Update microprofile scopes.
Blame the subsystems which deserve the blame :) The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
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1c5636e690
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10bc725944
@ -10,6 +10,7 @@
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#include "audio_core/stream.h"
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#include "audio_core/stream.h"
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "core/core_timing.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/core_timing_util.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -94,7 +95,10 @@ void Stream::PlayNextBuffer() {
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CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
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CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
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}
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}
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MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
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void Stream::ReleaseActiveBuffer() {
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void Stream::ReleaseActiveBuffer() {
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MICROPROFILE_SCOPE(AudioOutput);
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ASSERT(active_buffer);
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ASSERT(active_buffer);
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released_buffers.push(std::move(active_buffer));
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released_buffers.push(std::move(active_buffer));
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release_callback();
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release_callback();
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@ -7,6 +7,7 @@
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#include <dynarmic/A64/a64.h>
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#include <dynarmic/A64/a64.h>
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#include <dynarmic/A64/config.h>
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#include <dynarmic/A64/config.h>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#include "core/arm/dynarmic/arm_dynarmic.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/core_cpu.h"
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#include "core/core_cpu.h"
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@ -143,7 +144,10 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit() const {
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return std::make_unique<Dynarmic::A64::Jit>(config);
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return std::make_unique<Dynarmic::A64::Jit>(config);
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}
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}
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MICROPROFILE_DEFINE(ARM_Jit_Dynarmic, "ARM JIT", "Dynarmic", MP_RGB(255, 64, 64));
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void ARM_Dynarmic::Run() {
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void ARM_Dynarmic::Run() {
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MICROPROFILE_SCOPE(ARM_Jit_Dynarmic);
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ASSERT(Memory::GetCurrentPageTable() == current_page_table);
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ASSERT(Memory::GetCurrentPageTable() == current_page_table);
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jit->Run();
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jit->Run();
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@ -193,10 +193,10 @@ void ARM_Unicorn::Step() {
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ExecuteInstructions(1);
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ExecuteInstructions(1);
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}
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}
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MICROPROFILE_DEFINE(ARM_Jit, "ARM JIT", "ARM JIT", MP_RGB(255, 64, 64));
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MICROPROFILE_DEFINE(ARM_Jit_Unicorn, "ARM JIT", "Unicorn", MP_RGB(255, 64, 64));
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void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
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void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
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MICROPROFILE_SCOPE(ARM_Jit);
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MICROPROFILE_SCOPE(ARM_Jit_Unicorn);
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CHECKED(uc_emu_start(uc, GetPC(), 1ULL << 63, 0, num_instructions));
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CHECKED(uc_emu_start(uc, GetPC(), 1ULL << 63, 0, num_instructions));
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CoreTiming::AddTicks(num_instructions);
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CoreTiming::AddTicks(num_instructions);
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if (GDBStub::IsServerEnabled()) {
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if (GDBStub::IsServerEnabled()) {
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@ -33,10 +33,13 @@ using PixelFormat = SurfaceParams::PixelFormat;
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using SurfaceType = SurfaceParams::SurfaceType;
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using SurfaceType = SurfaceParams::SurfaceType;
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MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Texture, "OpenGL", "Texture Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Framebuffer, "OpenGL", "Framebuffer Setup", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
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@ -179,6 +182,7 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
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}
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}
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std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
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std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
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MICROPROFILE_SCOPE(OpenGL_Shader);
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
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// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
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@ -312,6 +316,7 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
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std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
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bool using_depth_fb,
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bool using_depth_fb,
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bool preserve_contents) {
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bool preserve_contents) {
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MICROPROFILE_SCOPE(OpenGL_Framebuffer);
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
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if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
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@ -512,6 +517,7 @@ void RasterizerOpenGL::DrawArrays() {
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// If indexed mode, copy the index buffer
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// If indexed mode, copy the index buffer
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GLintptr index_buffer_offset = 0;
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GLintptr index_buffer_offset = 0;
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if (is_indexed) {
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if (is_indexed) {
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MICROPROFILE_SCOPE(OpenGL_Index);
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std::tie(buffer_ptr, buffer_offset, index_buffer_offset) = UploadMemory(
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std::tie(buffer_ptr, buffer_offset, index_buffer_offset) = UploadMemory(
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buffer_ptr, buffer_offset, regs.index_array.StartAddress(), index_buffer_size);
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buffer_ptr, buffer_offset, regs.index_array.StartAddress(), index_buffer_size);
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}
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}
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@ -657,6 +663,7 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(u8* buffer_pt
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Maxwell::ShaderStage stage,
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Maxwell::ShaderStage stage,
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Shader& shader,
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Shader& shader,
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u32 current_bindpoint) {
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u32 current_bindpoint) {
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MICROPROFILE_SCOPE(OpenGL_UBO);
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
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@ -712,6 +719,7 @@ std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(u8* buffer_pt
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}
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}
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u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, u32 current_unit) {
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u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader, u32 current_unit) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& entries = shader->GetShaderEntries().texture_samplers;
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const auto& entries = shader->GetShaderEntries().texture_samplers;
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