rasterizer: Flush and invalidate regions should be 64-bit.
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cdf541fb5b
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@ -296,7 +296,7 @@ u8* GetPhysicalPointer(PAddr address) {
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return target_pointer;
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}
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void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) {
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void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
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// Since pages are unmapped on shutdown after video core is shutdown, the renderer may be
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// null here
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if (VideoCore::g_renderer == nullptr) {
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@ -313,7 +313,7 @@ void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) {
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VAddr overlap_start = std::max(start, region_start);
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VAddr overlap_end = std::min(end, region_end);
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u32 overlap_size = overlap_end - overlap_start;
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u64 overlap_size = overlap_end - overlap_start;
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auto* rasterizer = VideoCore::g_renderer->Rasterizer();
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switch (mode) {
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@ -269,6 +269,6 @@ enum class FlushMode {
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* Flushes and invalidates any externally cached rasterizer resources touching the given virtual
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* address region.
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*/
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void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode);
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void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode);
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} // namespace Memory
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@ -25,14 +25,14 @@ public:
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virtual void FlushAll() = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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virtual void FlushRegion(VAddr addr, u32 size) = 0;
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virtual void FlushRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be invalidated
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virtual void InvalidateRegion(VAddr addr, u32 size) = 0;
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virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
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/// and invalidated
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virtual void FlushAndInvalidateRegion(VAddr addr, u32 size) = 0;
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virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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virtual bool AccelerateDisplayTransfer(const void* config) {
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@ -194,17 +194,17 @@ void RasterizerOpenGL::FlushAll() {
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res_cache.FlushAll();
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}
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void RasterizerOpenGL::FlushRegion(VAddr addr, u32 size) {
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size);
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}
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u32 size) {
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.InvalidateRegion(addr, size, nullptr);
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u32 size) {
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void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size);
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res_cache.InvalidateRegion(addr, size, nullptr);
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@ -32,9 +32,9 @@ public:
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void DrawTriangles() override;
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void NotifyMaxwellRegisterChanged(u32 id) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u32 size) override;
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void InvalidateRegion(VAddr addr, u32 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u32 size) override;
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void FlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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bool AccelerateDisplayTransfer(const void* config) override;
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bool AccelerateTextureCopy(const void* config) override;
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bool AccelerateFill(const void* config) override;
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