
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dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
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fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer);
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fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer);
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@ -9,12 +9,13 @@
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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namespace Tegra {
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namespace Tegra {
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MemoryManager::MemoryManager(Core::System& system) : system{system} {
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MemoryManager::MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
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: rasterizer{rasterizer}, system{system} {
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std::fill(page_table.pointers.begin(), page_table.pointers.end(), nullptr);
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std::fill(page_table.pointers.begin(), page_table.pointers.end(), nullptr);
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std::fill(page_table.attributes.begin(), page_table.attributes.end(),
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std::fill(page_table.attributes.begin(), page_table.attributes.end(),
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Common::PageType::Unmapped);
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Common::PageType::Unmapped);
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@ -83,8 +84,7 @@ GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
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const auto cpu_addr = GpuToCpuAddress(gpu_addr);
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const auto cpu_addr = GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr);
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ASSERT(cpu_addr);
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system.GPU().FlushAndInvalidateRegion(cache_addr, aligned_size);
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rasterizer.FlushAndInvalidateRegion(cache_addr, aligned_size);
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UnmapRange(gpu_addr, aligned_size);
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UnmapRange(gpu_addr, aligned_size);
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ASSERT(system.CurrentProcess()
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ASSERT(system.CurrentProcess()
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->VMManager()
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->VMManager()
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@ -242,7 +242,7 @@ void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::s
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switch (page_table.attributes[page_index]) {
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switch (page_table.attributes[page_index]) {
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case Common::PageType::Memory: {
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case Common::PageType::Memory: {
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const u8* src_ptr{page_table.pointers[page_index] + page_offset};
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const u8* src_ptr{page_table.pointers[page_index] + page_offset};
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system.GPU().FlushRegion(ToCacheAddr(src_ptr), copy_amount);
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rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
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std::memcpy(dest_buffer, src_ptr, copy_amount);
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std::memcpy(dest_buffer, src_ptr, copy_amount);
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break;
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break;
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}
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}
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@ -292,7 +292,7 @@ void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const
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switch (page_table.attributes[page_index]) {
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switch (page_table.attributes[page_index]) {
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case Common::PageType::Memory: {
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case Common::PageType::Memory: {
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u8* dest_ptr{page_table.pointers[page_index] + page_offset};
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u8* dest_ptr{page_table.pointers[page_index] + page_offset};
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system.GPU().InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount);
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rasterizer.InvalidateRegion(ToCacheAddr(dest_ptr), copy_amount);
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std::memcpy(dest_ptr, src_buffer, copy_amount);
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std::memcpy(dest_ptr, src_buffer, copy_amount);
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break;
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break;
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}
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}
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@ -340,7 +340,7 @@ void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::
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switch (page_table.attributes[page_index]) {
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switch (page_table.attributes[page_index]) {
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case Common::PageType::Memory: {
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case Common::PageType::Memory: {
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const u8* src_ptr{page_table.pointers[page_index] + page_offset};
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const u8* src_ptr{page_table.pointers[page_index] + page_offset};
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system.GPU().FlushRegion(ToCacheAddr(src_ptr), copy_amount);
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rasterizer.FlushRegion(ToCacheAddr(src_ptr), copy_amount);
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WriteBlock(dest_addr, src_ptr, copy_amount);
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WriteBlock(dest_addr, src_ptr, copy_amount);
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break;
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break;
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}
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}
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@ -10,6 +10,10 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/page_table.h"
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#include "common/page_table.h"
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namespace VideoCore {
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class RasterizerInterface;
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}
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namespace Core {
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namespace Core {
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class System;
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class System;
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}
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}
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@ -47,7 +51,7 @@ struct VirtualMemoryArea {
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class MemoryManager final {
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class MemoryManager final {
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public:
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public:
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explicit MemoryManager(Core::System& system);
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explicit MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer);
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~MemoryManager();
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~MemoryManager();
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GPUVAddr AllocateSpace(u64 size, u64 align);
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GPUVAddr AllocateSpace(u64 size, u64 align);
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@ -172,6 +176,7 @@ private:
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Common::PageTable page_table{page_bits};
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Common::PageTable page_table{page_bits};
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VMAMap vma_map;
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VMAMap vma_map;
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VideoCore::RasterizerInterface& rasterizer;
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Core::System& system;
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Core::System& system;
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};
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};
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