nit: add const to where it need.

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Nguyen Dac Nam 2020-02-21 21:16:45 +07:00 committed by GitHub
parent 1956a34ee5
commit 10d8afb302
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@ -293,52 +293,52 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
Node imm_lut, bool sets_cc) {
const Node lop3_fast = [&](Node na, Node nb, Node nc, Node ttbl) {
const Node lop3_fast = [&](const Node na, const Node nb, const Node nc, const Node ttbl) {
Node value = Immediate(0);
ImmediateNode imm = std::get<ImmediateNode>(*ttbl);
const ImmediateNode imm = std::get<ImmediateNode>(*ttbl);
if (imm.GetValue() & 0x01) {
Node a = Operation(OperationCode::IBitwiseNot, na);
Node b = Operation(OperationCode::IBitwiseNot, nb);
Node c = Operation(OperationCode::IBitwiseNot, nc);
const Node a = Operation(OperationCode::IBitwiseNot, na);
const Node b = Operation(OperationCode::IBitwiseNot, nb);
const Node c = Operation(OperationCode::IBitwiseNot, nc);
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
value = Operation(OperationCode::IBitwiseOr, value, r);
}
if (imm.GetValue() & 0x02) {
Node a = Operation(OperationCode::IBitwiseNot, na);
Node b = Operation(OperationCode::IBitwiseNot, nb);
const Node a = Operation(OperationCode::IBitwiseNot, na);
const Node b = Operation(OperationCode::IBitwiseNot, nb);
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
value = Operation(OperationCode::IBitwiseOr, value, r);
}
if (imm.GetValue() & 0x04) {
Node a = Operation(OperationCode::IBitwiseNot, na);
Node c = Operation(OperationCode::IBitwiseNot, nc);
const Node a = Operation(OperationCode::IBitwiseNot, na);
const Node c = Operation(OperationCode::IBitwiseNot, nc);
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
value = Operation(OperationCode::IBitwiseOr, value, r);
}
if (imm.GetValue() & 0x08) {
Node a = Operation(OperationCode::IBitwiseNot, na);
const Node a = Operation(OperationCode::IBitwiseNot, na);
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
value = Operation(OperationCode::IBitwiseOr, value, r);
}
if (imm.GetValue() & 0x10) {
Node b = Operation(OperationCode::IBitwiseNot, nb);
Node c = Operation(OperationCode::IBitwiseNot, nc);
const Node b = Operation(OperationCode::IBitwiseNot, nb);
const Node c = Operation(OperationCode::IBitwiseNot, nc);
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
value = Operation(OperationCode::IBitwiseOr, value, r);
}
if (imm.GetValue() & 0x20) {
Node b = Operation(OperationCode::IBitwiseNot, nb);
const Node b = Operation(OperationCode::IBitwiseNot, nb);
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
value = Operation(OperationCode::IBitwiseOr, value, r);
}
if (imm.GetValue() & 0x40) {
Node c = Operation(OperationCode::IBitwiseNot, nc);
const Node c = Operation(OperationCode::IBitwiseNot, nc);
Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
value = Operation(OperationCode::IBitwiseOr, value, r);